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Development plans update - Second Half of 2019

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1 hour ago, admin said:

Chinese invasion is under consideration. We need to change the forum though. as our forum provider has a blank ban and banned in china.  Is discord banned in china?

If your going to add more nations than please go back to thinking of the factions option.  Have 5 factions that the 11+ nations are a part of and it will allow you to chance them around for balance if you need too or add new nations in the future.

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>Chinese invasion is under consideration
On one hand - historacally "approximately" accurate game

On another one - something that will unite some group of players under one flag. 
What could unite them - separate nation? clan? or just a single battle group?

First thing that come in minds - adding another nation. Sounds good - more ppls probably will be happy to join but what other options we have? 
How about adding alliances, diplomacy and clan flags. So its some sort of extending this idea
>Have 5 factions that the 11+ nations
So, right now we have 11 nations, each one has many clans in it. 

How about to add clan flags (some soft of nation flag + custom flag). Each nation is in war with other as it is right now (thats another story). But each clan inside the nation could declare war vs another clan (eg clan wars that some one was asking about). So, clan > nation. Probably later on we could add easy to switch between nations for some clans (only for those who has DLC and has more than X players {100? at least}). Plus we could add some kind of lore here - default{template with inserted clan flag and name in it} message comes by email ingame for all players informing that some major clan swore an oath to some king/queen etc because that's a key change moment and will affect balance in the word - probably we want to inform everyone. To prevent switch back and forth adding a cooldown sounds good. Mb even NPC PBs are set on all their ports to prevent switching too offten and make them pay for such move (logic of that should be disscussed), like forcing the nation to revange for such move and keep those ports inside the nation.

So, some specific group of ppls (like Chinese - could create their own clan under some nation, lets say RE and then just add their own flag*) could unite under specific clan and flag.
*Clan flag. Should fit some standarts like - clearly visible that its belongs to specific nation. Mb even flags in OW to determinate wich clan player belongs to :^)

Well, at least something to think about. 

Game will stay historically accurate and those ppls who wants could unite under unique flag and clan 

Edited by Red Tail

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11 hours ago, admin said:

Is discord banned in china?

discord DNS cache pollution(Is different from youtube banned) , Most people can't use it

 

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On 10/10/2019 at 1:45 PM, GIBZ said:

I hope we get the update before the players pool are below 600!  -- OOOOPS bummer, we are already less than 600 on the game. let me rephrase it, before 400? 200? 50?  or maybe when the DEVs are done with ultimate admiral?

https://steamcharts.com/app/311310

 

well people like me are just waiting for this update to come out before we jump back into the game

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35 minutes ago, Tief N Tote said:

well people like me are just waiting for this update to come out before we jump back into the game

i cant wait to use loki myself. 

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8 hours ago, Red Tail said:

>Chinese invasion is under consideration
On one hand - historacally "approximately" accurate game

On another one - something that will unite some group of players under one flag. 
What could unite them - separate nation? clan? or just a single battle group?

First thing that come in minds - adding another nation. Sounds good - more ppls probably will be happy to join but what other options we have? 
How about adding alliances, diplomacy and clan flags. So its some sort of extending this idea
>Have 5 factions that the 11+ nations
So, right now we have 11 nations, each one has many clans in it. 

How about to add clan flags (some soft of nation flag + custom flag). Each nation is in war with other as it is right now (thats another story). But each clan inside the nation could declare war vs another clan (eg clan wars that some one was asking about). So, clan > nation. Probably later on we could add easy to switch between nations for some clans (only for those who has DLC and has more than X players {100? at least}). Plus we could add some kind of lore here - default{template with inserted clan flag and name in it} message comes by email ingame for all players informing that some major clan swore an oath to some king/queen etc because that's a key change moment and will affect balance in the word - probably we want to inform everyone. To prevent switch back and forth adding a cooldown sounds good. Mb even NPC PBs are set on all their ports to prevent switching too offten and make them pay for such move (logic of that should be disscussed), like forcing the nation to revange for such move and keep those ports inside the nation.

So, some specific group of ppls (like Chinese - could create their own clan under some nation, lets say RE and then just add their own flag*) could unite under specific clan and flag.
*Clan flag. Should fit some standarts like - clearly visible that its belongs to specific nation. Mb even flags in OW to determinate wich clan player belongs to :^)

Well, at least something to think about. 

Game will stay historically accurate and those ppls who wants could unite under unique flag and clan 

Cant DISAGREE more to any of your points ! - 1.000 :( 

Even now, we have a too strong focus on clans (above nations) and you want even more of it ??? Cant believe what i an reading...

 

Could be only understandable from a russian nation supremacy standpoint: if Chinese Nation would be added, Russian Nation would lose one of its biggest clans and nobody knows how many more players...bad for Russia but good for rest of us :P 

 

Edited by Sir Max Magic

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3 hours ago, admin said:

i cant wait to use loki myself. 

Where was they posted at?

2 hours ago, Teutonic said:

what does it do? 😘

Think new mods but can't remember where they where posted at.

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4 hours ago, Teutonic said:

what does it do? 😘

the loki is a minmatar strategic cruiser                                                                                                                              and a secret

it has

  • Defensive subsystems for both armor and shield tanking -Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Core subsystem for improved web range, allowing the Loki to be configured as a "super" 
  • Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.

The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts, and Citadel launched void bombs, where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.

Edited by Thonys
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I really can't wait to see the Chinese Nation in game. The question is are we going to extend the map the the Pacific and the Sea of China?

Thinking about it make me dream of the contracts I could get sailing from the Caribbean to Shanghai. A lot of money to make for sure.

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On 10/8/2019 at 3:49 PM, admin said:

 

This month definitely!

 

Month halfway over, any word on the patch and what it might contain?   Ya'll been very silent lately.  Well here not in other games it seems.

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Guest

@admin Please if adding asian nations to the game to try balance it out will solve stuff, why arent the majority of spanish speaking players playing for Spain, the german speaking players playing for prussia, and the polish speaking players playing for poland? 

Adding asian nations wont change anything, just more waste of time for you devs to try to figure this shithousery out. You need to sort out some kind of alliance mechanic between nations so we can DIRECTLY help each other in big fleet engagements or rvr for each other.

And for the love of god dont come with the BS about going to peace server if you dont want to fight everyone because I do, and you have a faction ingame that was made for that purposes and you goddamn know which one I mean by that

Edited by Guest

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Guest
1 hour ago, Sir Texas Sir said:

Month halfway over, any word on the patch and what it might contain?   Ya'll been very silent lately.  Well here not in other games it seems.

They are busy on developing other games. This Land Is My Land has its own discord server with full dev staff and all patch notes posted right away.

image.png.647e1785e868f4be2e44197cd1e9633f.png

Edited by Guest

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Not to defend the devs but you do realize the difference between an update patch and a hotfix? If not, compare the content of a patch to that of a hotfix, a hotfix typically fixes less than half a dozen minor items compared to a patch that can contain well over a dozen NEW items and/or alterations to existing components.

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chinese fleet in Caribbean of 18th century... it's so ridiculous. Can't wait until we see also Zimbabwe mighty battlefleets cruising our waters and teaching something to Russians. :D:P

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Not sure there is a strict correlation between having one's own nation in game and buying a game.

I for one liked playing a Soviet soldier in the Eastern Front of a WWII game, a US secret agent in Splinter Cell, a French captain in NA, a Japanese samurai in the Mark of the Ninja or an Ancient Greek in TW Rome and so on because it was realistic/believable and helped the immersion (the make-believe).

'Not sure' I would play a game as a Belgian samurai or a US lancer in TW Rome.

However I am no MMO specialist...

And it might be cultural.

Edited by LeBoiteux
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28 minutes ago, LeBoiteux said:

Not sure there is a strict correlation between having one's own nation in game and buying a game.

I for one liked playing a Soviet soldier in the Eastern Front of a WWII game, a US secret agent in Splinter Cell, a French captain in NA, a Japanese samurai in the Mark of the Ninja or an Ancient Greek in TW Rome and so on because it was realistic/believable and helped the immersion (the make-believe).

'Not sure' I would play a game as a Belgian samurai or a US lancer in TW Rome.

However I am no MMO specialist...

And it might be cultural.

but that is exactly the point 

on hammering on a dutch vessel to come to the game

for being a dutch captain i have to sail a santisimo what is a bit odd...

it is probably cultural i don't know but i do know chinese copy everything ... :)

but i am not chinese

Edited by Thonys

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It's a wild mix of political correctness and marketing consideration. And both lead astray from historical accuracy. Which should be one of the assets of Naval Action and partly still is.

But by adding more fantasy fractions (we have already Russians, Poles, to a lesser extent Prussians, of that kind) we are drifting more into the shallows...

Voices here on forum have been calling for the Portuguese. Now THAT would be a nation which belongs here! Our Chinese partners could then concentrate on Portugal and imagine it is China while everyone else sees the proper flag.

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