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Bragan Benigaris

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About Bragan Benigaris

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    Able seaman

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  1. Donation button works, thanks again for this great map tool!
  2. Well, even as a passionate long voyage sailor i appreciate the tow, because sometimes i want to change my area of operation without sailing with a fleet of AI over the whole map. But maybe a modification of the tow would be a reasonable compromise: Deliver the towed ship not instantly but next day (after Maintenance). Would be less arcadey maybe...
  3. https://na-map.netlify.com/ Has the loot tables under "Game Tools" Unfortunately the LGVR only drops from Deadman chests ☚ī¸
  4. Dear admin, two questions in this context: 1. Will the ships of the Elite NPCs (< 4th rate) be capturable by players and 2. Do the Elite NPCs also sail only Wood/Crew ships or also other combinations? Thanks in advance
  5. Why not implement both with different goals and purposes? Option A: Strategic raid (military action) Goal: Deny enemy his vm, get them and some cms for valorous action for yourself Make limits higher, 8 vs 8 and only during port timer Option B: Ressource raid (robbery) Goal: get ressources and money for yourself Only small ships/br and 24/7, doesn't damage the port investions Edit: Sorry, i'm currently on phone, could elaborate more later
  6. Perhaps we should differentiate the term "raid" - is it raid in the sense of the military with commando missions to destroy vital infrastructure of the enemy or is it raid in the sense of the privateers and pirates to gather ressources and wealth. I for myself discuss about the latter one 1st: I wouldn't touch the investments, instead i would give the raider a percentage of the produced goods and the tax chest (or a percentage of it) and this only the first raiding party. Poor ports, less loot, rich port, magnificent loot, but only once. 2nd: Raiders gain, raiders risk - let them keep the XP and the money from the Elite AI, but otherwise they are prey till they are back home.
  7. Yeah, same here. It would awesome to catch teak, lo, copper AND the tax chest (reals) and get away 😈
  8. With all due respect, i disagree. A raid is asymmetric warfare and usually raiding parties don't wait, till the guard is awake 🙂 And it could be rather lucrative for raider-hunter in different timezones to intercept the raiding parties with their loot (if Plan B is implemented). It could be an incentive for clan cooperation, a national effort (Coast Guard). You could give the raided port owner the loot back (to win his favor) or keep it, together with all political implications...
  9. What exactly would be the benefit of this? I really, really don't like it and imho if using small ships as a raider it denies them their biggest advantage, their maneuverability.
  10. What exactly is the benefit of the shrinking circle? If using small ships you rob their only advantage (maneuverability) with this damn thing...
  11. Well, as a clever raider i wouldn't raid my close neighbour - especially if i own a port in his vicinity. And always thought retribution of a powerful nation (Spain, UK) is an occupational hazard for every raider/rover/pirate historically ... 😜
  12. Sorry for my perhaps too short or cryptic response 🙂 If i understand correct, you proposed to use the flag mechanism to set up a 5:5 battle and if the attacker is successful, he get the loot and is teleported home. In my understanding that's the setup of the legacy port battles with reduced numbers and flag instead of hostility. Clear, simple and probably working, the setup of a 5:5 duel battle in a nutshell. But i for myself long for a different, more dynamic raiding mechanism and this includes for example the hunt after the raid. Raiding should be different from the rather strict and sometimes orchestrated 25:25 setup of an usual port battle, more like asymmetric warfare... But that's only my humble opinion and i didn't want to offend you 🙂
  13. Or let it be the AI like in admins proposal - the battle against the AI is only the placeholder for the landing boats and raiding parties. Depending on the "Elite AI" it will take some time to defeat one, several or all of this AI ships - time for the defender to gather his (unlimited) forces and organize his patrols. The pvp AFTER the raid is the interesting part... If you make the raid itself a pvp battle, it would be nothing else than a mini port battle with no chance to escape for the raider. And a tp after this battle would be lame imho.
  14. Why not, but make the BR limits lower: 1.000 or max 1.200 BR for the raider Raiding business is small ship business, but if you insist on your lone 1st rate 😜
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