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Showing content with the highest reputation since 08/29/2020 in all areas

  1. Admirals, We would like to inform you that we are currently working to improve critical aspects of gameplay that are going to be very important in the campaign. Our team is progressing on radical changes regarding formations, armor mechanics, AI and various others you requested many times. Here are some of the improvements which we plan to offer in our upcoming update. Major rework of the formations The formation system of Ultimate Admiral: Dreadnoughts will receive an overhaul of its mechanics, making the control of large fleets much easier and realistic. Firs
    44 points
  2. Aww, this is bloody brilliant. I would type moar, but i have work in the morning. But loving those chamges however. Those turrets look like they are made in blender, not sure if those are british and french turrets but eh. @HusariuS @Marshall99 @IronKaputt @Bluishdoor76 @BobRoss0902 @Koogus @Hangar18 @Aceituna @TotalRampage @1MajorKoenig @madham82 But yeah wasnt expecting anything like that at all. Time for smeggy work! ‘W’ And thanks for the progress so far cant wait to have dem quads (hope we get secondary quads) and formations. cheers bois. ’w’
    12 points
  3. The Barbette thing is a major one, in a game about designing your own ships, limiting where barbettes can be placed really forces you into making the same designs. Would also be cool if you could edit the shape of the premade hulls like make the bow or stern longer, etc instead of the premade hulls we have now. That would add even more flexibility to the designs we can create!
    11 points
  4. Stealth17 Gaming has kindly gathered a lot of questions frequently asked by the community of Ultimate Admiral: Dreadnoughts. Our answers can be found in this video:
    11 points
  5. Navigating in steam is so trash, why abandon this platform?
    9 points
  6. You move there, others move to discord, others move to steam, others move to fan pages, others... others... others... If someone planned to damage game-labs by dispersing the playerbase, he could not have come up with a better idea than closing parts of this unified place, the original forum. ^^
    9 points
  7. I'm thinking to move Inagua 's Institute of Statistics press release to reddit.
    9 points
  8. after all the very, very good changes lately this is going in the wrong directions in my opinion :(. keep speeds more on reality´s side please!
    8 points
  9. We will open pre-orders when the first ship light brig can be sailed for 24 hours during day night cycle.
    8 points
  10. AAAWW I JUST SAW 20INCH GUNS YES PLS GIB \0W0/ Wow A-150 is only around da cornah.
    7 points
  11. I'd really still like to see more focus on historical warships from turn of the century up to the dreadnought era. Super paper battleships are cool and I'm greatful for quad turrets (can't wait to make some French influenced battleships) but I'd really like to make something like the AC1 USS Maine.. or the Spanish battleship Pelayo or the German coastal defense battleship Odin or.. or.. or.. or I could get carried away if I'm not careful.
    6 points
  12. Please remove barbette slot limitation and turret slot limitation as it creates obstacle without bringing benefits to the design and game experience😐
    6 points
  13. Also people need to realise that there are many groups of people who want certain things in this game, no point screwing over those people to please a very small minority. Plus both sides got what they wanted so i don't see why people are still upset or complaining, but i guess thats humans for you. I care about both ship designer and the mechanics, plus the campaign, but still.
    6 points
  14. BECAUSE WE LIKE BIG GUNS AND HAVING LOTS OF THEM Now gimme "totally" real vertical stacked quad guns/s
    6 points
  15. Well normally I would be dissapointed by any update that doesn't contain campaing but in this case I am quite pleasantly surprised. It's really nice to see that fighting in formations will be now easier which I think is very needed improvement. I am also glad for those quad guns. Not because I would want them so much but because If you wouldn't add them some people here would probably get mental breakdown xd.
    6 points
  16. UAD team is pinning everything on the campaign, maybe too much. IMO, the sandbox aka Custom Battles is a huge asset to this game, just look at what CCs have produced so far and that’s just on the first draft of Custom Battles.
    6 points
  17. so essentially we're looking at community managers, which I think has been suggested here for years. I'm not sure about moving over to discord, but having a group of mods vote on decisions would be a smart move. You could even bring back global and have them monitor chats. Maybe throw them a bone or 2 in the form of a fancy ship for their efforts. Couple of suggestions - 1 - active mods. Our last mods were not. 2 - multiples as biases will always be a thing 3 - mods vote on action taken and submit higher up if discipline beyondt their scope is needed 4 - we need a set of
    6 points
  18. Last I looked over there I was banned, not even sure why. I think that's the idea though right? Ban someone they simply just can't create another persona.
    6 points
  19. Admiralty connection Part 2: Price 5 € : -You contact in the admiralty give you the chance to rename a ship every day, but you can't change the name of a ship already rename In battle example :- Royal Princess ( Le bucentaure) - Saladin (Wasa) - Ink ( Trader Lynx)
    6 points
  20. Indeed. Same for the superstructures - we need some more variety Pls
    5 points
  21. Because, 2 very famous ship classes are literally impossible to replicate because we don't have quad guns. Honestly I don't give much of a damn about realistic mechanics, imho the ship builder is still the main selling point of this game and only thing I personally care about.
    5 points
  22. I'm gonna skip a few pages and say why are ppl so hyped about quad turrets and 20 in guns? You should be hyped about the damage saturation fix. That's one of the biggest things. Changes the game and fixes a serious issue, hopefully.
    5 points
  23. It occurs to me that since we're welcoming quad turrets to the game (as was foretold in the prophecies...) it makes even more sense to start grouping armament* by calibre, rather than mount. The current system of separate aiming for different mounts in the same calibre is against the all-big-gun philosophy, and is an artificial nerf for historical designs such as King George V and Dreadnought. I know this raises the question of what to do about the (somewhat artificial) accuracy and reload bonuses for different mounts. My suggestion for the first would be to allow accuracy bonuses for diffe
    5 points
  24. Speaking of secondary quads look at this beauty I found.
    5 points
  25. My wish is that you could select the type of turret housing you want for your guns: larger turret housing would take more space but it would give faster reloading, more ammo and better accuracy. This way you could put 6 inch guns into a larger turret, similar to what we see on the Jean Bart, instead of going for 8 inch guns or something. I mean, I'm not sure if there are any examples of 8 inch secondaries being used in Battleships. 8 inch shells are absolutely massive for hand loading after all.
    5 points
  26. This update is huge. Hopefully my ships will stop crashing into each other at the first turn order. I think that in the future, allowing us to choose our nation in Naval Academy would be better, as some nations have objectively better hulls in terms of performance (i.e. barbettes on towers) or looks.
    5 points
  27. 20 Inch guns... with quad turrets... I second the "PLS GIB \0w0/"
    5 points
  28. I agree while that the campaign is important, this game is a sandbox and a designer first and foremost too be honest. Im glad its going in that direction as well since it can offer a stupid amount of replayability. Basically modding would need to be a thing for this game allowing peeps to add in special effects, different textures, turrets, superstructures, guns, barrels, camo schemes, modules (models or simple upgrades), text effects, music and sound, missions, maps etc. Would offer a huge amount of replayability, but we will have to wait for that after the campaign. Also i hope they add
    5 points
  29. There is recoil - I think the only time there isnt is where its a ceremonial charge and no projectile
    5 points
  30. Except for “distance terrain” and ”no sailing between islands”, this means no coastal maps or anything to do with shore bombardment. So no shore bombardment, which historically everyone knows about the Gallipoli campaign, a mayor shore bombardment in support of troops, including an early attempted run through the Dardanelles targeting shore emplacements. Also my first google search found ‘Scarborough Bombardment’, on 16 Dec 1914 two German battleships, Derfflinger and Von der Tann, bombarded Yorkshire for half an hour, Killing 17, followed by attacks on Scarborough, Hartlepool and Whitby,
    5 points
  31. A crouwdfunding has been launched to help repair the Amsterdam (moored in, you guassed it, Amsdterdam), a replica of an old VOC "Spiegelschip" indiaman merchant vessel. One of the rewards is a cheeseboard cut out of the old masts. The english explanation is lower on the page. https://www.voordekunst.nl/projecten/10846-help-jij-mee-met-de-restauratie-van-de-amsterdam
    5 points
  32. << Question Time Stamps >> 1:22 Will BBs and cruisers have scout planes? 2:30 Will there be multiplayer? 2:50 Will you be able to design your entire fleet and the enemy's fleet? 3:18 Will there be maps with island and terrain? 4:01 When will quad turrets be implemented? 4:14 Will ships' firing abilities be affected with listing? 5:07 Biggest gun caliber? 5:42 Largest hull/displacement? 6:22 Will you be able to do completely free sandbox battles like Yamato vs Monitor? 6:56 Will carriers be implemented? 9:16 Will anti air/dua
    5 points
  33. DLC proposal: Figureheads. A cheaper DLC ($5?) That lets you change the figurehead of the ship. Seeing a bunch of the exact same Centaurs or Christian 7 models is weird. Give me a lion or mermaid!
    5 points
  34. Hello all, You might have already noticed on 22/9/2020 and today, there were 2 small updates, regarding the bug reporter system of the game. We just wanted to inform you that these updates have improved only the bug reporter. The upcoming gameplay updates are still in work but there is significant progress. We will share more news soon. Enjoy the game! The Game-Labs Team
    4 points
  35. Defo taking shape now, ill post some stats about her later on today. Getting a better idea on the lighting but still needs some work, still debating whether i should finish this ship off and uv map her plus texture her or simply get pittsburgh into blender and see if she is ok and do whatever is left for me to do for her. ill be spending some time on my next portfolio project to get that done and out of the way. enjoy! 'w'
    4 points
  36. Is campaign still set for release in November/December?
    4 points
  37. I'd like to see some older huge guns. The Calio Duilio and Ruggiero di Lauria ironclads had 17 and 17.7 in guns back in the 1890s! They served up through 1910.. so, historical precedent.. Modren what if super battleships are cool and all, but how about some actual historical super battleships? Not that I'd put either of the aforementioned classes in the category of super, or battleship. Or is this just spiraling into tillman specials?
    4 points
  38. I can see it, the light at the end of the time! Finally quad turrets at last!!!!! "My precioussssss"
    4 points
  39. Starting to take shape, will replace current 62mm's with the larger re-sized and re-modelled (somewhat) versions. Added a few little rangefinders, doodads (small amount), fences, radar mounts, searchlights etc. Enjoy! As i am with making miss triomphant.
    4 points
  40. So i did some remodelling of her, got distracted by new washing machine and various other irl stuff (cat flying around the bloody house aged 11 lol). but here is an image of the battleship atm, she has 8 508mm guns and 12 (each side) 152mm secs with hextuple 57mm MAA guns. Enjoy!
    4 points
  41. Will there be different damage other than by a battle? bad use of masts breakage due to bad weather accidental collision masts falling (shift of wind) poor maintenance or aging of the rigging seaman's accident rotten hull Will the fog be implemented?
    4 points
  42. And an image of pittsburgh before getting ready for work. Sorry for any additional colours those are things im still working on atm. Tiny details take quite sometime to do lol.
    4 points
  43. In all of UAD history you are the very first to counter all designable ships. I see your point though, It would be like playing chess on your own, once you've make a move then you would go around and sit in the other chair to be the opponent, a hard way to play the game wouldn't you say. I suspect most players would leave it up to the AI to create the enemy anyway (or a treaty limit if implemented). HOWEVER, and that's a big however!... For historical re-creations players must be able to build every single ship including the enemy, there's simply no other way around it, no other
    4 points
  44. And moar for miss pitty, mostly smaller details than anything large or imposing, will do the crane, more rigging, other smaller bits, ladders for turrets, binos for look outs and anchors (will probs have to adjust the hull mesh for anchors). More radars and other smaller bits. Ill also do that other pre-dread as well which i forgot and do her stats as well if they aren't already done yet.
    4 points
  45. The game claims that it is intended to be REALISTIC. All this "angling" and "bow tanking" is bullshit most people "learn" from WoWS. It has ZERO place in a game attempting to provide any sort of 'realistic' recreations of the realities of large gun naval warfare. There are reasons you DON'T read about ships sitting still or going slowly ahead then astern when in naval combat. It also follows that if there are advantages to either of those behaviours then THE GAME'S MECHANICS ARE FLAWED compared with the realities of the period. If this (or any other game) REWARDS that sort of ga
    4 points
  46. 1. Make rules 2. Write them down and post it somewhere where people can access it without need to google/forum/steam searching it. I cant recall if there is any written rules that can be found in-game. Update rules when necessary. 3. Enjoy your f11 reports 4. Have a place where someone can make a post like this (doesnt matter if forum/steam) and bring up a discussion about exploit. Anyone should have a voice, otherwise you might end up in a situation when your "Alliance Leaders" (whatever the f it means) will be the ones with power of voice, but would abuse exploits instead.
    4 points
  47. How so, HRE is not my clan, even if it was i dont have to agree with it. And i clearly phrased it as "I think this should be changed". Not everything any 1 player does is representative of the nation.... So thanks for your input.
    4 points
  48. 4 points
  49. Hi, I am fairly new to this game, and have been trying to complete the tutorials. However, I am unable to complete the Gunnery tutorial. It works fine until I get to the "Demasting" part. No matter how many tracking shots I hit on either mast, the masts never go down. I am unable to do anything other than aim and fire, so I can't move closer. I tried using chain shot too, but to no avail. I hit both masts at least 20 times. I have tried restarting the game, restarting the tutorial, and verifying game integrity. I don't know what else to do. Please help.
    4 points
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