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Everything posted by Macjimm

  1. The Admiralty Connection DLC can only be purchased once per account for $13.40.
  2. Thanks for the answer. 😀😀 It sounds like this required mission may be intended as a tough form of kindness for some players wanting to use the War server. It could act like a barrier to entry and may encourage some to apply for a refund, because they are poorly suited to the competitive PvP of Naval Action. It seems harsh, but it ultimately will be a favor. But it is possible to enjoy the trading, crafting, sailing, sightseeing, and fishing without combat. Perhaps rather than a forced fighting exam we could include a helpful message to use the Peace server. Respectfully, pla
  3. Wow. This is bazarre. I've never had to use discord for any game to receive support. I don't know what a national cluster, or an alliance leader is. I wouldn't know how to find out. Will Game Labs provide a list of national clusters and alliance leaders so that players know how to obtain support, or are player's expected to guess? Doesn't much matter as I've always used the "Ignore" feature to adress offensive players. But if GL wants players to report all incidents of toxic behavior, the process should be clear and easy to understand. Perhaps it would be easier to elima
  4. Is there no way to bipass the mission and just play the game? Is every new player forced into combat before allowing them to play NA?
  5. A method to purchase extra dock spaces and outposts is available right now. Check out steam. Lots of dock spaces and outposts are on sale, for $17.37. And there is no limit. Players can buy as much as they want.
  6. Get on Global chat and ask anyone to meet up with you for some combat. They can jump into a battle with you and discuss tactics of your combat against AI. Have fun enjoy learning. This would not work on the War server.
  7. A timeout less than 20 minutes would be very disappointing. I doubt that it is by design. I remember Admin saying that playing AFK is acceptable now. The timeout was implemented when there were too many players for the three servers. When a server was full, new players had to wait to join until the population dropped below 2,000. We don't need a timeout at all anymore, unless the population increases.
  8. Excellent question. Many games do this.
  9. Too bad that NA is not designed that way. Trade should be the blood of a functioning nation. I'm a trader. The risk from gankers adds excitement and makes the War server more interesting than the Peace server. It is unfortunate that trade is not important.
  10. We could have mechanics where the prize ship must be sailed by the capturer. Leave battle in the chosen ship, and upon arrival at any port there is a popup option to take control of the ship remaining in the battle instance. If the option is rejected the ship and crew, at the instance, are forfeit. We could have a requirement for a minimum crew size to sail each prize ship.
  11. Gorgeous pictures. Thanks for sharing.
  12. Imagine the thrill of a game where the weather and sea is the greatest threat to ships, and rocky shores and reefs kill more sailors than iron and gun powder.
  13. Absolute NO ... to wiping out all my achievements and earnings. It has taken over a year to build myself back from complete destruction. I'm just starting to feel comfortable and can sail a fleet of Indiamans, with partial crews. I don't play the game as a race or competition . I enjoy experiencing a relaxing virtual alternate world. I see no reason to wreck everything that I've created just to appease players who are bored, and focused on winning something. If they don't like the structure of the of the situation, they should rearrange it. Create a clan, organize and rally other
  14. Now that's encouraging. I used to game with a community that would spend about one week every two months training. It made the game play more fulfilling and helped us sto improve teamwork. In NA, I've almost connected up with players of a foriegn nation several times, but it's difficult to co-ordinate with individual players, and the current mechanis discourage us from communicating internationally. The concept that you have described is encouraging. Send out a squadron with foriegn papers (Prolific Forger) as opponent to practice with, for one month. The clan could co-orinate battl
  15. Bonden, I gave up hoping Game Labs would add my suggestions to their game. I try to find some way to use what they have created in a manner that matches the type of gameplay I enjoy. NA is a good game, and Sea Legends will be good also. I wish you were developing a game. It would be astounding. I think I get more enjoyment from your posts than I will from Sea Legends. Please keep adding ideas. It's nice to dream about the type of game you describe.
  16. Great map for navigation. The best.
  17. Well said PG. People will quit for all kinds of reasons. Can't relate to the idea of real "Danger" in this game. I'm always safe in my home when I play. A "little danger" sums it up nicely.
  18. How much does a USS cost? I'd help by contributing some Reals.
  19. I was thinking of something similar to that also. But .... A player could just ensure that one of his alts had very little wealth, and then use the alt to cause issues, and the penalty would have no effect. Soon the base price of the game will be cheaper, thus alts more affordable. People are very crafty, and it will be interesting to see the results of testing. I'm curious what the penalty will be. Some players are clever at gaming whatever system is set up. They work the restrictions to their advantage.
  20. Not impossible. Restoring one's reputation must involve harsh penalties. If the fine can be worked off in hours, or a few days, it would not be a deterrent. 5k Doubloons would be nothing. 5,000 Dubs is about 1.5 million Reals 50,000 Dubs ~ 15 million Reals 500,000 Dubs ~ 150 million Reals. 150mil Reals can be earned in less than a few weeks of trading. 15mil Reals is less than the cost of some ships and can be earned in a couple days of trading. The penalty to restore Karma needs to be strict, not just a cost of doing business. The point is to create a disincentive for u
  21. This thread is morphing into a pro-pirate topic. Admittedly it relates to NRP Karma, but perhaps we should start a new thread. NRP Karma must apply to all players, including pirates, otherwise it allows pirates to join battles and grief. The solution, that is sought by this change, will only be happening in those battles without pirates. Anyone who wishes to continue joining battles and causing problems can simply become part of the pirate nation. Also: If pirates become more than just the name of another nation, there must be limitations to balance the special pirate privileges
  22. There are lots of options for solo play. I play solo most of the time on both servers. There are also lots of choices for teamwork, there are various sized groups working together, even from other nations. Some teams are just two players. But I almost always sail alone and my freedom is almost unlimited. Some players have difficulty seeing the opportunities in NA because they expect all ideas and mechanics to be created by the Dev. They miss all of the things to do that the players create themselves. Because the world is open ended, and there are minimal limits on our options, the pl
  23. jodgi, I'm not arguing against having PvP. I'm encouraging Game Labs to retain Open World. If we remove the "vastness" of open world NA loses it's "thing". Game Labs does an amazing job of creating a feeling of long distance sailing and being at sea. I'm also pointing out that pure PvP, without OW, did not sustain 600 players when we tried it before. (There were zero players). I'm not sure Game Labs "thing" is making an interesting arena mode. Also I've always been supportive of a duel room, or an arena mode, as a separate part of NA. I have no interest in playing that s
  24. It is my understanding that the game engine cannot handle storms.
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