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Sella last won the day on December 26 2019

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About Sella

  • Birthday September 22

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    Lakonia, Greece

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  1. Τhat's a weird train of thought lol. I don't know about the buff. It's already a very popular wood and a good compromise between speed and tankiness. Maybe make some of the existing woods a bit more viable? Like mahogany and caguiarian?
  2. You Germans and your taxes. I approve it, but I will do my utmost to avoid them like a proper Greek.
  3. The port will be closed until further notice as a token of goodwill to the Spanish. The status of the port is subject to change in the future, depending on the circumstances.
  4. Prussians get killed farming AI at Mantua and Corrientes too. The thing is if players want to kill players farming AI in those areas they will do it. Tumbado is not too far away anyway.
  5. Prussia doesn't join any side because it will tip the balance of power for either side too much. Plus it's almost certain than when Prussia and it's ally win, they will probably fight each other since they will be the only two nations with similar strength to fight. Also there is no fun in destroying a nation.
  6. More pictures. Source: https://shipsofscale.com/sosforums/threads/museu-de-marinha-maritime-museum-lisboa-portugal.2916/post-52874
  7. The last two PBs are the reason why we need exclusive 7th rate content. It can be more fun than you can imagine 😛
  8. 1) What will be the timeframe of the game? 2) Which nations will be present? 3)Will you be able to help a nation in any way as a privateer and gain any special rewards?
  9. I'm willing to support the addition of as many nations as possible. Since the game has become increasingly clan based and some clans don't get along with others in the same nation,this will give the opportunity to create one clan nations or mostly one. Regional ports will have to become a bit more valuable though in order to give them a chance to survive. Could be interesting.
  10. Well done guys! Can't wait for the planned changes I'd like to suggest this:
  11. The american one is the Betsy Ross flag if i remember correctly.
  12. The main purpose of this suggestion is to boost the popularity and usefulness of the smaller ships and give more life to the shallow parts of the map. So, I would like to suggest the creation of Trading outposts/ Smuggler-privateer havens. What are they? They are small ports/coves which will spawn in pre-determined locations like in Port Royale 2. They will only be accesible by 6th and 7th rate ships(Requin excluded). They will be destructable by enemies using the normal PB mechanics. Defences can be built up to a tower or two. A grace period of one or two days could be given after its establishment where nobody else but the clan and its friends can enter, to allow the build up of defences since everything will be at stake. Timers will apply here too. Map from Port Royale 2. Spawnable towns marked with red How can you get them? They can be created or gifted by the viceroy of the Nation, after a clan has proven its worth to the nation and has captured a number of enemy ports and earned enough victory marks. Could be tied to strictly shallow port. Upkeep could be (shallow) victory marks or settlers/special crew that drops or it could be crafted in normal ports. What can be their uses? First of all they could be specialised to either Privateer-Smuggler havens or simple Trading Outposts, or could be combined all to one. They consume special smuggled goods that drop in normal ports(possibly random ports) and can't be sold anywhere else at a decent price. Captains carrying those goods could be flagged like when a player carries a chest now. Specialised small shipyards that could provide refits or special bonuses to 6-7th rates. Could possibly stretch it to shallow 5th rates. Can create its own special goods in small numbers to be sold in the rest of the ports Privateer tavern(building) that allows you hire experienced privateers(allows to craft special boarding mods) They get increased raiding range which allows you to pull raiding missions for ports that are further and slightly raise the loot They consume very limited numbers of goods of the region they are in Many more Thoughts/ideas/additions?
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