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Showing results for tags 'port'.
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Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
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We, as a clan(FPM on PvE), have done numerous port defenses and I would like to make a suggestion please. The NPC/AI circle control and attacks are extremely difficult. I will be nice if the NPCs numbers, and capture control points could be reduced sligthly (I recommend a start of about 20-30%). I suggest instead of 6 Indiaman- 2 total and their number capture points reduced by half. If the war ships capture points could be reduced by 20-30% that would bring it to a more attainble level and contribute to a more engaging battle. The crew/hull numbers reduced sligthly the battles would be m
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The game is of course a wargame and the battles and fighting are at the moment the most important part. However i think that that a lot of people would like to see both the economic side and the port handling side be improved so that the game can also cater to people who do not want to fight continuously or like me lack the skills of fighting 1v1. I want to explain the things that I would like to see for ports and this is just my personal opinion. I do believe that the interface of the ports and the management system of the ports should be increased. Also i would like to see that a clan l
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- port
- port battles
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When you enter a port and open the "SHOP" you see to the right of the shop-window what this port produces and what it consumes. Wouldn't it be a good idea if a few lines were added here to show the settings of the clan who owns the port like "40% Discount on Crafting" and "40% Bonus on Production"?
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Are there any plans to implement port battles into PvE?
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Heyho, I leave this here, but I think wraith solution might be the better one. You'll find it here:
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- night
- night flip
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My Fellow Sailors: A few ideas i have thought about, and talked about on global, have finally been written down. A few of these have been brewing for awhile, and a few came up while writing. Im sure most of these have been talked about, and may be in the forums. No, i didn't search the forum for these topics. No, i don't really care if there are other threads covering these. These are my thought, basically as they came to me, either through reading notes or remembering conversations. Lets help the devs bring out the potential of Naval Action.
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I believe it's bad that currently players are concentrated in the capital waters, leaving a huge % of the map almost empty. What devs could do to encourage a player spread around national ports, just an idea : - Port would record the admiralty orders they deliver and their completion. - Depending on the amount of completed admiralty orders in the port per day, the reward for admiralty orders is increased or reduced. - Players should have a visibility of completion % in national ports so they can decide "hey let's do missions in this area, it will be more rewarding". Lets call it "Por
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Just an idea, it would be really nice to buy or somehow aquire more dock spaces.
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Just a question; I would really like to see port battles of some sort in PvE. I speak for a group of us whom feel the same way about port battles in PvE - it would sure add a new interesting dimension to PvE even if the battles are held by AI.
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This game in my opinion has an issue regarding port timers. In its current form a defender can simply set a window for times where the server has a low player count. With servers having such a large swing of players from down time to peak times this has created a situation where almost all port battles will be left to a small number of players around DT. Leaving most players to only spectating, opening the map when they log on to see what has changed on the map. I am sure this could be verified if devs have the ability to see when port battles have been fought which I am sure is the case. S
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I was just wondering if the devs have discussed further plans to make the towns/ports become more interactive. Past from the current 2d Menu state. Into something like an actual 3D Port that you can roam around with many differing locations: Warehouse, Tavern, Brothel, forts, houses, governors mansions etc. You could even bring some life into the land mass and make instanced areas as jungles with wildlife, hidden special locations, hideouts. One could go wild with ideas into making naval action's lands become more lifelike rather than just coming into port and transitioning into a 2d menu.
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It's just me or the look of the interface when you are in ports is way too "modern" and "technological", thus breaking so much the immersion in the age of sails? I was wondering if it's in the programs of the devs a revamp of the aspect of the UI in order to give it a more "old" flavour.
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- user interface
- port
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I have a suggestion for the movement of the ships while near a town port on the open world. Instead of having ships moving super fast, perhaps when you enter the radius of a port, the speed of the ship is reduced to 1/2, 1/3, 1/4? This would eliminate the zooming ships in and out of a port. Where the change happens in the game mechanics could probably be at the same radius where you see a town's name. Just an idea.
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- open world
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Hi all, How can I upgrade my Port? Some guides telling that it is possible to Upgrade your main Harbour to gain more Port Docks and store more than 5 ships. Maybe someone can explain that to me? Ive tried to upgrade my Port by doing following: At Capitol Harbour ive bought an additional outpost bur now it says under Outposts "empty". I dont know what to do next.
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Ports. All of my comments below are relate to coastal locations. I see no point in pondering if inland zones have any value to the game at this time, aside from supplying suitable resources to its nearest coastal locations. Raw materials, crew recruitment potential etc. Major Naval countries of the world have a historically good starting infrastructure already in place. Assuming we have historical placement of the Nations perhaps pre determined towns/harbours reflect a point in history for creating start locations for each nation involved. (Any country that the game has starting Flags
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- port. harbour
- towns
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So we've been asked which Nations do we want to see in the game. That question alone opens up so many gaps to be filled either with current plans or new suggestions, so here goes. 1) If, assuming we do actually have Nations, there are going to be a fair few of them because I'm sure NA members will be of many different Nations. Thus, will we get the Globe as it is known today, or to save time and resources will each nation be given a fictional stretch of land? If we DID have a fictional map, it would be slightly better in the sense that devs could perhaps make travel time's shorter, it wou
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From the album: Davy Kidd's
Portsmouth Naval Museum looking west into Harbour and the Spinnaker.© ©dwk
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- Portsmouth
- Naval
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