Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Teutonic

  1. Teutonic

    We want outlaw battles!

    Honestly outlaw battles is just a bandaid to what people really want: -Clan Wars - being able to attack anyone that isn't part of your clan or 'alliance'. I still don't understand why we can't try it. @Christendom would problably agree?
  2. Teutonic

    Empty sea

    Sid Meiers Pirates was an awesome Single Player RPG and I agree, a lot of what was done in that game could be attributed into Naval Action. I just don't have high expectations at the moment and that frustrates me.
  3. Teutonic

    Empty sea

    Empty seas suck and are boring gameplay. At the very least there should be exploration like mechanics in play so you can actively 'do' things while sailing long distances. Imagine being able to find random loot (like a better mechanic than fishing) and you can go to it to interact with it. Imagine finding lost treasures along the coasts and being able to grab it before others. But meh, it won't happen.
  4. Teutonic

    Bow guns for frigates without?

    no, ships without bow guns have the control perk and already have their own interesting gameplay.
  5. So traders don't want more trade goods and they would like more information. So we decide to have more trade goods and no information? Wow. Dumb.
  6. Teutonic

    Deep waters PBs since last wipe

    the rewards are flat out piss poor compared to patrol zone or regular OW PvP, or even missions. a regular or casual player sees this and goes "why spend my limited time getting another useless port, when i could go enjoy x, y, or z?" I don't necessarily see anything wrong with it, just a change of player perspective. You see it now with more people going to the patrol zone due to better rewards whether it be through NPC grinding or damaging/sinking players... Or it could just be the decline in population has forced people to go to areas that promote engagements, which could be good and bad. I don't care anymore. You still have clans like HAVOC who would grind ports for a fight and some players with too many doubloons to count, but if an opponent doesn't show, there is no fight. You have the current cycle for Deep Water RvR: Deep water ships for a big group of players have an expensive cost associated with them (4th rates to lineships). Due to this high cost, players do not wish to fling them left and right like we had done previously. Because players do not risk these ships like before, engagements with large ships declines drastically. Ports to attack or defend happen only to the most important ports for varying reasons that clans or nation deem fit to rationalize using expensive assets. Since this is the case, port battles and hostility to grind them rarely happens. Finally, when you look at the possible rewards to taking a port over the possible losses and expenses you or your group decide it's not worth doing. Is that better for the game? Maybe? Personally, I don't think so. you have a system that negatively affects everyone but the "I only play to PvP players" which in turn leaves you only with a very small niche group to an already niche game. You have end-game content that can't or won't be done consistently anymore which bores players who loved to engage in that content. the Devs have centralized the game into one type of play-style while alienating trading, empire building, and casual players. Sure, you've made one crowd happy, but at the expense of the overall game. I advocated for lineships to be more expensive, and I won't lie that I am happy they are more expensive, BUT there is no reward for players to accept using them in any shape or form. You can't make something more expensive while also restricting the economy and reward system and expect an improvement. I'd be content if the economy and reward system was more lenient for all types of players, a system to PROMOTE more varied gameplay while still allowing assets in the game to be expensive. We can have great risk in a game if the game has a proper backbone to support the risk and reward, and the game currently does not support the risk.
  7. Teutonic

    HAVOC vanished from clan leaderboard

    HAVOC has ascended from the leaderboards and have become gods. it's the only explanation.
  8. Teutonic

    Naval Action Meme collection

    By that count, memes are off topic since they have nothing to do with in-game. I heed Cramer's word, it's time to sell sell sell!
  9. Teutonic

    Clerk not doing it's Job to the fullest

    Biggest issue for people looking for fights is that there is "pretty much" no way to accurately inform folks where to go. we have a delayed combat news about hostility --- which should be changed to report hostility missions being STARTED We have combat news telling us of folks being sunk, but by the time you check it out the enemy is long gone or already in a battle and there is hello kitty all reason to wait. Basically I'm all for mechanics or HOT spots to help inform the player base of where action or player density is happening. what we have in the game at the moment is bare bones crap that needs some serious updating to be more PVP friendly to allow players to get to the action.
  10. Teutonic

    Match the Hostility to the new cost of 1st rates

    Can you imagine trying to grind a port in 5th rates? Would be nuts to do so. I agree that hostility missions need a pass and changes be done. The fact you can grind hostility with npc fleets with the current change in how they spawn for nations is nice though.
  11. Teutonic

    Ship Slot Exp waaay too high

    yikes. ship mastery is too low? riiiiiiiiiight....
  12. And yet the difference is that in the patrol zone you are awarded based on the damage you did in a battle from a mission. If every battle had rewards that were given based on damage from a mission then we wouldn't be here with this issue. But right, we apparently can't do that because 'impossible.' EDIT: I am not against having to loot a ship to get rewards, and also having to stay alive to keep those rewards....but the motivation for people to pvp has definitely dwindled. This RNG factor of doubloons is infuriating. At the very least there should be a minimum doubloon reward for every ship in their hold instead of it being empty.
  13. I agree with your suggestions man and I hope they don't fall on deaf ears. The map size is fine if there were more people. Literally the biggest problem is low player count and it could honestly be fixed with some more casual focus and a lot of nonsense decisions reversed.
  14. Teutonic

    Pvp Rewards

    @William Death fair enough. I really do wish rewards for damage (without having to sink someone) was still in the game. the absolute "feast or famine" reward gameplay we have right now makes it hard to enjoy fighting a losing battle, and it makes it easier for someone to decide to stop playing. So the good get better and everyone else eventually quits.
  15. Teutonic

    Pvp Rewards

    @William Death Without quoting your entire post, in general I agree with you in a number of things but disagree on others. Your standard of only keeping a good ship is all well and good, but we aren't making the game for only your standards. Another person may enjoy taking that ship because they don't own a lot of lineships or they value the ship as more important than x/y/z. I won't disagree that there are woods that a ship should not be made of, and even more so when it comes to lineships. But lets not forget that some woods that are percieved as bad are not actually bad at all. I remember how long it took to convince folks that te/wo was better than lo/wo (granted different patch and meta) and people just couldn't be convinced that they were losing to ships percieved as having inferior wood builds for port battles. Mods have, in most cases, always been more important than the wood type. Player ability has always topped any bonus or wood type a ship is. Anyway, personally I am split 60/40 in favor of the current pvp rewards. I am against the loot reward RNG we have though and believe it really should be adjusted. So many folks said they didn't pvp for the rewards but rather to crush their enemy, or for the thrill of it. So here we are, where the rewards aren't major and it seems a shift in opinion has happened.
  16. Teutonic

    Pvp Rewards

    I don't mind when pvp rewards don't cover a loss or you need to pvp often to get stuff. But the rewards are far too low for pvpers to even attempt to purchase items and ships. But I'm also torn because this is also a perfect opportunity to capture and keep ships. Personally I'd rather have it where the ship is more valuable than the rewards. As @Tiedemann said, why sink a lineship when their value is in capturing and keeping it?
  17. Teutonic

    Stuck at Chracter loading screen

    Attempted to restart the game 4 times so far. I have given the loading screen a few minutes every time. Just, Stuck at the character loading screen here:
  18. Teutonic

    Stuck at Chracter loading screen

    Update, Was able to log in this morning. Will attempt to see if it's good this evening. May have just been a bad connection for a while.
  19. I personally don't like the change, but then again I haven't been able to play to 'test' it. So now I roll the dice for every trader i attack hoping for teak? *Yawn*
  20. So when you find out that they only have to pay 1 doubloon on their alts to your 10 doubloons, is it ok now?
  21. 1. Every OW battle should be an outlaw battle but you cannot attack a friendly nation player in the OW. You can join either side, but the only way to tell who is on your side is their flag, clan, or player recognition. 3. Battles created from missions do not become outlaw battles. 2. Patrol battles and port battles to follow the 1 side vs 1 side battles that are currently done. Now you've solved the issue of tribunals in a couple ways. A. You cannot grief a player in your nation by attacking them, only if a battle occurs. This is subject to tribunals as they are already. B. Port battles stay how they are for nation/clan versus nation/clan battle setups we have now C. Patrol zone battles stay as they are now to encourage national support in those battles.