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Macjimm

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  1. Macjimm

    Patch 29. Preliminary information

    Closing the peace server and forcing our PvE lovers into a portion of the War map, or making them have a slice of a large pie, or giving them no choice but to move aside an make room for the PvP culture will not increase the population pn the war server. Leave the Peace server alone. Wrecking the gameplay for them will not improve the War server. Attempts to stuff PvP down the throats of players who peacefully play on a separate server will just create bad feelings. It will cause a bunch of players to quit. Perhaps there is another option that will satisfy. Many PvP players: Hate sailing Want a small map. Hate PvE. Want PvP fights often, without waiting or sailing. Hate grinding. So give PvP players a little corner of the map where PvP will be concentrated, and no-one is immune to attack. All players can attack any player from another nation. (including the pirate nation). PvE lovers can avoid the area and PvP'ers can go there to find battles. Perhaps then we will hear less complaining that there is no PvP. On the rest of the map PvP is prohibited unless you hoist a "battle" flag, then you are allowed to attack any enemy player with a battle flag, but you are also vulnerable to be attacked. For everyone who flies the flag, the server will be the same, except there will be a small hot spot of PvP only. A danger zone. A furious fight area with less sailing and less PvE. Perhaps then the PvE players will come over and enjoy game play on the war server. Voluntarily. But leave the Peace server alone. It doesn't hurt anyone. Wrecking it will not increase PvP on the war server.
  2. Macjimm

    Patch 29. Preliminary information

    Other MMO games allow players to move between single player, closed multi-player, and open game play, and retain assets, xp and wealth. They have thousands of players online at once. Seems to work.
  3. Macjimm

    A Slight Tweak to Contracts to Encourage Those Who Sail

    Player to player trade - It would be great if there were more ways to source and buy stuff. Currently rare woods and repairs are just about the only items, in demand, for traders to sell to other players. Perhaps with the new patch trading will have more options. I would love to see more trade options that provide incentive to sail.
  4. Macjimm

    We want outlaw battles!

    Thanks Wyy, How are the battles created?
  5. Macjimm

    Any word?

    Also, I recall players complaining that there was grinding required in NAL. I felt sorry for players who wanted to play a game that was PvP. Fast action. Lots of fights, often, with little or no waiting between them. It seemed like NA Legends would have been perfect for them. No boring sailing, no tedious PvE to build up wealth, ships and equipment. Just combat. Competitive E-sport. Lots of fights with no waiting. NA has lots of offer. The game runs very well. I have almost never crashed in NA. There are very few bugs. The graphics work without lots of flaws. I just tried the free week of Star Cit and it was full of bugs and I crashed countless times, but ... there was two combat modes that were just endless fighting. There was zero grinding in either combat mode. One was land based team vs team, and the other was ship to ship. But the battles continued non-stop. The third mode was a persistent universe, MMO and it was tediously boring. There was something for players who like pure PvP and those who want to share the game with others but are content to a slow plodding second life in a virtual world. I'm glad that the devs are focusing on NA-OW but it is too bad we don't have the resources to do both at the same time. Too bad, cause if we had a truly great NAL we could focus NA-OW on the style of play that OW players could really enjoy. Seems like we are trying to make a combination NA-OW-Legends that pleases everyone all of the time. Perhaps I'm just listening too deeply to the opinions expressed bored gamers but I think those bored gamers would like NAL much more than NA-OW. I truly hope that someday Naval Action offers another mode for those players who love PvP and hate sailing.
  6. Macjimm

    No Names During Battle

    Can't figure out what is so scary, or game destroying, about this concept.
  7. Macjimm

    We want outlaw battles!

    Not so sure that's what the first post was about. I'm trying to figure out what "outlaw battles' are. Seems that there is a range of definitions.
  8. Macjimm

    Patch 29. Preliminary information

    I like sailing. Navigation is the best part about it. I'm hoping that the sextant provides a grid reference so there will still be something to do while out at sea. If the sextant is just a excuse to put a GPS icon or magic circle on the map then there will be no navigation at all. It may sound like a minor difference but having to refer to the grid on a map makes locating the position more interesting. Keeping my fingers and toes crossed, hoping that my ship's location is not shown as a dot or circle on the map. And if it is .... then I hope we can have a option to keep the F11 so the grid reference is available to those us who want a sextant, but really don't want to see our ship on the map.
  9. Macjimm

    Patch 29. Preliminary information

    Could be that sextant displays a magic icon, or circle, on the ingame map. If the sextant shows co-ordinates, then use https://forum.game-labs.net/topic/8451-shrouded-recluses-map-with-accurate-coords/?tab=comments#comment-159381 Many thanks to Shrouded Recluse https://www.dropbox.com/s/h8pqnkfp3wb2nb5/prelimmap01.jpg?dl=0
  10. Macjimm

    No Names During Battle

    The whole point of an MMO is the gameplay between players. It's a mistake to remove names and reduce communications. Why not leave the choice up to us. Allow us to hail an enemy player and if the hail is accepted we can chat with him. We could be limited to one hail per day so we can't spam. Summary: All enemy players look like they do now, just "Enemy Player". If we get within range we can hail and wait for a response. If the enemy player accept the hail then chat is opened between them as a PM and both players can see each other's name, rank and clan. Or just simplify everything even more and; keep chat open to all, with names visible between all nations. Makes the game so much more interesting, and opens up so many more opportunities. Ignore is a good option that should also work inside a battle instance. No-one should have to see a troll's text.
  11. Macjimm

    No Names During Battle

    Very well thought out. If I'm afraid of PvP against scary players then I'm going to be frightened more often if I can never see who I'm fighting. When in doubt ...flee. The fear of the unknown is the greatest fear.
  12. Macjimm

    No Names During Battle

    Removing the names makes sense to me considering that the names were removed from Open World. All enemy ships in game should be simply "Enemy Player #" No name, rank or clan. Why do we have the information in the battle instance? Players can run or flee after tagged. This way players will not flee from players with high rank, or fearful reputations ... or so the logic goes. The logic that was used to remove names from OW. The after battle screen can display the identity of the Enemy Players. And comms should be opened by a hail inside the battle, as well as in OW. Players who don't want chat shouldn't have to see comments from trolls. Players who prefer to text should be able to text friendlies and enemies, both in battle and in OW. If comms are opened, then the name, rank and clan is displayed.
  13. Macjimm

    We want outlaw battles!

    That's it? No option for any other nation to attack itself? Simple change. Big effect.
  14. Macjimm

    We want outlaw battles!

    I've read the whole thread. What is an Outlaw Battle? Explain with detail, I have difficulty understanding battle mechanics.
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