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Found 7 results

  1. Gentlemen! MDRA announces the opening of our own discord channel for anything concerning business between French administration and honorable visitors of all nations. https://discord.gg/5Y2DfEV Sections let you find present offers, ships and for starters, a number of elite ship notes, which will not be available in port shop but over direct contact with me only.
  2. 1- Let's add port battles to the pve server however with different mechanics. In the pve server it would be the faction king ( AI or the devs or it could be the players voting during the week ) that would pick one port per week for each nation to try to capture. Every port battle would always happen at the weekend in a specific hour and would be open for battle for 1 minute. Now what would make this more interesting to the players? To be guaranteed to always have a big battle. To capture or defend a port can be great of course but the idea behind this is to give all players once per week the f
  3. I want to apologize in advance for my poor english. Is not my native language but i will do my best. Short introduction: I have one account in the pvp server and one account in the pve server , however 99.9% of the time i play only in the pvp server. The reason behind this is simple. The pve server lacks features and the exciting around the factor we all see in the pvp server. The risk vs reward factor. So i decided to compile 3 simple ideas that could make the pve server a great game. 1- Let's add port battles to the pve server however with different mechanics. In the
  4. I would love to suggest some Co-op options for the PvE server, as there are currently no port battles. These co-op activities would be optional, so the peaceful, relaxing nature of the PvE server would not be changed. Port raids. Essentially just port battles against an AI fleet, raids will allow players to group up and fight for a port. Once captured, doubloons will be handed out based on battle performance. Duals. Players are able to challenge each other in the OW, and with mutual agreement a PvP battle is started. NPC Blockades. A group of 5 - 10 NPC's will blockade a ran
  5. Just a very short suggestion: As I see the new testbed content currently discussed is having some dynamite effect on the community, as a source of disunity upon whether changes are positive or destructive, I would suggest in the interest of game-labs to apply the changes for some months only on PvP server and then, after people got used to them and some adjustments have been done, as always, you may take them over to PvE server as well. Or leave PvE untouched for another game experience, while observing player numbers evolve around them. Where the trend will go. Why this retention?
  6. Situation: People are more likely to make their first steps on PvE server than PvP, for learning the basics in a less cruel environment. Or they move there after having realized their fate on PvP server is too much that of being a victim. If they don't leave entirely. -- Here is a suggestion for smoothing the differences between those servers. This idea is about offering a bit of PvP even on PvE server for accustoming players (back) into fighting human opponents. It has to be 100 % voluntary, though. Meaning, one human player can offer a PvP battle instance to another player on PvE s
  7. The Roadmap said something about PvE Content. And in General the PvE Server needs some Work to Function Properly Is there any Information on whats Planned in terms of PvE Content and when we might Expect it ? Also does anyone know something if there is Plans to Fix the Situation on the PvE Server with there being most Ports Neutral etc etc ?
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