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  1. Past hour
  2. AeRoTR

    Gear sticky?

    Gazelle is waste of dubloons
  3. https://steamcommunity.com/profiles/76561198375513856/screenshot/946215117289420636 Navy loodsman reports and art of ship handling.
  4. RedNeckMilkMan

    What is happening here?

    Did you have sail force mods or ship knowledge on? Were you running loodsman? A screenshot from the port menu would help determine the issue.
  5. EdWatchmaker

    Gear sticky?

    Ahoy Captains, Thanks for this thread I hope they do sticky this. I learned a lot from it. Great job. Fair sailing all.
  6. Phaserburn

    New upgrade slots for particular ship use *only*

    Great idea for a single player game. For an mmo about pvp, this increases the gear gap, carebears the game, and adds even more grinding...
  7. https://steamcommunity.com/sharedfiles/filedetails/?id=1568715821 https://steamcommunity.com/sharedfiles/filedetails/?id=1568715850 How can a ship with top speed 14.45 knots only does 13.7 knots at the best angle? i didn't change anything . i didn't put anything in the hold, in fact i am very rigorous with the number repairs i have in my hold to always keep the best balance between speed and survivability. If you have any doubts i invite you to do the same experience with your ships and share the results. I am grateful to anyone who can give me a reasonable explanation.
  8. Today
  9. Lt. Gen. James Longstreet

    J & P Rebalance Mod by JonnyH13 and Pandakraut 8/31/18

    OK, Restarting again, 1.21I hope, thanks once again for all your help
  10. That feature was added in 1.21.
  11. Shiloh: Camp video showing how to fill out a corps with 1 star units by swapping officers. The original battle plan was to avoid triggering both VPs to get as much time as possible to wipe out and surround all of the enemy units in the initial phases. Then avoid triggering the landing VP with its very large radius until the last minute. Instead I lost track of time and ended up having to win on day2. Improvising on day 2 worked out pretty well and ended with a pretty good result. Losses: 23706(6189 of own units) Kills: 53466
  12. Yesterday
  13. Wind

    Cannot progress on War server

    All what he wrote is the true cancer in this game.
  14. Lt. Gen. James Longstreet

    J & P Rebalance Mod by JonnyH13 and Pandakraut 8/31/18

    Thanks! There is still hope then, what was the first version that had the Junior Officers temporarily taking command from casualties of battle?
  15. Trashumi Cubanwara

    Radio Macuto

    Esa, esa es buena, con rosca y a la escuadra
  16. Admiral Horatio Hornblower

    Radio Macuto

    Ustedes tener mucho jugador que mucho blablabla pero dejar espana cuando perder. Usted deber saber clan VLTRA ir de espana and crear clan HYDRA in danemark (nation ustedes atacar hoy in Green Cay and perder batalla). Ellos atacar and conquistar puertos espana cuando HYDRA por venganza. Clan VLTRA traicionar espana antes, ellos tener jugadores como celtiberofrog in russia hoy. Ustedes seguir a clan VLTRA, clan de jugadores traidores a espana. Ustedes seguir jugadores como alucard, el a ustedes despreciar. Ustedes no saber elegir lideres, ellos llevar espana a destruction, ellos atacar and declarar guerra todo servidor, ellos culpar otros espanoles de sus errores propio. Ustedes mantener lideres, ustedes seguir fracasar. Estimado Sr. Horacio: Si en algo me conoce sabrá que ni ULTRA ni RAE ni HYDRA ni ninguno de sus miembros (con contadas excepciones) son platos de mi gusto (por múltiples y sobradas razones). Sin embargo me sorprende que pretenda conocer a los españoles calificándonos de trash. Si nos conociera no habría dicho que no sabemos elegir líderes. Presupone usted que ULTRA es el "lider" de la facción, presupone usted que tenemos líderes, lo cual demuestra su total ignorancia de la mentalidad española. Nosotros señor mio no tenemos lideres. Nos movemos principalmente por impulsos y mala leche. Razón por la cual le agradezco personalmente su post. Nos ayuda usted a hacer piña un poquito más. En su post se vanagloria usted de que 3 o 4 jugadores experimentados y con barcos de élite hundieran a 11 novatos españoles con barcos que no valen nada en aguas de La Havana. Estos mismos jugadores novatos capturaron el Bellona dorado de uno de los atacantes con un valor muy superior a todos los barcos españoles hundidos combinados. De hecho he llegado a sospechar que era usted el propietario de tan magnifico barco y busca usted con su post desahogarse de su pérdida. En tal caso no le acompaño en el sentimiento , y le agradezco su "donación". Un cordial saludo Gaizka Marinerito español. PD. Le ruego que desista usted de intentar dirigirse a nosotros en la lengua de Cervantes. Es preferible que lo haga en su propio idioma antes de seguir dirigiéndose a nosotros en un castellano de indio arapahoe difícilmente inteligible. Yo recordar usted. Usted ser antes diplo de clan espanol (BSG, SH?) que vivir en golfo. Yo saber que usted and clan pactar con GB para nosotros no atacar a ustedes in golfo mientras VLTRA atacar GB, ustedes hacer esto mucha veces desde 2016. Yo preguntar razon clans GB no ir a golfo ahora, golfo tener puertos espanoles de SH clan aun y no puerto GB alli. Ser raro. Yo sospechar ustedes hacer tratado secreto con GB denuevo, espanoles saber ustedes pactar con GB desde 2016?
  17. As a follow-up to last week's tentative observation. This clearly is not a usable option, either to sell resources, or to sell crafted ships. Unless the intent is to force everybody to do missions and combat to raise the necessary doubloons. If that is NOT the intent, there are simply not enough doubloons entering the markets to bring the price down to usable levels. Increasing the player population won't fix that. That merely translates the imbalance up to larger scales. I can reliably post contracts for doubloons in free ports. But the price yields an extra labor cost for a T-Brig (L3 resource + L3 shipyard) that is approximately seventeen times the cost in Reals for resources. This is a labor valuation more appropriate to pre-robotics assembly lines in Detroit and the United Auto Workers. There are, however, enough plenty of doubloons entering the Free Port markets to enable me to make a killing selling them the national capitol. Which is fine, I suppose. But I would rather be building and selling ships. There clearly is a demand. But not to buy extra labor. If extra labor is being used, it's going directly into ships for a players' own use, and is not any meaningful component of the player economy. In order for labor contracts to be of any meaningful use in the player-to-player economy either: 1) the Doubloon layer in the economy needs to be adjusted so Doubloon earners have plenty of Doubloons but are chronically short of Reals, 2) or extra labor needs to be paid for in Reals instead of Doubloons. 3) or merchants need their own way to generate extra labor, independent of the Admiralty. I don't have an opinion on which of these would work the best. But #3 might augment the economy without disrupting existing balancing in Doubloons. One possibility would be to reintroduce the extra labor building, allow it to be built anywhere and use Reals for input. But control the proliferation of the building by requiring the presence of one or more L2, or L3 buildings in the port as a prerequisite for construction.
  18. Heck, I just played Shiloh in my MG CSA campaign. After rolling over everyone at BG level, I discover the AI ups its game in MG. I managed a draw... and my corps came out with only 2 of its 12 brigades, with a total of 179 men and 3 guns. Ouch! Gonna need a rematch on that one!
  19. Farrago

    Ship Speeds - Testing and Discussion

    Would you mind painting some racing stripes or flames on the side so that everyone knows not to bother chasing you.
  20. Phaserburn

    Cannot progress on War server

    80% win rate for alternate accounts? 🤔
  21. Farrago

    Cannot progress on War server

    @reiser you have made some valid points. There are some routes to slow success but they require more understanding of the game than is explained by the tutorial and just doing low level missions. The best advice I can give: Shout out in nation chat asking if there is anyone willing to sail with you for a while to help you learn the ropes. If you get no response, try it again later. Be ready with Teamspeak or Discord to communicate with them. I know that at least in the Dutch nation you would get some help but I bet your nation will help out as well. I wish you the very best of luck.
  22. Hethwill the Red Duke

    fleet

    There is a AI feedback topic on the https://forum.game-labs.net/forum/7-patch-feedback-and-general-discussions/
  23. Tom Farseer

    Cannot progress on War server

    r/gatekeeping anyone?
  24. Changing the unit modifier settings only affects the experience gain of units. This will result in your officers ranking up again sooner, but officers that end the battle under the modded xp caps will still get demoted if you are using old saves. The mod is designed to work by starting a new campaign so unfortunately there is no way to get around this when using old saves.
  25. Hethwill the Red Duke

    fleet

    Friendlies want to be able to recapture the ship a enemy might have captured. So the sail back is the best thing.
  26. BuckleUpBones

    Cannot progress on War server

    You’re too late admin, “can’t go all concern like now!” being so close to release (and rushing too). Game already had a steep learning curve, now with all missions difficulty level increasing at such a rate, it has turn the learning curve into a momentous mountain of effort, you’ve promoted this. No room for causals and solo’s, the game is clan based, simulated hardcore sailing, ship of the line gameplay, you’ve promoted this. Low rewarding missions and missions setup to push new players, all players, out into the OW and to push them into long journey’s to create more PvP content, you’ve promoted this. NPCs suited for low level players to raid removed so they can’t resource themselves locally, forcing them afar, thus adding to PvP content, you’re promoted this. The concept of a single shallow water conflict zone, and with such a concentration zone, that only vets can survive in, you’ve promoted this. Above facts are in all the posts since patch 27 as feedback, and you're stuck with vets and there hardcore themes and ignored any post that didn't conform, you’ve promoted this too. With all the hardcore themes, which of that you have pushed, It would be hypocritical of you to show any anxiety or apprehension now. The game state is of your promotion. 😊
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