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koltes

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koltes last won the day on August 28 2017

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About koltes

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  • Birthday 07/11/1976

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  1. No mate, you didn't get my point I think. I don't believe there should be pin point location GPS at all. Even with those map tools. So when F11 is gone, when trader tool is gone, it becomes a discipline to plot your course and keep notes on the map to know your approximate location. If you were slack at making notes, then after logging back in you will have to do it the hard way. Fair call. Time * speed = distance. Knowing how much distance you have covered will allow for plotting the course and following waypoints. The Truth is there was no way to pin point your location. Sextant would only give you the Latitude. They even had established the Board of Longitude because it was a big issue. The only way to tell Longitude was to have accurate timepiece, which from top of my memory did not appear until the end of the 18th century. I think John Harrison was the inventor. But navy really received it years later in the beginning of 19th century. I might be little off with time here, but point is there was no way to accurately tell your location unless you were making notes and plotting the course. For this we just need map tools (including coordinates and distance) and Open World Bearing. Thats it. I wonder what portion of those players are just testing the new perk and are not going to use it in the future? Map tools proposed are not asking to change any mechanics in the game. They simply allow some drawings on the map. All you need to add is Open World camera oriented compass that tells you the bearing where your camera is pointed. Living in New Zealand I have been sailing for years myself and navigation is just a hobby of mine. I agree that Sextant perk have right to exist, but should give MUCH less accurate location. I don't think that the Sextant perk should be deleted either. I think that game should give you tools to navigate that by default are available to everyone. Those who want to make it easier, or who are bad at navigation, or just can't be bothered then they would have a choice to have Sextant perk, but it needs to be less OP and cost more. So if we are talking about what Sextant perk should be then I think it needs to: 1. Cost 3 points; 2. Gives you a button to use once an hour to draw your approximate location on the map; 3. Circle should be a diameter between Mortimer Town and Baracoa (pretty precise for the era if you ask me. If you got lost it tells you what you need to know - your approximate location on the map so its easier for you to find way home. But no way it could be used for ganking or communicating exact locations of enemies etc) Below is the example of the size of the circle.
  2. Sextant perk is an easy feature to implement I get it. But the map tools offered are also VERY easy to implement and give much better immersion with the game. Way more Its just as easy as it was with the Protractor tool. So there it goes: 1. Ability to draw on the map and make notes that stay on the map (including navigation drawings), thus allowing us to mark locations, distances, time, angles etc; 2. Protractor Tool needs to be adjusted how it should properly work, e.g. show degree angle. For this the first click needs to be the starting point and the target to have the protractor on. This way it will tell you the bearing to the target allowing you to triangulate your location using bearing system. Right now its the other way around. See pic below 3. Dividers needed to measure distances on the map and to assist in triangulation 4. Ruler to draw a straight line between waypoints allowing to plot the course. 5. Having this tools in place would allow to plot the course and then simply change to the right bearing once a waypoint was reached. See example below: 6. Longitude and Latitude added to the grid. Without pinpoint GPS dot on the map everyone still have to figure out their own location and it will never be OP. But coordinate system did exist in this era and not having it is just poor mechanic. We need the grid to communicate and make notes. 7. Spyglass bearing - need to be able to tell an angle degree while in OW. It could be while aiming with your spyglass at POI or a landmark. Or it could be a button that switches your OW compass from Ship oriented to Camera oriented. When in camera mode the compass marking should change to degrees.
  3. Great news about hubs, however I find this information quite insufficient as the question raised quite complex. 1. How many hubs are there planned to be and their locations? 2. Will their stores be linked with other trade hubs like it was proposed (you could buy sell in one hub while docked in the other (delivery still physical)? 3. Will players be able to create player made delivery missions for other players to take? 4. When you say "resources" are those just trade goods that have nothing to do with player consumption or are they resources that players consume, e.g. to craft ships? 5. If those resources that needed for crafting what are the plans to make them available to weaker nations (linked trade hubs would sort this issue out of course if you are going to make this happen)? Example: Spain is a strong nation and is able to snatch required crafting resources from all regions. Dutch is not so strong nation and is not able to sufficiently acquire resources to be competitive. What are the options Dutch will have? Dug out from 2 years ago (scratch anything that is NPC delivery related. It was proposed at the time to remove Free Port deliveries - no longer actual)
  4. 4th rate ship of the line - HMS Kingfisher was an amazing pirate hunter frigate masqueraded as a merchant ship. In the battle that made her famous she have fought Algerian 3 sail ships and 5 galleys for 12 hours and won with 8 casualties and somewhat 30 wounded. Same year she have sank Moroccan pirate and few years later captured Sophia 12 gun ship. https://en.wikipedia.org/wiki/HMS_Kingfisher_(1675) https://modelshipworld.com/index.php?/gallery/album/1738-hms-kingfisher-lss-by-jeff/
  5. koltes

    Wonderful ship maker

    I'm forever grateful for his job on Renommee!! Pandora indeed looks VERY promising!
  6. And all of them are better than any 6th rate I'm just not sure that shallows should see 5th rates altogether. This puts your 6th rates to a complete waste and you are going to achieve exactly the opposite - empty port battles or port battles where newbs cant participate. Shallow PBs are the way for new captains and casuals to get some RVR without breaking the bank. Now they wont be able to do it, because all these Mercs, Rattlesnakes, Snows cant compete in shallow waters. What is going to be the use of those ships?
  7. Please dont or remove from DLC. In fact any DLC ships should not be allowed to start PVP battles, e.g. attack players. Basic Cutter rules. Instead they should give extra XP and money bonus when used fro missions or attacking AI so people would use them simply as money makers or xp grinders. Else sounds promising
  8. koltes

    Identify your enemy

    I have suggested this option some time back. Done through spyglass. Spyglass itself does not give you all the info by default. Better the glass - more info you can see. Best glass is among the rarest and expensive things. Average (decent) glass could be bought as DLC. There are 3 flags on each mast plus the nation flag. All 3 have different color meaning. When you are looking at a specific ship, the color of flags will be specific to you only. Other players looking at the same ship will see different color flags according to their circumstances. Thus flag color system delivers the information if the guy is a criminal, or enemy to your nation or just an enemy to your clan only (yes clan needs to have diplomat role who is able to set standings against other clans). Name of the person showed as part of details is arguable. There were people in the sea that were recognized and feared for example and therefore avoided or hunted. Anyways just my 2c
  9. Because of multiple window UI I would like to suggest that we have an option to adjust font size or better still resolution of the windows including icons. Having multiple windows open we are quickly running out of screen space. Don't know if this has already been mentioned. If so I totally support this idea of whoever posted it before me.
  10. Just my 2c Below is strictly related to the player driven economy (goods that used by players and bought/sold by players). It does not relate to hauling NPC goods A to B: 1. Port taxes are way too high. At least capitals that should attract the highest population and therefore markets should have their fees lowered. They are trade hubs, lower fees attract traders; 2. To create truly competitive market we need an ability to adjust contracts without canceling them and loosing port fee that was paid for creating contact. Adjusting contract should be done for a small fee; 3. (Not sure if its already done as I haven't checked FPs yet) Free Ports should have lowest contract fees (like 0.5%) and free contract adjustment. Also Free Ports should have green zones around them (size of Reinforcement zone) where Attack button is simply disabled so no FP camping and makes it easier for traders to get in and out and makes gankers work harder too.
  11. koltes

    Looking for Wapen von Hamburg PvP footage

    Yeah for OW hunting its a bucket. But then Wappen can turn on a dime and outplay pretty much anything of its rate. Undergunned becomes less of an issue with thicker armor as you are in control at what angle you are being shot at. For hunting/running? Nah. For fixed fights where you and the enemy are committed? Oh yeah
  12. koltes

    Looking for Wapen von Hamburg PvP footage

    ^^ This will never get old Especially the verbal diarrhea that comes out of his mouth every time he sinks 🤣😝😆
  13. koltes

    Looking for Wapen von Hamburg PvP footage

    @Sovereign this was filmed about a year and a half ago. Not sure what and how much she has changed since, but as @Wraith has said a decent dueling ship
  14. Content and economy. We have had quite a few players including myself who were very interested to work together and offer our hand to devs in creating interactive economy model which would solve lots ongoing issues. Some of the aspects of interactive economy model: 1. player created delivery missions (so I can have same account fighting and doing trading asking other players to deliver from A to B for a price); 2. money sink in-game insurance system to help with the collateral of the delivery goods; 3. in-battle trading to allow ransoms to be paid instead of sinking traders (money sink for traders, but not a deal breaker); 4. interconnected trade hubs - brings people together (including pirates). good things with those that you can add them or remove as you need when managing traffic; 5. professions - so each player can create or do something unique to his profession. this too brings player driven interaction. trading professions. crafting professions (even if its just a profession to give bonus for creating better masts. Thus to create best ships in the game will require either lots of money to buy perfect parts from trade hubs or have lots of contacts (read player interaction); 6. conquest of ports should always equals to ether ownership and management or raiding and plundering. Cities needs to be built and developed. Clans needs to be able to invest time, money and resources to build their home. give purpose and player interaction. This is what imho is lacking in the game. This is what needs to be done with the game to give people purpose to play. This is what comes before conquest or leeway mechanic (now don't get me wrong here, its great to have more immerse naval combat, but in my view it was not a deal maker).
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