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Teutonic

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Teutonic last won the day on March 18 2019

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  1. fair point - I just dislike how random it is. I wish there was a better indicator so players could be more prepared instead of scrambling for....PvE content.
  2. imagine nassau patrol zone limited it to 6th rates. what a time to be alive.
  3. I even recall the BR limits were changed to account for AI raider Br discrepancy because the "Pavel" fleets were 600 BR over, which was the change from 10,000 to 10,600 BR. Or am I wrong? obviously a feature that players love and enjoy.
  4. by that logic - there are ports with literally no investments that haven't been raided yet....
  5. voted, because this poll is the culminations of all the current stuff that makes me decide not to play. I only come online when asked for important RvR nonsense...and that's also basically not happening.
  6. I thought we accepted and praised them going away, so the fact that they are back and we are forced to accept AI port battles is, in my opinion, ridiculous. ...anyway...
  7. Personally... I would have thought working on a better alliance mechanic would be a lot more enjoyable and rewarding for players than to restrict and make it harder to PvP...
  8. I read the "new flag system." and compared to the complaints we've had about the current hostility missions. and honestly....nothing changed. frankly, I don't agree with the new mechanic and there is no need to RvR.
  9. it really is a damn shame that the redout both saved and killed the game for me. at first it was nice to have a lineship to just throw away and play with, but the style of fighting changed to the point where every non-permit 4th and 5th rate has been rendered effectively useless. only highlight is shallow ships where a variation is still possible. what's the point of having all these ships when 1 outclasses everything.
  10. If the Conquest Flag is a "fixed" version of the flags of old we had, then maybe screening will be done differently and RvR could become enjoyable for all walks of life. 1. Flag is heavy in weight, so a big ship needs to carry it 2. flag takes some time to "plant" in order for the enemy to have a chance of stopping it. in the past flags took 2 minutes once you got close enough to plant them. Timer should (hopefully) be longer 3. buying the flag and whatever cooldown it needs to be sailed to the port could actually be an enjoyable form of screening. high hopes maybe? my judgment is that it won't work out, but it's my last hope for better RvR.
  11. It seems like a constant issue of which will never be solved. some Spanish ask GB for surrender, some "other" spanish stated they never surrendered, they just didn't plan on doing anything, and some still ask things from GB, and even some others asks things of Sweden. it begs the question - Which Spaniard do you believe is the new "leader?" FNI may have negotiated just for themselves and no harm or foul to them - but other spanish clans wanted a few different outcomes.
  12. not doing RvR on a daily, practically hourly basis, has honestly been such a godsend for most of the players that I have talked to. People still want to RvR, but I don't think anyone was enjoying the non-stop grind after a bit. so maybe this new Flag system (better than the old.....maybe?) will encourage better OW PvP by "telling" people where to go for it.
  13. I am not blaming anyone, but I have heard that it's just you need to sink the ship you were "originally" in when the battle starts. In many cases I've heard the players just use the ship they captured in the "next" mission and rinse and repeat. I assume it's "working as intended"....but it's certainly a creative way to get doubloons. "off topic" but couldn't we say this suggests that Doubloon income could use an improvement for non-PvP related activities?
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