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Showing content with the highest reputation since 03/09/2020 in all areas

  1. 25 points
    Now we can relax and go gank or patrol area And sometimes do good port battle without this fck screen, multiflips and others not good mechanics. Play and have fun. We all won.
  2. 24 points
    Today in the patch Chinese have started to arrive to Shroud Cay - It's up to you to stop them Important! Peace Server - International Clan Alliances. International clan alliances can be created - you can invite clans from other nations to your alliance. This can help each other in hostilities, port battles, defensive port battles and can use the investments if the leading clan of the alliance have allowed other clans to use the investments. Important! Peace Server - Raiders start to raid poorest underdeveloped ports on the Peace server. Raiders will attack poorest under developed ports in 2 random regions every day. FPS Boost Significant optimization settings have been added that can give 20-30% to FPS. Cannon ball visualizations. You can reduce the visual number of cannonballs on the client and set the distances where they will stop being drawn This does not affect number of cannonballs on the server. Damage effect visualization You can reduce the amount of visual effects from hits on the client and distances where they will stop being drawn This does not affect damage and server calculations - they are still fully counted Tutorial challenges and final exams have been made slightly easier (they are still hard) Other visual improvements and changes. Multiple bugs fixed
  3. 24 points
  4. 22 points
  5. 21 points
    Breaking news 20 March: Chinese laborers on Trinidad who recently arrived from Macao on the British ship "Fortitute" have demanded an improvement to workers condition. Obviously this is happening because of foreign influence and the working conditions could not be better.
  6. 19 points
    Tomorrow we release! Sorry for waiting so long captains!
  7. 18 points
    We have just updated the game offering various small hotfixes for the main game, and in addition we present two special missions that include two of the earliest and most famous ironclads, the "USS Monitor" and "CSS Virginia". Read the details in our blog: https://www.dreadnoughts.ultimateadmiral.com/post/1st-april-update-battle-of-the-ironclads
  8. 17 points
    Just so everyone is aware, Sweden has pulled out from this war. Many thanks to everyone on both sides who put the time in to make this an interesting (Even if sometimes salty) war. Spain in particular, best allies you can ask for - Highly recommended! Unfortunately the time commitment to this game, particularly on the RvR side, has finally taken its toll and so before to much damage is done to our homeland we are calling it a day. A deal is hopefully being concluded to bring this to a somewhat civil end and allow all sides to continue playing the game. Well done Russia, its been a long fight but you got there in the end Try not to cap to many of our traders as we leave San Juan!! See everyone in the PZ
  9. 17 points
    Captains Anybody playing from Quarantine or lockdowns? Share your stories. Ukraine will probably close borders soon. Hope everyone is ok.
  10. 17 points
  11. 16 points
    If you, players, like them of course they can stay 🙂
  12. 16 points
    HMS Victory original bow Work in progress
  13. 15 points
  14. 15 points
    Hello guys, Brazil is the 13º bigger games market in the world, and have 75,5 milions of players, could you consider create a new Nation - Portugal - , to gather this people? Even a no ports nation would be so welcomed and make people here be interested in Naval Action. In the historical aspect, about Portuguese presence in Caribe, Portugal attacked and conquest Cayenne, in the French Guiane (1809), as a retaliation by the Napoleonic invasion in Portugal, that made the Portuguese court flee to Brazil. There they stablished the Cayene and Guiane Colony that lasted until 1814 when, with the fall of Napoleon, the territory was returned to France. Thank you very much for consider this suggestion.
  15. 15 points
    I'm amazed how this can't be reason enough to revert the changes.
  16. 15 points
    2 days ago Pirate clan MERCY flipped the spanish port of Remedios. Pirates and Spanish work together and operate as allies in this area. So the attack was out of character. We quickly learned that the attack was not real, and only a ploy. A way to put the port on cooldown for several days and prevent another nation, in this case Russia, from launching a real attack on the port and possibly take it. As anticipated, the PB arrived and passed, and this happened: As far as we know the pirates didn't even go to the PB, or they may have been there, but making no attempt to win it. Pirates have been open about the fact that this was simply an exploit to protect the Spanish port from attack: This is an abuse of the hostility and cooldown system. If it is allowed to pass unpunished it would allow nations to turn their ports permanently invulnerable from capture by another nation and completely halting the RvR-system. This is different from trading ports, as ports that have been traded still allows the taking of hostility missions for surrounding ports. While ports on cooldown are still fully usable for the nation that holds them and blocks off that entire frontline from attack. We expect that the players deemed to be involved are warned, and that the port of Remedios is turned neutral as a reaction (we will let the Spanish recapture the port afterwards as we have no more interest in holding this port than we did the last time). EDIT: In case Discord messages don't quite cut it, here's an admission from the forum, in this topic, that the port was flipped simply and entirely to put the port on cooldown.
  17. 15 points
    Guys, the team needs a little more time for testing. We want to make sure that the new damage system is not containing any bugs. Thank you a lot for your patience!
  18. 14 points
    Buena Vista PB🏴‍☠️ 18.03.2020
  19. 14 points
  20. 13 points
    24 March Truce have been negotiated with the Trinidad governor. Military city commanders from Ghan and Krake were not able to be present. Rebels have requested mules and carts and agreed to move to the free town in the south.
  21. 13 points
    24 March Two professional sailors arriving from Shanghai were found to join the instigators. One captured worker had the following dangerous propaganda pamphlet Common citizens call for government to close all ports of entry on the island to block more laborers and supporters from arriving. Rich plantation owners are opposing this fiercely due to need for more cheap labor, and just want to bring the naval infantry back from Caracas attack staging areas.
  22. 13 points
    We will return the 2 day timer back tomorrow.
  23. 13 points
    I'll repost my meme from the other thread as it applies to this one.
  24. 13 points
    Reword the battlegroup window like this:
  25. 13 points
  26. 12 points
    A new major game update has just become available! Read the full content in our blog: >>>Follow the Link<< or below ================================================================================= Ultimate Admiral: Dreadnoughts Alpha-5 SPECIAL NEW FEATURES Major improvements in ballistics: Repaired issues that made shells to travel at unusual wide arcs or at inconsistent speeds. Shells now can hit other vessels except the ship you target, making cluttered ship formations more vulnerable to shell fire. Friendly fire can happen if ships fire too close to each other. Previous ballistic system had some omissions that were needed to save game performance. After latest game optimizations we added more calculations into the model addressing the following: - Shells fly-through other ships: Completely fixed. Please report inconsistencies if you face them in battle. - Unusual wide arcs from guns of the same turret: Not completely fixed, but it should be barely noticeable now and very rare. - Shells that seem to follow targets during evasive maneuvers: It should be completely fixed and more improvements will follow to address any related issue. - Even more detailed calculations for effective armor thickness, based on heel/trim motions, hull sections, belt wideness etc: Improved but still work in progress. Improved damage system: Damage is now using a more natural probabilistic model, causing less random and more consistent damage to ships according to the damage power of shells and torpedoes. This new system will simulate better the rare critical hits that happened in history. Gun visual variance: Guns differ in appearance,depending on gun technology, nation and class of the ships. Britain, USA, Germany, Austria, Italy and Japan have currently the more diverse visualization. As we add more 3D model assets, more special visual characteristics for each nation will become available. (Note: All previously saved designs will be incompatible due to this new feature and it is advised to clean them up. Nation flag will be saved for any newly created design in Naval Academy.) Ramming damage: Finally, ships receive damage when they collide with each other. There is not a special visual effect yet but you will hear a distinctive sound effect after the collision. Known issues of inconsistent ramming damage will be addressed in a next update. (Note: Damage will happen against hostile ships only). Influx of new ship models: Many new ship types are now available in the custom battle system and Naval Academy, covering a wide range of cruisers of the World War I and later era, as well as several new modern battleships and battlecruisers. In particular the following are added: - Detailed model of the Italian Heavy cruiser “Trento” of the 1920s. - Detailed model of the British Armored cruiser “Warrior”. - 2 new light cruisers of the dreadnought era, special for Germany, based on the Light Cruiser “Emden”. - 7 new heavy cruisers distributed for all nations. - 5 new modern light cruisers distributed for all nations. - 1 French super battleship. - 1 French modern battleship. - 1 new USA Battleship hull type: a smaller version of modern BB that can represent South Carolina and South Dakota battleships. - 1 new Italian Modern Battleship hull type. - 1 new UK Battleship hull type: It can represent a variant of HMS Nelson and generally the N3/G3 class. - 6 new Battlecruisers designated as "Large Cruisers" distributed for all nations except Britain. - Improved a late UK Battleship with modern towers (The model that appears in mission “German Pride”). - 1 new Russian modernized Battleship. - 1 new generic modernized Battleship. NEW NAVAL ACADEMY MISSIONS German Raiding Squadron: Your light cruisers must sink several cargo ships defended by a British armored cruiser. An enemy Battlecruiser approaches so you need to act fast. Dreadnought vs Modern Cruisers: Powerful modern cruisers with state of the art fire control and devastating torpedoes should have no problem sinking a dreadnought of older technology. You can prove the opposite, either by enhancing your battleships with equipment of advanced technology, or investing more money for building more ships. Wounded Beast: Your German battleship is damaged from a previous engagement and is hunted by the British fleet. Reinforcements are on their way to help you out. Cruisers needed: An Italian Battleship is chased by a French Super-Battleship and your cruisers must rescue it. SHIP DESIGNER IMPROVEMENTS Operational Range is locked in “Medium” for Naval Academy (it will work fully in campaign). The player will no longer exploit the system by setting it at minimum range and create overpowered ships versus the AI. Several improvements/fixes in weights/costs of ship assets. AI will design more effectively the ships allocating weights for guns and speed in a more balanced manner. AI will increase Turret armor over technology era and this will be a necessity for player too, for reducing the chance of ammo detonations and main gun destruction. (Note: in late era battles, the maximum armor setting will usually correspond to the turret armor now. We will improve UI to be more specific). Auto-Design (for player and AI) is now smarter, since it realizes which technologies are better to use according to year. For example, you will no longer see ships auto-designed with full coal engines in the 1920s or with weak torpedoes. PS.The initial technologies will be set up according to tech era, so that player designs the ship from scratch with less micromanagement. Various improvements/fixes to hulls according to player reports. Deceleration of ship is now properly affected from various ship design decisions. (Previously it was only affected by ship’s size and weight). Turbo Electric Drive auxiliary engines now offer a significant boost to acceleration/deceleration, making them really effective for initiating sharp maneuvers and dodging torpedoes. One more upgrade (Turbo Electric Drive II) is available with stronger effects. Light Cruisers’ maximum gun size is now 7-inches (from 8-inches) so that we reflect better the class distinction between Light and Heavy Cruisers. BALANCES/COMBAT IMPROVEMENT Damage fine tuning according to the new ballistics/damage model. Smoke from funnels obstructs directionally the gun aiming. Accuracy penalty is received if the smoke emitted from the ship’s funnels interferes with the target at some angle. Reduced target signature of guns. It is now more balanced the effect of ship size and targeting, while player should no longer be able to exploit Naval Academy battles by over-reducing the target signature with less secondary guns. Torpedoes can now cause ammo detonation, if they penetrate the hull. Torpedoes of large diameter will be extremely dangerous, even to large and well protected battleships. White powder shells rebalanced (removed shell weight loss, because it made shells too ineffective with bad ballistics at medium range). Lyddite I shells penetration penalty reduced (They could become too weak). BUG FIXES Fixed a rare crash issue after exiting battle. Fixed a sound bug (it caused only a console report during battle). Fixed bug not allowing to set up target for individual ship of a division. Fixed an issue that could cause lag after exiting a custom battle. Fixed bug that could desync damage of gun & barbette, making them become destroyed independently. ========================================================================================================================== Hotfixes: 1st April Update v71 - Two extra missions featuring two of the world's first ironclads: "USS Monitor" and "CSS Virginia". - Penetration slight improvement (You will notice more partial penetrations). - 8-inch guns sound improvement. - Various small bug fixes. HotFix v70 - Fixed problems with (Mark 5) 7-inch guns of USA/Britain ships. - Fixed a german funnel that had no name text. - Fixed hull issue of new Italian Battleship that did not had enough space for some secondary towers. - Repaired hull issues of Italian Heavy Cruiser III. - Battlecruisers hull limitations tuned so that they cannot exceed easily the 40 knots speed. - Minor costs rebalance (fixes some issues in several missions of too few funds, making auto-design to not find enough funds to add necessary guns or speed). - Resize of some early small guns to fit better on battleship hulls (according to feedback). - Auto-Design should build more powerful ships often, with multiple and heavier guns. - Fixed bug when choosing to start custom battle only with transports.
  27. 12 points
    Given the postings in the "Great Battle Result" thread are often overlooked and get lost in the sheer amount of posting. I figured it might be cool to have a thread to collect all the Port Battle Data. This thread is going to be 100% non biased. Pure information will be posted. And as this is part of the Club section, if needed I'll make use of the ability of deleting posts and possibly even edit them. If you are feeling a post is biased, react using the "sad smiley" face please. STARTED: 09.03.2020 Danmark Dutch France Great Britain Pirates Poland Prussia Russia Spain Sweden United States
  28. 12 points
  29. 12 points
    It SHOULD read: Portuguese workers arrive from Lisbon yadda yadda new Portuguese nation yey.
  30. 12 points
    @adminSo, basically, after @Liq opened a survey on this: And you clearly see that 97.62 % of the voters are AGAINST removing the cooldown (hopefully you find a solution BEFORE removing it, and not vice versa), you remove the cooldown anyway? What do we achieve this way? I don't get it... I simply don't get it.
  31. 12 points
    Everybody waiting for Alpha 5 Nick:
  32. 12 points
    Interesting to see REDS posting and suggesting punishment to @admin after Truxillo and all the deliberately stacking of hostility missions (several times done by now). The arrogance here is reaching new levels.
  33. 12 points
    Circle system is fine imo, eliminates kiting, if done right BR for PBs could have a bit more variety. Maybe even go as far as having fixed fleet setups for each Port Battle (and give clans the option to fine tune the fleet setups a bit, but not changing the BR)
  34. 11 points
    We gave you battle over most of Virgin Islands, and Plymouth, Fort Baai. Several times. We did our part, I think. And we fought you whenever we could, even if with Redoutables for the most part. My alt in Vera Cruz wasn't set up till a couple of weeks ago, then we started using real ships and, even if we didn't fight your A team, we fought pretty well I must say. Fair winds.
  35. 11 points
    https://www.captiongenerator.com/1747212/Naval-Action-TV- Courtesy of @Christoph
  36. 11 points
    Yes, and Consitution back to 4th rate
  37. 11 points
    Light ships under Chinese flags spotted west of Saint Nicholas sailing North West.
  38. 11 points
  39. 11 points
    23 March Escalation of hostilities in Trinidad Stockade with supply of pistols and swords captured by the Chinese instigators. Puerto de Espana Prussian artillery commander Kpt. von Neuendorf wounded.
  40. 11 points
    @Staunberg🇩🇰 I went ahead and opened your little gift
  41. 11 points
  42. 11 points
    There used to be a rule in the tribunal that only the accused, accusers or people with evidence was allowed to post, and no off topic. I guess that's out the window. If the port would have been A) handed back and fort between Sweden/Britain, or B ) The Swedish clan would not have shown up to the PB to complete the trade, then this comment would've been relevant. As it is, it's not and you're just spamming the tribunal with irrelevant accusations. For the case you refer to, the tribunal in question was closed and dismissed before I had the time to make a statement there. But REDS only showed up on the assurance that the flip was part of a legitimate port-trade, and neither A or B above would happen. We joined a hostility mission at the request of an ally, with the express purpose that the port would be both flipped and the attack was real. This is no different from the time that we joined British hostility missions for Mugeres and Conttoy to help finish this hostility while the British fleets were engaged by Swedes. Nor was the trading of the port any different from the trading of San Juan from Denmark to Sweden, or the 10+ ports in Bahamas and Florida that REDS has traded to the US, or all the ports that Sweden has traded to Spain. Sweden does port-trades. Spain does port-trades. How is it different only when REDS is involved? We didn't even get the port or give the port away. We were just there shooting AI. If you want to argue about the Truxillo incident, go to the tribunal about the Truxillo port-trade. Don't spam other tribunals with it. And Hostility stacking was deemed explicitly legal on several occasions, including when Sweden did it. Again, if you want to argue about it, do it in the appropriate topics. This is neither here nor there. It's like saying that alt-farming is fine, because none of the 1000 other players on the server beat you to sinking your alt. We were never even there or intending to be. That doesn't change the fact that the hostility was done with the intent solely to put the port on cooldown. Maybe Russia would have wanted to attack the port the next day. It's irrelevant to the intentional offense. First of all, this is completely irrelevant to the topic at hand. Secondly Russia did not attack Spain. Russia hasn't bullied Spain. Spain attacked Russia, and even then, REDS didn't retaliate and tried leaving Spain alone. Spain ramped up their griefing, and instead of retaliation we offered Spain almost all the ports that we conquered from Dutch in the Florida Keys. REDS has been absolutely as careful as possible not to do unnecessary destruction to our enemies. When we were at war with Britain and they cried that we were getting too close to their crafting area, we backed off and went to fight them somewhere else instead - to allow them to keep fighting us, rather than destroying the nation. When REDS was attacked by Denmark. We refused to take the easy route to end the war by attacking San Juan and destroying the nation. Instead we attacked only useless ports, even while our enemy was trying to attack our own crafting areas. When REDS was attacked by Dutch, and we were at the door to their crafting areas, we did not ask them to surrender, we backed off and stopped attacking. Only defending our gains from repeated attacks yet without retaliating. When REDS was attacked by Spain, we held back completely for months. And when, after weeks of griefing we took Remedios, we instantly gave it back, as soon as was possible. Contrast this with how other clans operate. And how they treat their enemies, or even their friends. You are in the wrong topic mate. And your accusation is pointless, all the time hostility stacking has been deemed legal every time, wether it was done by Russia or Sweden. Apples and oranges. Spanish are allowed to trade Remedios to pirates if you want. You are even allowed to trade it to one of the Spanish alt-clans in Russia if you wish. You are not allowed to simply make the port invulnerable by fake attacks to put it constantly on cooldown. Because we need devs to give an ultimate ruling on the legality of this "tactic". And because intentionally cheating should be addressed. Nobody is hurt directly by others alt-farming. But we still want it punished. This is irrelevant, but we weren't even trying. Well, their own declaration of intent helps like above. But it also comes down to what ports are involved. If Spain and Pirates simply wanted a training port-battle, they could've done so in Cayo Romano, which is a much less critical port. On no less than 4 occasions I've been approached by clans from 3 different nations offering us actual training battles in important frontline ports that we had just captured from Sweden. Each time I refused because holding the training fights in those particular ports would make no sense other than the obvious ulterior motive, and if it would've been about any other ports, we wouldn't have had time for training fights. But judging from the opinions of some Spanish and Swedish captains here I may have been too quick to dismiss these proposals. Maybe next time.
  43. 11 points
    Problem Rookies leaving the game prematurely, without having leveled up his character. Lack of motivation to keep playing. Solution Introduce admiralty rewards after suceeding at ranking up. Reals, doubloons, ship notes, whatever.
  44. 11 points
    Hey all I have made the first iteration of a video. It is actually my very first video and I had a couple of missed attempts... apparently you have to engage you're mic in order to be heard in the video.... Well I will try to make it a bit more viewer friendly in the future. It's a bit longwinded and I'll try to rein in my elaborate details for the future. Any and all ideas/suggestions for improvements will be much appreciated. As for those who doesn't have a full gundeck - you can hello kitty off
  45. 11 points
    automatic claiming and accepting of events. (pvp mission and rated events) With notification via mail when something was claimed
  46. 10 points
  47. 10 points
  48. 10 points
    Players GONGZIGE and mralmost (under new name) are warned, their Steam ID recorded for a possible future violations
  49. 10 points
    First of all, the burnout is going to be real. I'm not sure the consequences of this was fully thought through though. Without cooldowns. Unless something else is also changed. Any port that is captured will be immediately nightflipped the day after, because you cannot set timers on a port now until after maintenance the next day. Scenario: 1. Port A is captured. 2. After maintenance capturer logs on to put a timer on the port. 3. For 23 hours the port is attackable without a defence window. So at ANY time. Which means for most nations it is pointless capturing ports at all. Then it would be better to just stop RvR altogether until a solution is found. Or keep the system we have now, albeit flawed, until a better one is found, but punish those who abuse it openly and admit to it as in the case linked. TBF: Cooldowns should be longer than now, not removed.
  50. 10 points
    *smart arse mode on* Just as much of an abuse of game Mechanics as you grinding the hostility for a swedish alt clan *smart arse mode off* No but for real. There are some rule questions that have to be answered by devs here.
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