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Bonden last won the day on February 21

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  1. Hello everybody Here are nice detailed plans of a typical frigate (HMS Surprise/French l'Unité) with the structure of the hold and its compartments (source: https://www.ctbasses.com/misc/BruceTrinque/surprise.html) Cutaway view The orlop deck and the hold The lower deck The upper deck The quarterdeck and the forecastle From Bruce Trinque's website: " Notes on sources: As mentioned above, the basic plans for the real HMS Surprise still exist; they can be found at my Ships of Jack Aubrey website. The lon
  2. (transfered from the discord chat) Hi devs, As regards the hold management, is the detailed chart shown on your blog (winter update), with data on density and volume, the only way to manage the hold in the game ? In reality, the captain and the master (or the master only) decided the arrangement of the hold when the ship was in port or moored to be re-supplied, if necessary by going around the ship by boat to check the trim of the ship by eye only. There was no automatic calculation of the effect of arrangement on the trim (with %) as shown on the blog. Could it
  3. Hi devs, A small question about the first entry in the SL blog (the Clerk): what kind of texts and litterature did you use to feed the Clerk ? Only contemporary accounts, newspapers and logs ? Or also present naval fiction literature ? As regards the captain's orders (getting under way at port, setting the course, tacking, clearing for action, beating for quarters, etc.) and the dialogues between the player/captain and his officers (officer of the watch, master, etc.), it could be nice to feed the Clerk with chosen excerpts from realistic naval fiction, like Hornblower, Jack Aubrey and T
  4. Changing the trim should be done after the first cruises - the first being devoted to discovering the characteristics of the ship and the effect of the actual arrangement of the hold. It should be adjusted back in port, where the ship was stable and still. At sea, at the beginning of a cruise, when the hold is crammed with stores and casks, it was very difficult to make major changes in the hold arrangement. Trimming could however be changed by moving the guns (with tackles, out of their carriage) and/or roundshots aft and fore. It was possible to move several tons fore and aft with such syste
  5. +1 The loading log should indeed be established by the player himself by experience, with the help of the master, having the plan of the hold compartments and knowing the volume and weight of stores. The captain would assess himself the effect on the vessel's draught and stability. At least this could be an option.
  6. Hi Another book by Lennarth Petersson is dedicated to "Rigging period fore-and-aft craft" (https://www.amazon.com/Rigging-Period-Fore-Aft-Craft-ebook/dp/B00SGC4XES). Excellent reference to recreate the rigging of a British naval cutter, an American schooner and a three-masted French lugger ! I already had his amazing book on rigging a square-rigger (https://www.amazon.com/Rigging-Period-Models-Step-Step/dp/1848321023) and this is an excellent complement. Very clear illustrations (drawings) and belaying plans are provided, no boring texts, illustrations are enough. Good source of inspirat
  7. Merchant marine (main source of inspiration : Brian Lavery's Nelson's Navy, The Ships, Men and Organisation 1793-1815, p 269 ; Julian Stockwin's Kydd series (specially The Admiral's Daughter and Treachery); on convoys: p 305; illustrations: Baugean, Les Petites Marines) The merchant navy is of crucial importance in SL, as it will be our main target as privateer captains. It will be also central in the smuggler’s career, as smugglers were nothing but merchant traders breaching the trade and fiscal rules… The merchant service was indeed under strict rules to protect domestic trad
  8. Hi everybody, As regards money ("gold"), I would also suggest to limit its use in the game to more or less the way it was used in reality during the period. For privateers, the money was invested by the ship owner or a group of ship owners, seldomely by the captain himself. Of course prize money was his main objective, but he was dependant on the budget granted by his sponsor for arming his ship (unless he was lucky and rich enough and decided to cruise for himself and received his own letter of marque). In a Naval career, the captain could use his own (prize) money to improve his cabin,
  9. However, the game is still in (very) early development, alpha tests will begin only in 2021
  10. Hi thorman, you will find all the info on https://www.sea-legends.com/buy
  11. (sorry I had some paintings to illustrate but the size seems too big; I will post them on Imgur if I have some time for it)
  12. c. Splinters Splinters had a terrible impact on the crew inside the decks. Here are some impressive videos to understand how a single shot could wound or kill several seamen. A very interesting article on the impact of 24pd shots fired by a XVIIth century gun from the Vasa (Sweden) (https://kurage.files.wordpress.com/2018/03/hocker-isbsa-14-proof.pdf), with impressive photographs is available and a video here Under (below the Niagara vid): https://imgur.com/a/EMSgJoC Live fire demonstration of carronades from USS Niagara (impressive):
  13. b. Damage to the hull Firing at the hull targeted the crew, thus the manpower of the enemy ship. It also had consequences on ship’s stability, i.e. the equilibrium between the buoyancy of the hull and the force of gravity, when water poured in the hull through shots under the waterline. If the men at the pumps could not maintain the water level below a certain limit, the risk was of course to sink; at the very least, the men were immobilized and thus prevented from taking part in the combat or the maneuver. If the rudder and the steering mechanism was hit, manoeuvrability co
  14. a. Damage to the rigging Firing at the rigging targeted in priority the maneuverability of the ship and, beyond, her overall performance in battle. The windward performance and the ability to sail close-hauled or to keep alongside the enemy ship, of crucial importance to the outcome of the battle, could be severely lowered by a damaged rigging. This had tactical consequences, as it could expose the ship to raking fire or force her to abandon the advantage of a windward position. In a line of battle, the ship unable to keep station could expose the neighbor ships to superior f
  15. (continued) 7. Damage (most of the following informations are from S. Willis, Fighting at Sea in the Eighteenth Century. The Art of Sailing Warfare, Boydell Press, 2008) Damage was, unsurprisingly, a key factor in the evolution of performance and tactical choice during a battle. According to Sam Willis, “one the one hand, the period was characterized by an ability to retain manoeuvrability and a high quality of performance in the face of heavy damage. In this respect, battle became attritional, and placed an increased emphasis on the value of high initial morale, staying power
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