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Community Answers

  1. Will investigate on the limit.
  2. Current plan for closed beta is this All ships will be brigs from unarmed to 20-22 gun ships. But every ship will be so unique (and named) you wont recognize sailing and combat performance between them. Random colors are also planned. Ships will range from shabby leewardly boats that can sail 6 knots broad and can never finish "kempf maneuver" so unstable they are - to fast windwardly spectacular closed haul sailors than can lay still and straight like an old helmsman wife, and you as a captain will spend a lot of time searching for a perfect ship to your taste. Once this is all done and tested and optimized with you guys. We will then start adding more ships to AI But it all is still depending on how war in Ukraine goes. It is a miracle its being developed at all.
  3. Hello Captain. Currently there are zero plans for the land based content.
  4. Weather engine will simulate pressure changes and wind changes according to pressure changes
  5. Yes - there will be some crew on enemy ship but the visibility is limited due to the deck views.
  6. Time scale yes.. Waves render not sure yet.
  7. Provisions gunpowder cannonballs will be in the game. We will not yet share implementation on how they will work
  8. admin

    Steam key

    steam key should be in your mail box. check spam filter too. If nowhere to be found - please contact xsolla support they will let you know next steps to find it.
  9. great minds think alike ))) We actually had the 2 line system in NA in very early builds but removed it. We even were showing angle of inclination in number on both lines - due to constant movement and changing numbers it was causing confusion - mainly because in NA you cannot predict the ship roll and plan ahead. In Sea Legends there is a gradual realistic ship roll - Thus this system was reworked and improved.
  10. Not in the closed and open beta - after that we might consider it. As it is single player and not server based - players will be able to modify everything in relation to ship stats, damage stats prices etc. The most complicated part is modding ships (adding new ships) as they are extremely complex to add and tune for sailing due to the sheer amount of details in the physics and the model.
  11. We will make a decision on this within 1-2 months - and there will be more information about it
  12. There should be the email somewhere in your mail. If not please ask on Discord - someone will help you
  13. What is the maximum yard angle to hull possible on a square rigged ship (modern or old?)
  14. this is a twisted path to renown forum Sir
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