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  3. is the first page timber links updated? i mean , is it the values we find in game now?
  4. Archer11

    Barrack Ships

    http://www.usgwarchives.net/va/portsmouth/shipyard/ships/constitution/constitutionpc3f.jpg Somehow sad to see the Constitution in this state, but on the other hand, that's probably the cause for her still being around.
  5. Is not, that's why i gave my opinion on the opinions Statistic prove no one right and everyone wrong bothers me that the thread gets cluttered with "nay saying"
  6. Lieste

    Barrack Ships

    Receiving ship is the term for a hulk used for collecting new landsmen and seamen and providing initial discipline and training before their first assignment at sea on a naval ship. Not every hand would necessarily pass through a receiving ship, though many did. Exceptions might include those impressed seamen from merchant vessels assessed in excess of their minimum requirement under articles of war among others.
  7. I don't think it's forbidden in the rules to answer with our personal opinions and general conclusions about this data... is it @Hethwill?
  8. feedback on the fastest loki rune battle hi devs when using a loki in 2 sec i was boarded and saw this before i could raise sails the captain took the ship( and i was for 5 seconds in the battle ) ending up with this picture..... (?) is it possible to make loki a waiting list (up to a minute or so ) based battle where i can be a fresh ship (both: enemy and loki) when entering the battle? because this was really not word fighting, or just a waste of time. and loki rune upgrade. it felt like giving a way random combat points to a player -.- with no battle at all. greetings.
  9. I don't think that Random RNG fits well into to NA gameplay. Chosen RNG would be much better. All occurencies of pure randomness are bad in this game. Giving special items by crafting is also not the right way, because then it's too easy for everyone to get them. Giving them as rewards for PVP even draws the spiral more down, because then you get few successful players with powerful upgrades. The fair way would be to rely on specialization. The best way and somehow realistic. The whole Japanese Tradition depends on it. For a very special sword, you need a very special swordsmith, a very special woodworker for the scabbard, a very special Tsuba maker, a specialist for making the winding of the grip band .... and so on. Small example: let the player craft ships. Let him choose whatever trim he wants but if he really gets it, depends on random. Slightly rise the rate of success if he crafts more sucessfully ships of the same class and the same trim. So lets say the player crafts a Surprise with speed trim. The first 12 times he fails and gets just a ship without trim. The 13th try succeeds, setting up the chance to craft a fast Surprise to +0.1%. Same would work with guns. Let the player craft a 18pd long gun with trim accuracy. If he succeeds he gets "navy" guns. Let him choose damage and he gets blomefield. Let him choose reload and he gets Pood. Randomness is okay, but only if the player can choose what he eventually gets.
  10. Hethwill

    Barrack Ships

    Not only after but actually during the era. Officers and enlisted men had to go through a "barracks ship" to get accustomed to the place, drills, space, routines, etc before setting on a cruise, no matter how short. Also many post Napoleon I wars RN men did serve their first commissions aboard the Victory at anchor, and other similar hulks. Simulating gunnery ( no powder, just the drills ), etc. Very cool photo.
  11. let @qw569😳 do his statistics and don't be a hooligan transforming his thread into a "statistics prove me right!!!!" discussion. GJ m8 thanks for the data.
  12. hi, guessing is not a announcement . where can i find that announcement on the forum? NA 2.0 https://www.sea-legends.com/ will be totally different if you look at the announcement on the web site. for the quick captains https://www.sea-legends.com/enlist . on the website . No Risk to Preorder- fully refundable if no demo is provided by Dec 2020.
  13. Well in the PVE server there should be more than 1 tow.
  14. I hope you have upgrades on your ship which make boarding easier for you (grenades, muskets, melee weapons etc), and you tried to reduce enemy crew as much as possible by using grape. Else it can happen NPC wins the boarding (they always have marines, mind you!) and your ship gets captured.
  15. This first mission will keep returning until you complete it (no decline option). As you cannot get damaged in that mission it is actually easy. Just try to do as much damage as requested in hull, sails and crew on enemy ships. At the end, you get a reward. It shows you what is expecting you much later in game. So you know it is not only the basic cutter in which you find yourself after this entry panorama is done.
  16. I don't know if this should be easy or not to code an area on ships to place a player customized ship bow art... or even...
  17. Its the top 3 most crafted woods for each ship, very few people are rich enough to spam loads of ships made from the new woods
  18. Urchin

    Barrack Ships

    Barrack ships in Portsmouth. Many veterans of the Age of Sail were used as barrack ships well into the 20th century, a practice that insured the survival of some, including USS Constitution and HMS Victory.
  19. I guess the devs will introduce a few more DLC ships before the main team change to NA2. Plus the new price for the game should increase the number of players making profit for the devs without expend time and money. We have to face the reality, the game is done, and from now we can expect less and less updates with minor content. I don't know if NA2 will be released as an alpha multiplayer version in 2021 but if it happen most of us will jump to NA2, only if its a worthy and is built over the best features of NA. About the trinco dlc I have my doubts players are gonna use it. I dont know the stadistics but I think most of the players (active players) have, at least, 1 DLC over 5th rate.
  20. for my example i wanna state a few fictional numbers up front (the screenshots or just old ones i had lying around, so not directly related to the numbers of my example) Total Points needed to capture the example port: 10k 7EC generated 6k points (60%) LSC generated 8k points (80%) GB nation generated 8k points (80%) as well Part 1 - the usual stuff so as far as i know these nation % here are only relevant for which nation gets the port at 100%... so regarding my example numbers let's say GB finished their big battle first and generated 80%, you (7EC) came out 2nd with 6k points and 60% and LSC is still in their match.. than regarding the screen from above you would have the usual overview, just with it showing "GB 80% and FR 60%" ...when the other french clan LSC now leaves the battle it will jump to the PB time because france as a nation has reached the needed amount of points (6k + 8k from 10k needed). Part 2 - the fight inside the same nation but for the question of which clan inside the same nation get's the port i think it doesn't matter if you (7EC) let's say generated 60% nation hostility with 6k points (just an example) if the other clan LSC generated 8k points in total and brings the battle to an end with it. As far as i've seen the hostilities if the other clan inside the same nation reaches more points, they will get the port. i can be wrong on this but only @admin knows for sure.
  21. Due to constant changes in wood stats, many if my ships have lost their sense. I want yo propose the possibility of "reforming" ships. Paying some penal in money and labour hours, It would be interesting changing woods a ship is made of. I think It could be a good compensation to my locusts ships that are boring in my ports. Thanks.
  22. You must pass this mission to join the game. And you must fight in this mission. It’s a test if you have a seaman in you. Peace server has combat too but not against players.
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