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  1. Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
  2. Greetings mates! Apologise for my bad english, still know them not good enough. With this utilite you can see your ship on a map at the current ingame location, and its updates automatically (at the see only). You also can chart your route, can measure heading angle with a ruler and may use this map any other way you want and can. CAUTION!!! Start the programm strictly after you at least once exit to open sea at the current game session! Direct link to zipped program removed. Poster - Admin requests that you please provide a link to a web site page, the link to a file can
  3. Hello Devs! I did see this kind of map/video ages ago and i was wondering if the same can be done with Naval Action, like on a monthly base indicating all the sinking taking place in the Caribbean. ***** "A Time-Lapse Map of Every Nuclear Explosion Since 1945 - by Isao Hashimoto" *****
  4. Hey so I just got into UAD after spending some time playing World of Warships and being quite dissatisfied with it. UAD so far is everything I had been hoping that WoWs would become, but that's not really been the case. Anyways, I made this map idea for the game for fun, hope you guys like it!
  5. For 3 "historic" nations (US, GB and FR) the non-capturable county close to the Capital is completely useless since nothing can be invested in it. It is therefore suggested that the counties of St Lucie, Cornwall and North Carolina are now capturable.
  6. Navigation in open world seems to be a challenge for new players and few of them are complaining about it. For me it is a part of game play that i enjoy and find very unique. So i decided to compose this guide for everybody so that they can enjoy the navigation as i do (hopefully). The situation is clear. There is no pointer in the game that would tell you your position and it can be hard for somebody to navigate. 1) Attitude I think most important is how do you approach the fact there is no pointer in map and travel is not super easy. a) It is a challenge, it is not so hard and you
  7. This is a comprehensive list of game scenarios, with linked info, aimed to help unfamiliar players make an image of the whole conflict. Work in Progress. List of American Civil War Battles Eastern Theater Historical Battles: 1st Battle of Bull Run (1st Manassas) July 21, 1861 Battle of Gaines's Mill (1st Cold Harbor) June 27, 1862 Battle of Malvern Hill (Poindexter's Farm) July 1, 1862 2nd Battle of Bull Run (2nd Manassas) August 28–30, 1862 Battle of Antietam (Sharpsburg) September 17, 1862 Battle of Fredericksburg December 11–15, 1862
  8. The in-game compass rose currently has tick marks every 15 degrees, which means that the full circle is divided into 24 pieces. With the current in-game compass, there are two tick marks between North and Northeast, dividing this space up into thirds. A traditional compass rose is divided into 32 points. Each point has a specific name. Halfway between North and East is Northeast. Halfway between North and Northeast is North by East. The traditional 32-point compass is a cornerstone of age-of-sail lore. It appears everywhere, including books, paintings, carvings, tattoos, and everywhe
  9. I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform da
  10. Devs give us the protractor what is a nice tool to make captain feel a bit more focus on what is sailing a ship. They should add a real map to make it more rp but atm without UI it's not so bad. the second tool that admin may introduce are the one helping ot know where we are. GPSD sux. it has been test and it sux. Testing our position due of sky with star is not suxing but hard to works due of day/night circle on 41 minute and position on star. The only things we get now is the trader tool. The trader tool is absolutly not RP but the trader tool is the tool that can be used
  11. (WIP) Web Version Required for use: Google Chrome Website: http://tdamap.com Website by Obiquiet. Inspiration: West Indies Atlas, 1775 A New General Chart of the West Indies, 1789 Game Version (Replace the default in game map with the TDA map) Revision 37121 CleanOWProd - June 27, 2017 Patch Instructions Route/time Planner for every ship https://namap.neocities.org/interactiveMap.html Post/Explanation An Accurate Map of the WEST INDIES Commissioned by THE DECATUR ARMADA CREATED FROM THE LATEST SURVIES Improve
  12. Hello ! Here is a new navigation map. PVP EU - Chrome only The coordinates are taken from the JSON file (exact game ports locations)(nations uptdated once /day). And the map is a copy of that of the game. The coordinates displayed are those of the game. The distances are quite precise. The duration less (has a default speed of 12 knots). It is a first version I hope you will enjoy ! (Another tool is under development...To trade ) Any comments are welcome... http://navalactiontool.xyz/ This map is a student project. (my first on
  13. The protractor is a fine tool, but what about giving us the possibility to draw circles on the map? What would really be fine is a tool that would allow us to chose circle center position, then it's radius. If we can do this with three circles, it gives us the capacity to try to guess our position by triangulation from our distance from ports, since they are given in the trading tool.
  14. I'm still not sure why the map coordinates were done away with, I am sure there was some issues with exploits on the PvP server, but I don't think those issues are relevant on the PvE server. So, would people want to see the coordinates back on the PvE server?
  15. I put this together the other day in order to simplify those long open water shots we all try to eyeball from time to time. http://burningsail.com Usage - Double click to center the compass on a location. - Single click to draw a line from the center of the compass to a destination. - Steer your ship onto the bearing the line intersects on the compass. - Use the controls in the top right to orient/zoom the map. - Mobile devices can add this address to their home screen to get a nice icon they can use to jump here. Supports - Works on modern Chrome/Safari/FFox/iOS/Android - Touch capable
  16. Народ, знает кто-нибудь, есть где-нибудь карта на которой отмечено какой город какие ресурсы продает/покупает, ВСЕ, с/без цены поф(про trader tools в курсе, но перебирать товары по поиску слишком бесполезная рутина)? А то блокнотик заканчивается=)
  17. I am sorry, but this is going to be a rather long post. However, I feel that for you to understand my suggestions I need to lay out those problems which I perceive and am trying to address, and I need to explain what assumptions I am making in addressing them. Let’s start at the beginning: There once was a little boy…Ok, maybe not that far back…Try again. Anyhow... RvR is my primary playstyle. I am a (de-facto) clan leader, diplomat, and occasional port-battle commander. So it is only natural that the conquest mechanics are among my chief concerns about this game,
  18. Could anyone provide me with a list of NA counties and ports and freeports. I don't need which countries they belong (or belonged) to... just a list of names preferrable sorted by region/county. Thanks.
  19. Greeting captains ! First of all, apologise for my poor english. Here is the interactive map i'm developing for about 2 weeks now : http://map.licornes.eu/ It's based on the amazing map done by Siegfried. I would like to thanks him a lot for his huge work ! The map is currently still in development and totally opensource : https://github.com/Rodrive/na-map Feel free to contribute, report bugs, ask for new features or do whatever you want with it. Since i'm developing it on my free time, the development can be low and the code quality is not really great. At this time the
  20. Afternoon Would it be possible to get a development team lead map for each server on this forum? Updated twice weekly by the Devs or trusted mods? Showing a snapshot of the server conquest. This would enable all forum users to see what's happening on their server at anyone time also and more importantly this would let wannabe players see what's going on in pvp1 and pvp2
  21. I'd like to see a list of active clans on the PvP2 server. The intent is to show activity on the PvP2 server in hopes of preventing the "possible" server merge. This is also an attempt to provide new players direct links to clan recruitment pages. Hopefully, this forum will create server and nation specific boards in the near future. Until then, I thought I'd make this nation categorized list. Props to www.navalactioncraft.com for their map work and getting all the ports updated. (Last updated: 1/1/17) Please respond in the following format and I will keep this updated on t
  22. Hi there, Right now in the open world map the coordinates are given as longitude, latitude. This is somewhat confusing, as in real world navigation coordinates are always given as latitude, longitude. If this could be addressed in the next patch that would be most wonderful. Thanks--
  23. I noticed in battles, the battle screen map (M command) no longer shows the ship health when you click on a ship. Was this intentional or an accidental change?
  24. Hello captains, I've been playing NA on and off since January and would like to give a few suggestion based on my background irl (active tall ship sailor and occasional computer game player). First I must say that I really enjoyed playing this game when I have time, specially for the realistic battle where wind tactics allow to take over your opponent, but also the open world and the crafting/trading system. However there are few points that I would like to comment on, and give my opinion. Two minor incoherence concerning the map and navigation system: - In the map window t
  25. Hi Here are my wishlist: functional lighthouses in important landmarks (capes, points, little islands) with a banner with its name (like in ports) Improve important ports with several docks Darker nights improve weather and wind system maybe using wind and jetstream areas in open seas. Ships should suffer damage when stuck into shallows or great thunderstorms make a better looking map and include navigation tools like compass, plotter, protractor, pencil etc. and take out autocoordinates system (only with a new "navigator perk" make a real fishing ship (only fish and salt cargo allowed
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