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Everything posted by Bonden

  1. Merchant marine (main source of inspiration : Brian Lavery's Nelson's Navy, The Ships, Men and Organisation 1793-1815, p 269 ; Julian Stockwin's Kydd series (specially The Admiral's Daughter and Treachery); on convoys: p 305; illustrations: Baugean, Les Petites Marines) The merchant navy is of crucial importance in SL, as it will be our main target as privateer captains. It will be also central in the smuggler’s career, as smugglers were nothing but merchant traders breaching the trade and fiscal rules… The merchant service was indeed under strict rules to protect domestic trad
  2. Hi everybody, As regards money ("gold"), I would also suggest to limit its use in the game to more or less the way it was used in reality during the period. For privateers, the money was invested by the ship owner or a group of ship owners, seldomely by the captain himself. Of course prize money was his main objective, but he was dependant on the budget granted by his sponsor for arming his ship (unless he was lucky and rich enough and decided to cruise for himself and received his own letter of marque). In a Naval career, the captain could use his own (prize) money to improve his cabin,
  3. However, the game is still in (very) early development, alpha tests will begin only in 2021
  4. Hi thorman, you will find all the info on https://www.sea-legends.com/buy
  5. (sorry I had some paintings to illustrate but the size seems too big; I will post them on Imgur if I have some time for it)
  6. c. Splinters Splinters had a terrible impact on the crew inside the decks. Here are some impressive videos to understand how a single shot could wound or kill several seamen. A very interesting article on the impact of 24pd shots fired by a XVIIth century gun from the Vasa (Sweden) (https://kurage.files.wordpress.com/2018/03/hocker-isbsa-14-proof.pdf), with impressive photographs is available and a video here Under (below the Niagara vid): https://imgur.com/a/EMSgJoC Live fire demonstration of carronades from USS Niagara (impressive):
  7. b. Damage to the hull Firing at the hull targeted the crew, thus the manpower of the enemy ship. It also had consequences on ship’s stability, i.e. the equilibrium between the buoyancy of the hull and the force of gravity, when water poured in the hull through shots under the waterline. If the men at the pumps could not maintain the water level below a certain limit, the risk was of course to sink; at the very least, the men were immobilized and thus prevented from taking part in the combat or the maneuver. If the rudder and the steering mechanism was hit, manoeuvrability co
  8. a. Damage to the rigging Firing at the rigging targeted in priority the maneuverability of the ship and, beyond, her overall performance in battle. The windward performance and the ability to sail close-hauled or to keep alongside the enemy ship, of crucial importance to the outcome of the battle, could be severely lowered by a damaged rigging. This had tactical consequences, as it could expose the ship to raking fire or force her to abandon the advantage of a windward position. In a line of battle, the ship unable to keep station could expose the neighbor ships to superior f
  9. (continued) 7. Damage (most of the following informations are from S. Willis, Fighting at Sea in the Eighteenth Century. The Art of Sailing Warfare, Boydell Press, 2008) Damage was, unsurprisingly, a key factor in the evolution of performance and tactical choice during a battle. According to Sam Willis, “one the one hand, the period was characterized by an ability to retain manoeuvrability and a high quality of performance in the face of heavy damage. In this respect, battle became attritional, and placed an increased emphasis on the value of high initial morale, staying power
  10. 😉 I truly often dream of it… But I'm afraid your captain doesn't need an ageing landlubber like me... (well maybe as a cook? ;-)).My plan was, for a first contact with a tall ship, to sail a weekend with the schooner La Recouvrance in Brest, if it is not too expensive (https://www.voilesdexception.com/fr/vieux-greements.html) or a similar ship. But first I have to have my sailing lessons…
  11. Thanks to both of you, of course the current ! (I am, as you already noticed, a "living room sailor", but I am going to start taking true sailing lessons soon, when this virus allows us to go out 😉)
  12. Thanks Surcouf, I didn't know that; I thought any ship at anchor would stay into the wind. I guess this is not true then ?
  13. (sorry for the double posting I had some difficulties to edit my post ;-))
  14. Sea Legends – Recreating a living warship in the Age of sail to give a true sens of immersion Hi everybody, To recreate the ‘wooden world’ that is a low rate warship of the age of sail is a true challenge, as it was crammed with seamen, complex rigging, guns and equipment in a very small, dimly lit, noisy and often damp space. While in NA the aim is to recreate battles in an open world, in SL the aim seems, according to the website and the first pictures, to recreate a fully functional and realistic ship, ‘from the inside’ and from the captain’s point of view. This opens the possibil
  15. Hello Admin A nice source of inspiration for recreating crew members who look real life humans and not robots is the DCS World module Supercarrier: crew members run and behave in a very natural and convincing way (look at 3'12-3'25, there is even one who scratch his nose ;-)).
  16. Hi everybody, I made some editing in the posts on privateers's career here above, after reading the excellent opus written by A Konstam & A Mc Bride, 2001. Privateers and Pirates 1730-1830, coll. Elite n° 74, Osprey Military, 64 pp. Best regards
  17. Excellent article on naval furniture thanks @akd A former post on clearing the ship for action
  18. Hi Admin, Love the idea of using a barometer to prevent bad surprises from a changing wind... This gold barometer is however a bit in advance of its time for the period covered in the game (XVIII-early XIXth century), as it looks more like a victorian pocket barometer of late XIXth century (like many that can be found in antique sales online). The use of barometers at sea was uncommon in the XVIIIth century and became widespread only in the mid-late XIXth century. The first marine barometers were quite different, as we can see on a barometer probably used by James Cook, in the Natio
  19. Great news : the game can be pre-ordered (just done 😉) Thanks for this update Admin, looks amazing https://www.sea-legends.com/blog/autumn-development-update
  20. Ah Jack's innate sense of humour 😉
  21. You will find a detailed presentation and beginner tutorial of the UBOAT game here. It is very interesting to understand the gameplay, the way the captain interacts with his crew, the different controls and management features, the possibility to choose realism options, the possibility to customize the ship and its crew, the tactical map, etc. I am not a fan of the Uboat per se, but the different features of the game look very intuitive and immersive. (Here is the link for Part 1)
  22. For those like me who better understand physics with concrete examples, here is a nice video
  23. Interesting review of the new game
  24. Even more impressive, the new Uboat simulator, which is very immersive ! Amazing graphics and nice gameplay ! Its core idea is rather close to SL: a kind of RPG simulating the life aboard a Uboat and its management (including food, etc.). I like the possibility to get an 'open' view of the ship, that would be a nice idea for SL. Other well thought features: the dynamic tactical map (with a possibility to see the ships from above), the interactions with the crew, the different views, the user interface and instruments, … Good source for inspiration in my opinion. It is still in early phase of d
  25. Hi Admin, Will SL simulate the apparent wind (which flows as a vectorial combination of true wind and headwind (wind due to the speed of the ship), thus not in the same direction as the true wind) (https://en.wikipedia.org/wiki/Apparent_wind) ? It has quite complex implications on speed and sail trimming. V = boat speed, H = head wind, W = true wind, A = apparent wind, α = pointing angle, β = angle of apparent wind Source: Wikipédia (https://en.wikipedia.org/wiki/Apparent_wind)
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