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Fluffy Fishy

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Fluffy Fishy last won the day on August 26

Fluffy Fishy had the most liked content!

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About Fluffy Fishy

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  • Birthday July 19

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  • Location
    : La Arsenale di Venezia
  • Interests
    Venetian History, Maritime History, Martial Arts, Watersports

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  1. Will there be scope for expanding on these two figures to include a more generalised campaigns in the future, say following for example the 7 years war rather than specific historic figures and their personal service? This all sounds very promising, I can't wait to hear more.
  2. This does look like a suddenly interesting something, Sign me up. Now if only I can work out a way to get into that testing forum....
  3. Fluffy Fishy

    Naval Action Meme collection

    A potential suggestion for the Flags DLC for touchy US players to fly from their Constitution Classics
  4. For those of you who may not be aware there is currently a large collaboration project going on between a group of youtube creators that is looking in quite some depth at Naval history, one of these videos in the collection talks about ships of the line and provides some fantastic points I haven't really thought about before. Its well worth a watch for those who are interested in the subject. Hope you enjoy
  5. The Leon Trionfante class was modified between each series to bring it up to date with the contemporary practices. There were various changes to the various structural elements of the class over the 80 odd years they were being produced. The most notable difference being the stern as you point out, with the older designs having 4 ports and much more decorative features while the more modern ships were cut for 2 stern ports and had much more modest and up to date practical features like stronger bulwarks, there were also various minor changes to the hold and the inner works of the ship to improve the sailing qualities. There are even more noticeable changes and upgrades between the San Michele Arcangelo class if you check the differences between San Michele Arcangelo and Concordia, of which there are both pictures on this thread (1st and 7th pages). On a more general level ship classes aren't as heavily defined as people might think, ships frequently received upgrades and various minor refits where things like pumps were brought up to date with more modern versions similarly to system upgrades on modern warships today so as to prolong their lifespans, this thought path was also applied to general classes, especially classes that had such a long lifespan as the Leon Trionfante, with a class service history of over 100 years, something pretty rare for warships of the era, especially considering that they were active warships for the vast majority of that time too, rather than being confined to ordinary or used as hulks. I wrote out a more fleshed out piece on the Leon Trionfante class to give her her own forum post a while back you might like to check out, I haven't really gone into much detail of the various modifications between the 4 different series though. I hope that helps answer at least some of your questions.
  6. Fluffy Fishy

    French 74-gun 'Le Héros, 1778 (with plans)

    She's got some pretty interesting features going on there, it might just be the model but those curves are quite unusual, plus her beakhead and bowsprit angle, the tumblehome and pretty much the entire structure over the waterline seems pretty curious. Are those measurements in french feet? What are her metric values? Nice post, do you have any more information, especially around her design?
  7. Honestly I would just prefer the old battle end screen brought back with loot being assigned there, it was far less of a pain than the current mechanics. Looting in a lot of ships is just a massive pain and the idea of looting sinking and captured ships is just kind of gimmicky and doesn't really add anything to the game. It was sad the battle end screen abuse wasn't addressed in a way that maintained the old and now lost mechanic but made it impossible for the people using it to use it in the manner they did.
  8. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    Probably the best value for money and most available is the Age of the Galley, part of Conway's History of the Ship, they are very cheap second hand online, it gives a pretty good basic history of the entire naval era. Bizarrely the paperback copies tend to be more expensive than the hardbacks too so you can get yourself a nicely laid out fairly comprehensive introduction to galleys. I've got some other more specialist books that are a bit harder to come by that go into some detail, but they are mainly centred around Venetian galleys though. Galleons and Galleys, Venetian ships and shipbuilders, Fleets of the World The Galley period and Guido Ercole's Le Galee Mediterranee 5000 anni di storia techniche e documenti, Galeazze Un sogno Veneziano and Galee Veneziane per Capo da Mar are all really good books. There are some other really good books out there but I can't recommend them fully as I've not read/owned a copy of them. The French galley La Reale is pretty well documented, its a shame the era doesn't get as much attention or romanticised as much as the age of sail. Hope this helps
  9. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    9kn isnt unusual for a swift built galley, the fact olympias is built with sitting benches is a bit strange. Galleys in the gunpowder age had their benches arranged in a similar fashion to the classical era warships so much so medieval era naval architecutre was constantly looking at its ancestors for mathematical inspiration to get the most power out of its oars. Its also worth pointing out that during the high galley period they were also trireme style ships with the core mechanics remaining the same. The benching arrangements of triremes and how they were looked at in the medieval world were actually a major influence in the start of the renaissance, while the birth of modern science and the scientific method of ship design is directly linked to the mathematical principles of rowing quinqueremes, with the first early modern ship using the scientific method being a galleass. Standing rowing is a universal thing that was common place not only in Europe but Asia too, especially in China, Korea and Japan around the same time. Everyone. Compactness of design wasn't something that changed dramatically over the 5000 years of the galley, sailors just rowed in crampt conditions taking this back to olympias its likely inspired by modern misinterpretation spurred on with almost no architectural physical evidence from archaeology due to finding a preserved ship from before around 900 is almost never heard of. If you want to see how standing rowing works physically you are probably best off finding a video of a gondoleir or watching a rowing exercise take place in a japanese martial art, both show quite well the use of body mechanics in rowing and how rowing was from a standing position, with the gondola being designed in a way to train Venetian oarsmen during daily life similarly to the more famous Sunday longbow practise training in medieval England.
  10. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    Classical oared ships, and to be honest the entire galley period (roughly 4000BC-1571AD) used wind as the primary motor for warships, there are a lot of poor modern interpretations of galley era warfare and seamanship. Oars were used for making port or in battle but rowing was incredibly demanding physically, it wasn't common for an oared ship to row for more than an hour at a time at cruising speed, the much more straining full speed rowing couldn't be kept up more than 15-20 minutes by even the most hardy and experienced benchmen. The large crews of galleys were also necessary to hoist the massive square, and later triangular sails. Its probably also worth pointing out the use of rams is vastly overstated, with missile weapons being the primary weapon of conflict during the period, but also through hand to hand combat taking place frequently in boarding action. The notable rams on the ancient and early medieval era ships were mainly to create a stable fighting platform or sweeping oars, so as disabling the primary fighting engine similarly to de-masting a ship in the age of sail. Punching a large hole in a ship and being caught up in another sinking would put incredible strain on the hull and drag both ships into the water. When it comes to slaves rowing, it depended heavily on the nations states involved, some used slaves some didn't. Taking the most famous of the Greek cities, Sparta used pressed men and slaves, while Athens used citizens, while other nations of the time such as Persia used conscripted men, acting as a kind of middle ground. Fast forwarding to the medieval world, most Christian navies used paid oarsmen, but often supplemented with the use of convicts and conscripts whilst the Ottomans and Berbers used a mix of conscripts and slaves, Venice is probably the best example of a nation that was reluctant to use impressed men for the same reasons as Athens in the ancient world in that they performed much better as citizens, although by the end of the early modern period the Venetian navy did have a small handful of convict rowed galleys. Something that most people aren't aware of is that almost all galleys due to their light construction spent large amounts of time out of the water, being pulled onto beaches or onto slips to maintain and careen, dry out and do various maintenance much more than sailing ships, this is why they spent so much time close to shore, not due to being unstable in open waters. Galleys were perfectly able and did sail in the Atlantic, they were a common sight on the Atlantic coastline in the Ancient and Medieval world, being replaced as trade ships in the mid 1400s. Lastly something else worth pointing out is that oar driven ships were, unlike they are often depicted in film and media rowed standing up rather than sitting down, the benches while a prominent part of galley design were used as resting areas, similarly to hammocks not as a seat to row from. Rowing was an activity that used the entire body, making the most of the powerful core muscle groups and leverage of a standing position as compared to the relatively static and arm heavy seated positions seen in films such as Ben-Hur. Also If anyone has any questions I am more than happy to answer them
  11. Fluffy Fishy

    Testbed - Teleport fees

    A game shouldn't promote the idea of boring journeys, if you are making boredom a feature or theme you are doing something fairly wrong by design. The game needs to be more accesssible for the players who can only spare an hour or two playing at any given time not less, issues like this that make the game more closed off to the everyman gamer punish the whole community because it slowly drives players away, making for an even more empty world with even more boring sailing periods. Ive spent too many periods playing where i sail for an hour and find nothing, no players no worthwhile AI ships nothing worth fighting to then have to sail back to port to log off. The game needs to take into account that not only does putting fees, even token fees has a negative effect on players psychology when it comes to long term playing but something like this will also slowly damage player numbers. Its also important to remember life can and often does change and even the most proactive veteran players can find themselves in different circumstances which force them to be able to dedicate less time to something they enjoy like Naval Action. Please don't make design choices that mean boredom is a feature and the game is any way less accessible to the more casual end of the community its already closed off too much to the everyman.
  12. Fluffy Fishy

    Crafters Need quality control

    I miss the old system, sure it had faults but you could basically craft what you wanted in the way you wanted it. Players should be able to craft and sail the ship that suits them most. I'd happily do away with the RNG and just have flat ships so everyone is equal and it becomes more skill based again. The current system that relies too much on giving your ship the best bonuses you can stinks and destroys balance because changing a ships stats up to around 30% is near impossible to balance properly. It would be cool to see some kind of system of diminishing returns going on where it becomes increasingly expensive to create a marginally better ship, and as the more you squeeze out of it the lower the gains but it should be controlled by the crafter, giving a proper sense of quality vs quantity that was there historically. Crafting notes kind of made sense, to make them work better they just needed to be non tradable so you were forced to make them yourself and spend hours on making them, the idea that you can spend more hours on a ship to make it better makes total sense in a MMO world, and if you stagger them by saying something like 0 notes for a basic ship, 2 notes for green, 5 notes for blue, 10 notes for purple and 16 notes for gold it would probably balance fairly well, you'd have access to the ships you wanted. One of the main issues with the game economy right now is its missing equilibriums and consumer surplus, it would benefit the game so much to allow players to make more market lead choices as they do in real life, crafting needs these aspects to be a fulfilling task, rather than what it is at the moment which is just asymmetrical RNG favouring middle of nowhere ports, ports that take you away from the community and make the experience more grind ridden as a whole and therefore the game experience worse, in the hope it promotes RVR, which it doesn't.
  13. Fluffy Fishy

    Naval Action Meme collection

  14. Fluffy Fishy

    Bring boarding to a new level

    The first points you make about rifles being new contradict what you said in the last post, you even contradict yourself a little in the first 2 paragraphs of this post. Elite rifle units have been around as long as rifles so no they weren't a particularly new concept to infantry at all, for the most part the use of rifles as a percentage of army composition didn't even raise a significant amount during the period the game is set either, sure there were more riflemen but there were more everything and considering quite a few major and successful military nations didn't bother using rifles because they were unconvinced of the benefits even for skirmishing it kind of brings home the point and generally the use of rifles in battle is romanticised and blown massively out of proportion because they had rather limited advantages over muskets. Marines sometimes were and sometimes weren't drawn from regular infantry, it depended entirely on how the commissioned officers decided to recruit their men which was an entirely devolved process and they were drilled to be able to act effectively in their roles at sea, sea service muskets weren't less accurate than land patterns, they did however have slightly less stopping power but only when splitting hairs. Marines served all over the ship, they were stationed in the rigging, the fighting tops and all fighting decks, it was important to station marines on the gun decks so as to deal with men climbing through gunports during boarding but also offer some small fire support during gun reloads. Smoothbore weapons aren't wholly inaccurate, no one would call modern battle tanks inaccurate, they almost unanimously carry smooth bore turrets, taking it back to shotguns, you actually see fairly limited accuracy improvement using a slug from a rifled shotgun vs a smoothbore shotgun, the same goes for rifled and non rifled slugs when fired from a smoothbore weapon, taking this back historically when precision engineering was much less refined this difference only becomes more marginal. Rifles only start to get significant advantages over smoothbore with better engineering and the invention of the minie ball, the traditional 18th century system of patching rifled muskets with leather or cloth giving limited advantage over typical smoothbore and generally only useful for light infantry type roles. Ships wouldn't fire guns all at once or many at all really, you simply wouldn't see 20-50 guns firing at once, typically around 2-5 would fire in the opening broadside but then guns would fire as loaded plus the system of ropes and tackle would absorb the vast majority of the recoil, leaving the ship as a stable firing platform, which was essential considering the small angles of roll and heel associated with large ships, especially ships of the line. Marines would learn to move with the ship, waves follow a distinct pattern meaning the ship would too, which for the most part you can account for just like with breathing. The reason officers walked around the ship during combat was because it was their job, they had to lead and command the crew, and for the most part the officers doing the majority of the legwork are the low ranking midshipmen and lieutenants. if you have ever read an account of Nelson Trafalgar the Victorys senior staff all chastised Nelson for his presence on deck and his example proves that it was entirely viable and historical for shooters in the rigging to provide accurate fire onto decks at long ranges, made even more to the point by the fact the French didn't use rifles. Pistols weren't inaccurate at 5ft, sorry but that's just nuts, typical pistol accuracy of the era was 5-8m depending on the design and length of barrel, typical sea service pistols were accurate to around the 6m mark. Duels had a fairly high survival rate from design, they typically agreed 5-10 paces, meaning both combatants would take at least 5 paces so 10 overall, roughly equivalent to 7.5m or 15m at 10 paces at the edge of the accurate range of the pistols. Muskets aren't short range weapons, by no means are they long range but calling them short is just propagating the typical myth of them being short and inaccurate, which they weren't. Aiming wasn't really done, again another myth, presenting is not aiming and this is something that is probably the fault of hollywood and friends, this is something probably better explained with land warfare than sea, you wouldn't aim at someone or something you would present your musket to the face of the enemy fire and reload, you don't aim because it one slows down combat, two tires the combatant and three disrupts unit cohesion. The concept of aiming was so alien to to the typical soldier of the era it was considered barbaric, with the most notable example being Ferguson not shooting Washington in 1777 because aiming at a man in such manner was considered vulgar, its something still seen today with typical soldiers finding it incredibly difficult to aim at another human and typically fire low or high.