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Development plans update - Second Half of 2019


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On 10/10/2019 at 1:45 PM, GIBZ said:

I hope we get the update before the players pool are below 600!  -- OOOOPS bummer, we are already less than 600 on the game. let me rephrase it, before 400? 200? 50?  or maybe when the DEVs are done with ultimate admiral?

https://steamcharts.com/app/311310

 

well people like me are just waiting for this update to come out before we jump back into the game

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8 hours ago, Red Tail said:

>Chinese invasion is under consideration
On one hand - historacally "approximately" accurate game

On another one - something that will unite some group of players under one flag. 
What could unite them - separate nation? clan? or just a single battle group?

First thing that come in minds - adding another nation. Sounds good - more ppls probably will be happy to join but what other options we have? 
How about adding alliances, diplomacy and clan flags. So its some sort of extending this idea
>Have 5 factions that the 11+ nations
So, right now we have 11 nations, each one has many clans in it. 

How about to add clan flags (some soft of nation flag + custom flag). Each nation is in war with other as it is right now (thats another story). But each clan inside the nation could declare war vs another clan (eg clan wars that some one was asking about). So, clan > nation. Probably later on we could add easy to switch between nations for some clans (only for those who has DLC and has more than X players {100? at least}). Plus we could add some kind of lore here - default{template with inserted clan flag and name in it} message comes by email ingame for all players informing that some major clan swore an oath to some king/queen etc because that's a key change moment and will affect balance in the word - probably we want to inform everyone. To prevent switch back and forth adding a cooldown sounds good. Mb even NPC PBs are set on all their ports to prevent switching too offten and make them pay for such move (logic of that should be disscussed), like forcing the nation to revange for such move and keep those ports inside the nation.

So, some specific group of ppls (like Chinese - could create their own clan under some nation, lets say RE and then just add their own flag*) could unite under specific clan and flag.
*Clan flag. Should fit some standarts like - clearly visible that its belongs to specific nation. Mb even flags in OW to determinate wich clan player belongs to :^)

Well, at least something to think about. 

Game will stay historically accurate and those ppls who wants could unite under unique flag and clan 

Cant DISAGREE more to any of your points ! - 1.000 :( 

Even now, we have a too strong focus on clans (above nations) and you want even more of it ??? Cant believe what i an reading...

 

Could be only understandable from a russian nation supremacy standpoint: if Chinese Nation would be added, Russian Nation would lose one of its biggest clans and nobody knows how many more players...bad for Russia but good for rest of us :P 

 

Edited by Sir Max Magic
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4 hours ago, Teutonic said:

what does it do? 😘

the loki is a minmatar strategic cruiser                                                                                                                              and a secret

it has

  • Defensive subsystems for both armor and shield tanking -Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Core subsystem for improved web range, allowing the Loki to be configured as a "super" 
  • Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.

The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts, and Citadel launched void bombs, where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.

Edited by Thonys
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@admin Please if adding asian nations to the game to try balance it out will solve stuff, why arent the majority of spanish speaking players playing for Spain, the german speaking players playing for prussia, and the polish speaking players playing for poland? 

Adding asian nations wont change anything, just more waste of time for you devs to try to figure this shithousery out. You need to sort out some kind of alliance mechanic between nations so we can DIRECTLY help each other in big fleet engagements or rvr for each other.

And for the love of god dont come with the BS about going to peace server if you dont want to fight everyone because I do, and you have a faction ingame that was made for that purposes and you goddamn know which one I mean by that

Edited by Guest
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1 hour ago, Sir Texas Sir said:

Month halfway over, any word on the patch and what it might contain?   Ya'll been very silent lately.  Well here not in other games it seems.

They are busy on developing other games. This Land Is My Land has its own discord server with full dev staff and all patch notes posted right away.

image.png.647e1785e868f4be2e44197cd1e9633f.png

Edited by Guest
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Not to defend the devs but you do realize the difference between an update patch and a hotfix? If not, compare the content of a patch to that of a hotfix, a hotfix typically fixes less than half a dozen minor items compared to a patch that can contain well over a dozen NEW items and/or alterations to existing components.

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Not sure there is a strict correlation between having one's own nation in game and buying a game.

I for one liked playing a Soviet soldier in the Eastern Front of a WWII game, a US secret agent in Splinter Cell, a French captain in NA, a Japanese samurai in the Mark of the Ninja or an Ancient Greek in TW Rome and so on because it was realistic/believable and helped the immersion (the make-believe).

'Not sure' I would play a game as a Belgian samurai or a US lancer in TW Rome.

However I am no MMO specialist...

And it might be cultural.

Edited by LeBoiteux
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28 minutes ago, LeBoiteux said:

Not sure there is a strict correlation between having one's own nation in game and buying a game.

I for one liked playing a Soviet soldier in the Eastern Front of a WWII game, a US secret agent in Splinter Cell, a French captain in NA, a Japanese samurai in the Mark of the Ninja or an Ancient Greek in TW Rome and so on because it was realistic/believable and helped the immersion (the make-believe).

'Not sure' I would play a game as a Belgian samurai or a US lancer in TW Rome.

However I am no MMO specialist...

And it might be cultural.

but that is exactly the point 

on hammering on a dutch vessel to come to the game

for being a dutch captain i have to sail a santisimo what is a bit odd...

it is probably cultural i don't know but i do know chinese copy everything ... :)

but i am not chinese

Edited by Thonys
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It's a wild mix of political correctness and marketing consideration. And both lead astray from historical accuracy. Which should be one of the assets of Naval Action and partly still is.

But by adding more fantasy fractions (we have already Russians, Poles, to a lesser extent Prussians, of that kind) we are drifting more into the shallows...

Voices here on forum have been calling for the Portuguese. Now THAT would be a nation which belongs here! Our Chinese partners could then concentrate on Portugal and imagine it is China while everyone else sees the proper flag.

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24 minutes ago, Cetric de Cornusiac said:

It's a wild mix of political correctness and marketing consideration. And both lead astray from historical accuracy. Which should be one of the assets of Naval Action and partly still is.

But by adding more fantasy fractions (we have already Russians, Poles, to a lesser extent Prussians, of that kind) we are drifting more into the shallows...

Voices here on forum have been calling for the Portuguese. Now THAT would be a nation which belongs here! Our Chinese partners could then concentrate on Portugal and imagine it is China while everyone else sees the proper flag.

i think the mistake is that countries with the most marketing value in numbers copy of the game sold ...where leading for the choice of ships.

if you look historical it does not make sense at all. 

a correction on that mistake can always be made with updates 

but the will to correct it , must be made if that is not on the wish list of development ....we always have this discussion 

on what and what not we want to see..

if you go to the greengrocer for oranges and you only find screwdrivers, nuts and bolts and lettuce, then you know you're in the wrong store.

the capability to choose :

portuguese with portuguese ships -

china and a jonk 

dutch with a dutch ship 

that makes sense  in a historical way whatever the mechanics will be, or choice you make what ship you sail

 

 

Edited by Thonys
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1 hour ago, Thonys said:

the capability to choose :

portuguese with portuguese ships -

china and a jonk 

dutch with a dutch ship 

that makes sense  in a historical way whatever the mechanics will be, or choice you make what ship you sail

it could be also a solution for RVR and meaning of those many nation in the game.   if Devs don't want to reduce port BR they have to lock numbers of ships allowed to enter in PB: for example, each big PB can have only 1 or 2 santisima, 1 or 2 ocean, 1 or 2 victory and so on until 5th rates.

every nation can produce only its owns ships so spaniards are the only ones can produce Santisima and everyone have to buy or cap from them, GB victory , france L'ocean and Buc and so on.  you can use them in OW as you want but in PB you have to mix fleet for a 25 V 25 , each nation its own ships

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Would make capturing a ship from an enemy nation way more compelling, but since you can craft them, capturing ships only suits the basic instinct... Having a ship to do more battles. Also, refits... one of the biggest game changes in that era, we don't have. We can only craft and destroy, but never upgrade it or better fit it, I wonder why.

And don't get me wrong, a lot of players will say that limiting ship choices per nation would limit gameplay, but you gotta ask yourself.. Would it? I mean, you would get more options to bring into a battle. Instead of sink it, you can capture it, refit (maybe rename it :C) and put it into your national enterprise fleet to better fit your clan port battle/rvr formation. Having crafted ships locked to their own nations would make players engage more in pvp, would make boarding a more viable choice instead of simply brawler gameplay, and adding something like refitting into the game, maybe renaming ships even more enjoyable to play. IMO.

Edited by Marquês do Bonfim
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2 hours ago, huliotkd said:

it could be also a solution for RVR and meaning of those many nation in the game.   if Devs don't want to reduce port BR they have to lock numbers of ships allowed to enter in PB: for example, each big PB can have only 1 or 2 santisima, 1 or 2 ocean, 1 or 2 victory and so on until 5th rates.

every nation can produce only its owns ships so spaniards are the only ones can produce Santisima and everyone have to buy or cap from them, GB victory , france L'ocean and Buc and so on.  you can use them in OW as you want but in PB you have to mix fleet for a 25 V 25 , each nation its own ships

I strongly approve of the limit on # of high rate ships in a PB, but oh, the whining....  Say, in clan X's PB they assign roles and friendly clans show up with higher-than-expected rates.  Not let them in?  Will take a boatload of coordination, not usually seen.  Hard to find a way to assign captains to ship-types.  Can't limit by rank since everyone is eventually an Admiral.  Can't let clan-leaders assign ship-types, people will break off and form small or solo clans.  I can't see how it would work, people being people.

And the whining would be even louder over shiptypes limited by nationality.  Everyone would claim that the other guy's specialty ship is OP and destroys the game.  Nerf it!  Buff mine!!  Killing the game!!!  I quit!!!!.  DLC ship complaints x10.

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We all use spreadsheets, we all know what pb commander wants, we have reserves, screeners. This is standart for NA portbattle :)

Yes PB BR limits should be reduced, and even limits for certain rates, like max. 5 1st rate, max 8 2nd rate etc. Increase the diversity, give some chance to smaller clans and nations. 

Has been requested many times, but listens or gives a donald duck? 

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