Info about game and plans:
Hard to believe it's been more than a year and a half since I first showed the game. The support of the community has been very encouraging as development continues. The game is finally beginning to look something like what I've envisioned(and a bit more), and I'm really excited to tell you about some of the things I'm working on in this quick update.
With the name change and addition of a narrative the focus has shifted somewhat, but the core concept is still the same. I plan to publicly release an early access version on 1/15/19 to get feedback on the gameplay systems and grow the community enough to continue development.
In terms of actual gameplay though, little has changed. An overarching narrative now gives the player a clear goal, and new combat and survival mechanics add depth and variety to the gameplay. The world is now almost entirely modular, which allows the system to procedurally generate more realistic spaces and adds interactivity to previously static objects. The end goal is to give the player as much freedom and emergent gameplay as possible.
At the moment I'm focusing on polishing a small section of the story for a full gameplay demonstration video. As soon as this video is up, the website I've been working on will go live and everyone on this mailing list should be automatically switched to the new email update system. The early access release will be available for PC shortly after. Until then, all updates and screenshots will be posted on the Twitter page, if you're not following already it can be found here: https://twitter.com/marmaragame
Thank you for your support, looking forward to sharing more!