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About Daxav

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  1. @contact @admin I've experienced PB disconnect a few times. I'm placed in the PB instance, but seem to get dropped from the server as other people connect. I've attributed to poor connection on my side, but I can't really say why particularly at PBs. I once was completely dropped from the PB, as NA reported that I had been disconnected for too long (although it must have been no more tha 30 seconds). In other instances, I have simply reconnected without problems.
  2. @admin yesterday, after boarding and sinking a trader, i was happily surprised to see it drop around 2000 doubloons (great for someone who's right now grinding for them). I transferred them to my hold and left the battle quickly as I was under attack by a fort. I found a few moments later, back in port, that the doubloons -oh, the horror- were not in my hold. I think the issue was that the trader sank while I looted (judging from the report), and therefore some sort of communication issue with the server and the the status of the trader created this bug. I sent an F11 bug report. @admin h
  3. I think that having player-owned, AI controlled trade convoys would indeed add a lot of content and versatility to the game. I see some very good proposals for the mechanics here. Personally, I think it is obvious that if you want to have good control and maximum safety for your trade, you should do it yourself. Right now, there is no choice. You have to. By introducing an AI controlled trading convoy players have a choice, balancing risk, resources and time. Whoever cries over the AI not being smart enough to defend its convoy should, first, not use the option, and second, be consistent and n
  4. The "Show goods' relation' dropdown list appears to be broken. I've tested on chrome, edge, and also on an ipad. No list is display, and no search is possible.
  5. I also think the winner-takes-all is the real issue. I find too many players here calling out on zergs, and too many people defending that they are not zergs. It doesn’t really matter. As @Christendom says, playing on the loosing side sucks, because you perceive that you have wasted a lot of time. I don’t blame people for wanting to play on the winning side... it’s reasonable and expected. Someone asked why a war game needs balancing... well, because it is a game. Not actual war. Games should be sustainable, especially OW, MMO sandboxy games. War is not meant to be sustainable. And what crea
  6. Gleiche Meinung hier. Wir brauchen 'negative feedbacks'... habe ich dass hier geschrieben...
  7. I think the problem is not the number of nations, but the positive feedback mechanics in the game. My point of view comes from many years of complex system analysis. If you want to have a self-balanced system you cannot only have positive feedbacks, but you need negative ones. Otherwise, you quickly spin into very homogeneous -and boring- systems. I don't really think there are too many nations, or that @admin should re-balance players/nations. The system should be self-balanced, and let players pick their colors as they find interesting, with a more sophisticated rewards system. The proble
  8. Introduce a role for smaller vessels in deep water port battles. As it is reasonable, deep water PB are populated by large vessels with high BR (as a result of the BR and player number limit). As there are not that many shallow water ports, players without large vessels can easily be out of the RvR game. RvR is a great way for us less experienced players to learn and interact with more experienced ones. Therefore, it is a pitty to be unable to participate. Additionally, it feels that there are several ships that play no role in the game: the gunboat, the mortar brig. Sure, they can participate
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