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Raxius

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Raxius last won the day on June 2

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About Raxius

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  1. @admin any answer to this question? its been over a month since i asked the question and this has many votes, appreciate hearing your response soon
  2. this is nonsense... you expect clan members to delete level 3 shipyards, level 3 buildings, purchase additional DLC and then coordinate with clan to fight eachother to improve? how will the clan sustain that, if half of it has moved then materials are not being deposited, members lose interaction with one another, other clans fail to trust clans that have 50% in another nation i dont want to delve deeper into this unimaginable idea.. wouldnt it be easier, more effective and to be honest with you less hassle to just implement the lobby system fleet practice that was already previously in t
  3. @admin plrease can you comment on this?? right now RvR in Naval action consists of Russia and Sweden.. experienced players looking for RvR move to either of these nations to be with experienced players, meaning nations such as Great Britain, Spain, USA, Pirates, Dutch, Poland, China, Prussia are somewhat at a dead end, its impossible to teach players without losing something and then players you train may just end up moving to one of the two RvR nations. Please comment on this question, preferably return fleet practice! so the majority of nations can train a fleet work together and f
  4. the simplest solution would be to make charleston and KPR investable... this way no one clan has ownership (admiralty can own it) - easy nations and no one clan profits from the port other than the abiltity to invest and to craft ships in that port.. KPR is already a 55 point port.. but just needs the ability to invest into it... in order for shipyards to be placed... in the old days everyone crafted in KPR as it was uncapturable and there was no down side except tax income... give easy nations this ability back
  5. lol haha.. but regarding my question with implac's redouts??? rank 3?? or wasa rank 4? connie rank 4?... idk getting more retarded by the day
  6. hello devs, Sorry if this question pains you but seeing a ship existing in the game files but not in the base game pains me.. you can clearly see the HMS Temeraire exists in the game files and the design has already been completed and balanced and fits the time period of Naval Action. What pains me more is you have added in the christian and 2 3rd rates which should be 2nd rates (redoutable, implacable) going by your balancing of wasa (which if you dont update the redout and implacable to 2nd rate then wasa and constitution should be 4th rates again.. but why isnt this ship i
  7. The reason why the players did not want to attack the NOTO player is because we were hunting together on open world, i was not in the battle but i warned Salladin several times in open world not to tag him we are playing together, this battle took place on the US coastline where we were grouping up to pvp against US players - if your saying that if 8 players want to work with someone and 1 player doesnt and just wants to attack him even though he has been for-warned before, and during the battle then it means that your system of "player driven diplomacy" is broken. as one rogue player ca
  8. hi devs, as you have ranked several nations in terms of difficulty, a lot has changed since those difficulties were set. if GB, USA are deemed easy perhaps they should have a 55 point unconquerable port? then at least new players are on the same footing as nations deemed hard, since currently on the map the nation ranked "impossible" is currently the easiest as they own 2/3 of the entire map.
  9. Posting this here so that it may get addressed.
  10. Please please please can you return the fleet practice lobby system, it is an excellent tool for new and experienced players to practice large scale battles and teach small scale battles too it helps new players to learn how to figth without losing the ship. It helps breed a new era of fleet commanders for port battles. it helps fleet members sharpen their skills.. newer players wanting to get involved in RvR are forced to bend the knee to the veterans because they dont know where to begin when commanding a fleet, fleet practice fills this void with the ability to practice, teach,
  11. I believe i answer this question with my above post. no need to change nation if you can compete with a 55 point port with a 45 point port.
  12. I dont think this is at all the issue..the main issue with 55 point ports is the bonuses it gives to ships, my suggestion is to allow max bonuses of up to 45 points for shipyard allowing several spare points for econ within the same port, this will also enable more contest as contesting a 55 point port would put both sides on level playing field. there are multiple 45 point ports to allow players to build the strength to take on a 55 point port in this case. remaining points could be what is fought over for additional econ within the shipyard port or even dare i say be able to place say a
  13. your clearly delusional. i helped in coastguard so i could pvp and because you wouldnt. you never commanded a single portbattle that i was in infact there wasn't one. i was trolling US players regarding charged escort because they ask for help when attacked and do not adapt nor help other traders when attacked so i found a market - i thought US was a free economy. what you dont know is before u were ever in US on EU after the server merge i had retaken saint mary's from the brits i had pushed int the bahama;s and tried to help a fair amount of players i am no saint but i went above and beyond
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