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Sir Max Magic

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About Sir Max Magic

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  1. Sir Max Magic

    Hercules OW Spam

    Sorry friend, but i have to say i disagree with you in all terms: The Herc firms as a (very) light Frigate and as such ofc it has to have better sailing profiles and better maneuverability !! But good luck getting with her into a Fleet Fight against an Indefatigable, Endymiron and, may God prevents, an Agamemnon... 🤔 You will quickly realize that all your maneuverabilizy doesnt matter much when one good broadside takes away half of your armor and you barely scratch the surface !! No Herc is fine as it is, it fills a niche in the Fleet system and is mostly used for OW Trader Hunting, like Light Frigates were also used in RL: as Raiders Its not their "superior" stats, as you suggests, what people make use them...nope, its just their 24h return timer which gives you a cheap option when you expect to get sunk, pretty simple !! Nope, this ship is fine as it is with all his weaknesses and strength and leave it just as it is...
  2. Dear Devs When i was quitting playing before the big wipe beginning of 2017, we had a PERFECT incentive for Port Battles in place: Distinctive crafting bonusses to specific ports !!! Yeah, i know, there might be downsides and flaws in this system, but We had plenty of Port Battles because Ports did matter !!! ...and there werent more players playing the game then now... So why not going back to a similar system ??? Because i had written 2 days ago a thread about exactly this topic and with better RvR in mind, i would like to copy this post, so everyone participating in this thread could discuss about: SUBJECT: Ports should have again distinctive crafting bonusses, those special trims we get now here and then should be DETERMINED by the port !!! PRO: 1. Ports would be UNIQUE again ! Lets face it, even when some ports have now better connections than others, better ports in their neighborhood or maybe even better trade routes...they are interchangeable ! It doesnt matter that much, whether i put my Outpost on this or that port... 2 Very big incentive for Port Battles With Point 1. in mind, the incentive for doing Port Battles is directly linked to it ! When now a nation decides to start a Port Battle, she gets just a better trading Hub, maybe, or worse, just another port... But when i remember how much planning, strategy, effort we put 2 years ago into global conquest, how full of tenacity the whole conquest was, because every nation tried sometimes desperately to get this special crafting bonus into their hand, its no match to today (...and dont come with the counterargument, release is on the horizon ! 2 Years ago, we had also the big wipe in sight and kept going nevertheless ) Maybe some of you just got used to it, but leaving the game in the peak of the global conquest 2 years ago and now...thats lightyears apart 😋 3. Better planning for crafters Giving most ports a distinctive trim factor gets crafters the chance to optimize their ships to their intended role again ! It still leaves the random factor whether a ship is standard , purple or gold...but removes stupid combinations from the game, which now can make all the effort in crafting useless and gives you just another ship... This links again to Point 2. again ! Contra: Honestly, i dont see very important counterarguments but hey, lets see what you Guys think The only contra argument i could imagine is: 1. One nation could get superior ?! Contra arguments against this contra argument 😜 could be: - every nation can be superior because of sheer numbers right from the start - to prevent one nation could get the one and only OP crafting Port, just put more of those on the maps /Discussion
  3. Hmmm, so essentially you all argue, it was a good idea in the first place, but not thoroughly thought through... correct ? What about finetuning this idea then, instead of simply skipping it at all... 😋 I mean, we all can see that nowadays the incentive for RvR is pretty low, so we have to change this And one idea which promoted the RvR the most up to now, was giving Ports significant bonusses so people and nations were eager to get them into their hands !! (despite the good very old days when thousands of players were playing all day...)
  4. Sorry comrades...can u pls repeat this in english? 🤩
  5. Hello Folks, dear Devs First to my Person: I was quitting playing before the big wipe in early 2017 and came back to the game recently and noticed many changes, some to the good, a few to the bad (in my opinion) Maybe being away from the game, gaining some distance, opens one up a bigger view on it... so therefore i decided to open up this discussion about a topic which is in my view very important for the long term success of this game, especially with the coming release in mind After this introduction, lets get into it SUBJECT: Ports should have again distinctive crafting bonusses, those special trims we get now here and then should be DETERMINED by the port !!! PRO: 1. Ports would be UNIQUE again ! Lets face it, even when some ports have now better connections than others, better ports in their neighborhood or maybe even better trade routes...they are interchangeable ! It doesnt matter that much, whether i put my Outpost on this or that port... 2 Very big incentive for Port Battles With Point 1. in mind, the incentive for doing Port Battles is directly linked to it ! When now a nation decides to start a Port Battle, she gets just a better trading Hub, maybe, or worse, just another port... But when i remember how much planning, strategy, effort we put 2 years ago into global conquest, how full of tenacity the whole conquest was, because every nation tried sometimes desperately to get this special crafting bonus into their hand, its no match to today (...and dont come with the counterargument, release is on the horizon ! 2 Years ago, we had also the big wipe in sight and kept going nevertheless ) Maybe some of you just got used to it, but leaving the game in the peak of the global conquest 2 years ago and now...thats lightyears apart 😋 3. Better planning for crafters Giving most ports a distinctive trim factor gets crafters the chance to optimize their ships to their intended role again ! It still leaves the random factor whether a ship is standard , purple or gold...but removes stupid combinations from the game, which now can make all the effort in crafting useless and gives you just another ship... This links again to Point 2. again ! Contra: Honestly, i dont see very important counterarguments but hey, lets see what you Guys think The only contra argument i could imagine is: 1. One nation could get superior ?! Contra arguments against this contra argument 😜 could be: - every nation can be superior because of sheer numbers right from the start - to prevent one nation could get the one and only OP crafting Port, just put more of those on the maps /Discussion
  6. Sir Max Magic

    Le Requin - manually or automatic sailing in Combat ?

    Thx Guys...this was EXACTLY i was looking for :))
  7. Hi Guys, with the default square rigger, i am quite comfortable with manual sailing... ...but how does it work with square and aft rigger or the Le Requin in particular ? Gives here also manually sailing the advantage in combat ?? ...and can pls somebody explain me the principle of manually sailing for the Le req because i nowhere found a guide for (i tried it, but my results werent pretty good because it feels counterintuitive) Many thanks
  8. Sir Max Magic

    Test server branch opens today

    +1.000 Without trying it out by now, this looks to be the FINAL solution to solve the log-out issue for PBs once and for all Applause for thinking it through
  9. Sir Max Magic

    Strong Hull vs Build Strength

    ---> Dont think so: British Refit and French Refit are very good choices for PvE or small group PvP where the fast reloading comes into play !! ...Spanish Hunter sounds also very promising Agile Hull could be something for 1vs1 PvP enthusiasts who rely on outturning their opponent on a dime
  10. ...As good as exploration sounds in theory, EVERY possible finite fictional map would have been fully discovered since MONTHS !!! Should the devs introduce every 3 weeks a new map, so we have something to explore ??
  11. Cant disagree more: 1. We dont need an EVE online with sailing ships !! 2. We dont have to drop historical nations because we had some in reality !! 3. EVE Online plays in a FICTIONAL future, THATS the reason why there can NOT be "historical" nations, instead of all this FICTIONAL ones 4. Given the fact, that even EVE Online have nations, you can take them also as "historical" out of the lore...so your point isnt valid from both points of view What we NEED instead is: 1. A VISION from the Devs what the Open World should be in the end (and stick with it like a PvP promoting Hostility system) 2. a working RoE which promotes PvP without advertising GANKING too much !! Like an infinite open entry to a battle for the inferior side until they get superior to some degree and than the now inferior side can call in reinforcements for their own...and so on and on ! The spawning could be always at the edge of the battle zone so the reinforcements cant spawn on top of the existing ones 3. maybe a mostly player driven economy if we get the player numbers 4. Thats it
  12. Sorry mate...most times i like your postings and arguments very much...but this one is a TERRIBLE idea !!! ALL of it... Hope you dont take it personal...
  13. Sir Max Magic

    2017 Roadmap - no hostility?

    Exactly, i also dont like all those radical changes which always dont work out in the end as intended, instead of smooth evolutions based on feedback and experiences... The Devs should just had sticked to their INITIAL concept when introducing Hostility, with battle instances staying open for 30 minutes !!! Period, simple as that ! With our todays established tactics and strategies, the defending nation could then just swarm the region looking for crossed swords when they would notice a rising in hostility...and could battle the attacking force DIRECTLY in a huge PvP battle ...instead of fighting NPCs for themself to lower the hostility, which is boring at best Problem solved and we get our beloved OW - PvP ...and to the possible counterargument that the attacking fleet could be ganked then by NPCs AND Players: well, they want the Port to be switched and defence had all the time in warfare an advantage ! And hey, most of those NPC Ships would be sunk anyway when the counterattacking fleet would arrive at the scene
  14. Nononono !! I cant hear the cry for "nerf this, nerf that" anymore...can we just let numbers as they are and adapt our playstyle instead of always adapting the game ??? If ships are too "bouncy" for your taste at distance, what about going nearer ?! On the topic, i am too for a 2h long Battle Timer ! ...or alternatively decrease the rate of assembling Victory Points ?! Because in every PB i was lately, the timer runned down so far that it was mostly over before the real action started Maybe weighting kills much more than capping points ???
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