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mikawa

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About mikawa

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    17°44'48.24"N | 64°42'11.54"W

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  1. I can't imagine that turning all NPCs to agressive would do any good in this game. But I like the idea of elite NPCs which are agressive and which you have to fear :-). And I would love to have elite NPC traders in Indiaman carrying a good amount of rare woods.
  2. Außer dem lang bekannten und anscheinend immer noch nicht gelösten Problem beim Einloggen (muss ich oft mehrfach hintereinander versuchen da Fehlermeldung User empty?) habe ich keine Lags feststellen können, bin aber momentan ausschließlich auf PVP unterwegs. Habe vor dem Release ein wenig PVE gespielt, aber hinsichtlich der Verbindung keine Unterschiede festgestellt.
  3. At first: stay cool. Do the turorials, once, twice, maybe more often, just to gain practice. Collect reward for endurance exam. Never take more repairs with you than needed for 1-2 repair cycles. I mostly sail out without repairs when fighting AI. Collect money by doing trade missions (passengers & cargo) passengers are more easy because you can sail out in traders lynx which can easily escape any enemy warship by sailing upwind. Cargo missions give slighty more rewards, but you have a much slower trader brig. Don't waste money for forge because you can get very far with the standard medium cannons availiable in every port. Buy workshop first so you can make repairs. Sail to free ports nearby the PVP hotspots (maybe aves, la tortue, la mona, shroud cay) and sell your repairs there for good profit. Gain XP, attack AI in OW. If you have Hercules DLC try to stern rake a single Essex until the masts break (you must shoot his stern armour down to appr. 15%). Keep firing ball shots at stern. Once the first mast breaks it's easy to finish him. Takes a bit to master (turn masts parallel to wind & depower to slow down without lowering sails), but you get good rewards. Battles are very difficult when AI ship is just one or two ranks higher in hierarchy, so don't fight Essex in a Belle Poule, for example. If you are out for plenty of XP try to fight Ocean in a Belle Poule (but then equip carronades and choose carronade perk). Try to fire arhythmic at the enemy ship; point your ship bow ahead at enemy when he fires then turn to hit him fully with your broadside, then point bow to enemy again. It helps to have turning upgrade (like navy sails for a few doubloons). Don't worry. Eberybody else is struggling with the new difficult level the same as yourself. 😉
  4. Die letzten Elite NPC's die ich versenkt habe, hatten allesamt keine Note an Bord. Da hat wohl einer die Wahrscheinlichkeit von 5% auf 0,5 % herabgesetzt. Schade, denn selbst wenn man eine Note ergattert hatte, konnte daraus auch durchaus nur ein schwaches Fir / Crew space Schiff entstehen. Von daher für mich völlig unverständlich, dass man nur noch selten die Notes bekommt. Spezielle Kanonen wie z.B. die Obusier Carronaden können übrigens auch im Laderaum sein. Auch hier ist wieder immenses Glück gefragt, denn die Anzahl ist oft kleiner als 10 und dann noch in verschiedenen Kalibern so dass man ewig sammelt bis man vielleicht mal ein Schiff damit ausstatten kann. Happy hunting!
  5. Same for AI fights in general: they are too hard, you can't fight a ship in same class properly and this has nothing to do with skill but only depends on the insane damage the AI ships make. For elite AI its okay but not for standard AI. Exept of course captured AI ships would get some bonuses or special loot worth fighting for ...
  6. This is exactly what was already foreseen: It's now up to the nations and to the experienced players among them to defend their rookies from being cannon fodder to the gankers. But we don't have nations no more. We have clans who think in clans dimensions, not nations dimensions. A fact I would never ever be capable to understand.
  7. I think the tutorials are a great way to learn the game mechanics though. As I learned sailing, there were no tutorials only a few videos on youtube and it was a really hard process. The tutorials let you test all the important sail settings quite easy. Of course it will take you time, as me in former days, to get the ability to use them right in battles. The final exam is hard but this is exactly what it aims at: that you practice over ans and over again and believe me this practice will give you the basic skills to survive in a real PVP fight for more than 5 minutes.
  8. not only lately it has benn sparse since 2016. But the difference is that 2016 we had a game without OW and the mechanics were quite self-explanatory. But now it's a complex mess and nobody really knows anything important about it except he goes trial & error mode. I think this won't change anymore ... maybe it's paid to the fact that this game was completely turned over and over by the devs.
  9. The release announcement is finally a great step. For me this means I'm going to play on PVE server now, unless the game takes a big step forward to a balanced playable and joyful PVP game again. This is definitely not true for now - and maybe it will never be, but let's wait and see ...
  10. I would be interested in an exact release date. It should be submitted to all major games magazines, to get a good advertising, isn't it? Considering that it's mostly over a month before announced, we seam to be extremely late to that. Also I would like to have a feedback what happens to the Santa Cecilia? Is it going to be a DLC or do we have some mechanics to get her ingame via notes? Are there any other ships?
  11. The problem itself has its root not in the vets vs newbies problem. It would be very strange if a vet player with 1000+ hours would not have any advantage over a newbie. The problem are powerships with 4 bonuses and godlike upgrades that a normal player could not achieve. These ships give the vets even more power and the result is pure frustration because you simply can't win against these ships. Many videos and my own experience prove this. So you feel betrayed by the game, betrayed by the mechanics. It's like you give exactly one single player in cs go an AK with double fire rate, double precision and double damage. Then wonder why this player will be global elite in 5 weeks?
  12. I had the same question but it got since unanswered ... I guess there simply is no reasonable answer to this.
  13. There will still be very "strong" players whose strength only depends on many poor souls which are harvesting all the mats and books and rare upgrades for the few power streamers who shine in full bright light destroying all those poor people's ships who simply can't get all these goods because they could not spend as much time on the game. So I pretty guess this is the same as in real life, but unless real life - where you simply had to accept this - this should be a game and this should be fun for every single player who spends some time on it. Turns out this is a thing the devs simply didn't realize despite all the thousands of posts of people who did really care for this game. Once all the new players who put a foot in this trap would realize the whole truth they will quit - or end as pitiful individuals who just never go out of this spiral. What a pity. There is no single word to add any more.
  14. I used them twice in capital and got ships with 3 bonuses so I guess rather yes.
  15. Currently there are 2 things to notice: - Elite NPC's are very rare -- I spotted only 3 ships (2 of them were just brigs) spending 3 evenings at sea. This could be called bad luck but I think the Elite drop rate should be increased a bit. - Elite NPC ships could not be used as expected because I can't choose the wood / planking as I might wish.
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