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Macjimm

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Everything posted by Macjimm

  1. The Admiralty Connection DLC can only be purchased once per account for $13.40.
  2. Thanks for the answer. 😀😀 It sounds like this required mission may be intended as a tough form of kindness for some players wanting to use the War server. It could act like a barrier to entry and may encourage some to apply for a refund, because they are poorly suited to the competitive PvP of Naval Action. It seems harsh, but it ultimately will be a favor. But it is possible to enjoy the trading, crafting, sailing, sightseeing, and fishing without combat. Perhaps rather than a forced fighting exam we could include a helpful message to use the Peace server. Respectfully, players can have lots of fun in a relaxed environment without combat, unless the test is designed to turn away weak players who are not wanted.
  3. Wow. This is bazarre. I've never had to use discord for any game to receive support. I don't know what a national cluster, or an alliance leader is. I wouldn't know how to find out. Will Game Labs provide a list of national clusters and alliance leaders so that players know how to obtain support, or are player's expected to guess? Doesn't much matter as I've always used the "Ignore" feature to adress offensive players. But if GL wants players to report all incidents of toxic behavior, the process should be clear and easy to understand. Perhaps it would be easier to elimate ALL in game communication and only allow a select few to post on the forums. Let players use third party apps to insult each other, and GL wouldn't have to be involved at all. Crazy times.
  4. Is there no way to bipass the mission and just play the game? Is every new player forced into combat before allowing them to play NA?
  5. A method to purchase extra dock spaces and outposts is available right now. Check out steam. Lots of dock spaces and outposts are on sale, for $17.37. And there is no limit. Players can buy as much as they want.
  6. Get on Global chat and ask anyone to meet up with you for some combat. They can jump into a battle with you and discuss tactics of your combat against AI. Have fun enjoy learning. This would not work on the War server.
  7. A timeout less than 20 minutes would be very disappointing. I doubt that it is by design. I remember Admin saying that playing AFK is acceptable now. The timeout was implemented when there were too many players for the three servers. When a server was full, new players had to wait to join until the population dropped below 2,000. We don't need a timeout at all anymore, unless the population increases.
  8. Excellent question. Many games do this.
  9. Too bad that NA is not designed that way. Trade should be the blood of a functioning nation. I'm a trader. The risk from gankers adds excitement and makes the War server more interesting than the Peace server. It is unfortunate that trade is not important.
  10. We could have mechanics where the prize ship must be sailed by the capturer. Leave battle in the chosen ship, and upon arrival at any port there is a popup option to take control of the ship remaining in the battle instance. If the option is rejected the ship and crew, at the instance, are forfeit. We could have a requirement for a minimum crew size to sail each prize ship.
  11. Gorgeous pictures. Thanks for sharing.
  12. Imagine the thrill of a game where the weather and sea is the greatest threat to ships, and rocky shores and reefs kill more sailors than iron and gun powder.
  13. Absolute NO ... to wiping out all my achievements and earnings. It has taken over a year to build myself back from complete destruction. I'm just starting to feel comfortable and can sail a fleet of Indiamans, with partial crews. I don't play the game as a race or competition . I enjoy experiencing a relaxing virtual alternate world. I see no reason to wreck everything that I've created just to appease players who are bored, and focused on winning something. If they don't like the structure of the of the situation, they should rearrange it. Create a clan, organize and rally other players, and change the world. Don't ruin it for everyone else to suit your prefered style and flavor.
  14. Now that's encouraging. I used to game with a community that would spend about one week every two months training. It made the game play more fulfilling and helped us sto improve teamwork. In NA, I've almost connected up with players of a foriegn nation several times, but it's difficult to co-ordinate with individual players, and the current mechanis discourage us from communicating internationally. The concept that you have described is encouraging. Send out a squadron with foriegn papers (Prolific Forger) as opponent to practice with, for one month. The clan could co-orinate battles with clan mates or with other clans that want to hone their skills and try new techniques. After the month the squadron could use their papers to return to their home nation. The next time practice was needed, different clan-mates could rotate out, as the enemy, for a month. I can't imagine a plausible story line to support this type of action, but it would enable a great training opportunity. I'm glad you suggested it Hethwill, I would be concerned about getting banned, or disiplined for some sort of metagaming, if anyone else had.
  15. Bonden, I gave up hoping Game Labs would add my suggestions to their game. I try to find some way to use what they have created in a manner that matches the type of gameplay I enjoy. NA is a good game, and Sea Legends will be good also. I wish you were developing a game. It would be astounding. I think I get more enjoyment from your posts than I will from Sea Legends. Please keep adding ideas. It's nice to dream about the type of game you describe.
  16. Great map for navigation. The best.
  17. Well said PG. People will quit for all kinds of reasons. Can't relate to the idea of real "Danger" in this game. I'm always safe in my home when I play. A "little danger" sums it up nicely.
  18. How much does a USS cost? I'd help by contributing some Reals.
  19. I was thinking of something similar to that also. But .... A player could just ensure that one of his alts had very little wealth, and then use the alt to cause issues, and the penalty would have no effect. Soon the base price of the game will be cheaper, thus alts more affordable. People are very crafty, and it will be interesting to see the results of testing. I'm curious what the penalty will be. Some players are clever at gaming whatever system is set up. They work the restrictions to their advantage.
  20. Not impossible. Restoring one's reputation must involve harsh penalties. If the fine can be worked off in hours, or a few days, it would not be a deterrent. 5k Doubloons would be nothing. 5,000 Dubs is about 1.5 million Reals 50,000 Dubs ~ 15 million Reals 500,000 Dubs ~ 150 million Reals. 150mil Reals can be earned in less than a few weeks of trading. 15mil Reals is less than the cost of some ships and can be earned in a couple days of trading. The penalty to restore Karma needs to be strict, not just a cost of doing business. The point is to create a disincentive for unwanted actions, not to make a pay-as-you-grief system. To buy back NRP Karma a second time the cost should get much more expensive, and perhaps also include loss of dock space and outpost slots.
  21. This thread is morphing into a pro-pirate topic. Admittedly it relates to NRP Karma, but perhaps we should start a new thread. NRP Karma must apply to all players, including pirates, otherwise it allows pirates to join battles and grief. The solution, that is sought by this change, will only be happening in those battles without pirates. Anyone who wishes to continue joining battles and causing problems can simply become part of the pirate nation. Also: If pirates become more than just the name of another nation, there must be limitations to balance the special pirate privileges. No port conquest. No 1st rates. Also: The cost to buy back damaged Karma must be extravagant. 5,000 Doubloons is trivial. Such a meager sum is a trifle and is not a deterrent. 500,000 Doubloons is more reasonable.
  22. There are lots of options for solo play. I play solo most of the time on both servers. There are also lots of choices for teamwork, there are various sized groups working together, even from other nations. Some teams are just two players. But I almost always sail alone and my freedom is almost unlimited. Some players have difficulty seeing the opportunities in NA because they expect all ideas and mechanics to be created by the Dev. They miss all of the things to do that the players create themselves. Because the world is open ended, and there are minimal limits on our options, the players are free to create their own story. Any great novel weaves sub-stories into the main plot. The saga here is like a complex novel. There are larger and smaller dramas unfolding all the time. Politics, secret plans, subterfuge, trade agreements, backstabbing. This tale is much richer than anything the Dev could have forced on us. It is fortunate that Game Labs has not changed their game because of false threats that the game is dieing. NA is a niche indie game, and the population has remained steady for years. Reminds me of a small horse from the steppes that will never grow into a huge workhorse, and some uninformed stranger delares "That small horse is weak and will not last". Genghis Khan rode small horses. They can be strong, fast and powerful. But they are not large. Although well intended, it is a misguided suggestion to ruin the culture of the Peace server by adding PvP. It's essence is the absence of PvP. Modifications involving PvP belong on the War server. We will not increase the population by combining the servers. Some enjoy freedom from the attitude of competitive players, and the Peace server provides a haven. NA is a good game. Beautiful ships and scenery. Games Labs is proud of the combat. The community is one of the best.
  23. jodgi, I'm not arguing against having PvP. I'm encouraging Game Labs to retain Open World. If we remove the "vastness" of open world NA loses it's "thing". Game Labs does an amazing job of creating a feeling of long distance sailing and being at sea. I'm also pointing out that pure PvP, without OW, did not sustain 600 players when we tried it before. (There were zero players). I'm not sure Game Labs "thing" is making an interesting arena mode. Also I've always been supportive of a duel room, or an arena mode, as a separate part of NA. I have no interest in playing that style of game, but I would encourage adding it to the game for those who enjoy it, as long as it is separate. Sounds like a great addition to Sea Legends also. I doubt that allowing pure PvP, as a stand-alone option, would have any effect on the base games. I've never felt that duel rooms would pull players away from NA. They are such different types of gameplay.
  24. It is my understanding that the game engine cannot handle storms.
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