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Sento de Benimaclet

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About Sento de Benimaclet

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    Junior Lieutenant
  • Birthday 03/25/1970

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    Valencia. España

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  1. Excellent Norfolk. People like you give quality to this forum.
  2. yes, I can, but until a fifth class. And if you get fir, bermuda, mahogany and no planking to see how hard doing PvP with players who do carry boats for PvP. Without permits I cannot craft it. Seriously? You know better than anyone that people carry boats well prepared for PvP and a boat from the store is not. True. And if you do not have a clan you have to pay millions for a PvP ship. And then you have a player who only does trade for weeks to get those millions for that boat. Is all this necessary when maintaining the permits in doubloons we all benefit?
  3. Precisely to be equalized should remove the permits or acquire doubloons as until a few weeks ago, the player who throws 12 hours per day playing will have their boats and the one that a couple of hours a day at the most will also have theirs, because if not me The mistake of what is involved in the game is naval action, that people fight against the machine and against humans, and following the current system of permits, the idea that more and more people are making PvP is untenable. Add permits with combat medals, victory marks is a selective process to make PvP, so it can never be mass. Allow them to cost doubloons, raise the price if you want, BUT TO THE REACH OF ALL. In addition these measures do not consolidate the clans, since many people leave the game and therefore many clans end up weakening or disappearing.
  4. It is a mistake, because they do not take the game to the market and once seen if there are hundreds or thousands of new players then the wipe of rank is made?. Do it before you risk that if these new players do not come, and we follow the same but midshipmen, there will be a monumental anger that could have been avoided, no?
  5. Totally agree. For the love of God, make the boats accessible to everyone. I can understand the permits in Victory marks for the first ones since they are boats used fundamentally in the port battles, even in the second class, but of third class down without permits. Facilitate PvP combats by facilitating the acquisition of ships for this. I also believe that it is necessary to considerably increase the reward in reals by sinking AI. Do not you think that with the current changes people are moving away more and more from PvP? I think so. Best regards.
  6. This is a game, sometimes it seems that you forget. But they only did it once. No British command or other nationality was sent back to the naval school to assemble again as a midshipman. These are idealizations of the painter of naval battles. Apart from being war propaganda. It is true that sometimes masts fell, but it was not normal, but a matter of probabilities. What mattered was sinking or incapacitating the enemy crew with shrapnel to board the ship.
  7. Si, pero teníamos alianzas. Los ingleses son el 28% del juego, nosotros el 9%. Podemos ganarles batallas aisladas y en PvP (por cierto excepcional combate el que tuvisteis Rex, Phantom, Pablovsky y tu contra los BAIT, video de Rex Maris que recomiendo a todo el mundo que lo vea en su canal de youtube), pero en las actuales condiciones poco más. Otra cosa es cuando HAVOC abandone a los británicos. Ahí tendremos una oportunidad. Totalmente cierto. Nuestra punta de lanza en RvR debe ser VLTRA, FLEKI, 7UP, FNI, ROT y.... SH. Sí, es hora de que SH al completo colabore con los demás grandes clanes no sólo en el Golfo. Jugadores experimentados y de calidad serán necesarios más que nunca para la conquista de puertos fundamentales tras el release.
  8. You´re right. Santísima trinidad launched in 1769. But I mean ships of their kind or similar. 58 guns and 6 shells carried. Obviously, Victory, Santisima Trinidad style ships were much more powerful.
  9. Yes. The ship with the highest firepower at the time until the arrival of the USS constitution 170 years later.
  10. Hi. Last night I saw this video about the Wasa recovery. I found it amazing and I want to share it with all of you. Good weekend!!!.
  11. Lo que marcará la diferencia es si esos miles de jugadores entre nuevos y veteranos se quedarán en el juego a largo plazo o no. No sirve de nada que entren 2000 y a las pocas semana quedemos los de siempre. Lo que si podemos asegurar, y es un hecho, no una especulación, es que ya se han cambiado un montonazo de cosas (wipe de recursos, dinero, nuevas misiones de economía, han implementado las medallas de combate, han cambiado las clases en constis, indefatigables, localización, nuevo sistema de daños, nuevas UI) y anoche a las 22 horas éramos 395 jugando. Así que de momento no hay efecto llamada con dichos cambios. Otra cosa, con los nuevos precios de los permits en medallas de combate obligan a hacer PvP, cuando muchos jugadores prefieren el RvR y no les llama el PvP. Van a volver esos jugadores a quienes se les pone obstáculos para jugar a lo que desean en el juego?. No se puede pedir o desear que la gente haga PvP, RvR etc. cuando constantemente ponen trabas a todo eso. Cuando entré a principios de 2017 muchos días me pegaba festivales de hasta 10 horas al día, enganchaba a lo bestia. ¿porqué ahora no aguanto ni 3 horas seguidas? Eso es lo que me hace sentir que el juego va a peor y por eso tengo tan pocas esperanzas en él.
  12. I was remembering old times with the Age of Pirates II and I came up with the following. Why not limit the food, gunpowder and ammunition in each ship? And why not use the forge to make cannonballs, shrapnel and chains and the workshop to make gunpowder with salt and coal ?. Now salt would be more important in the game. Not only would we be self-sufficient but we could sell the surplus in stores. The powder, ammunition and food would occupy a place in the ship‘s hold as is logical. If you do not have enough powder after a fight you would have to return to your place of manufacture or buy (if any) in a friendly port, open to all or neutral. These sales would also help improve the economy. And the thing would be more exciting in the fighting, now you would have to ensure a lot more shot at risk of running out of ammunition or gunpowder. Regards!!!
  13. Con el compresor de tiempo no serían necesarios ni el remolque ni el teleport. Y este tenía la pólvora y las balas de cañón-cadenas-metralla limitadas. Y la comida de la tripulación también. Todo había que comprarlo en la tienda de cada puerto, y podías encontrarte muy a menudo que en tal puerto no quedaba pólvora, municiones o comida y tenías que visitar otros puerto para hacer relleno. Este es un aspecto del que deberían tomar nota los DEVS.
  14. No estaria mal aumentar la velocidad en el OW, inclusive añadir un compresor de tiempo al estilo Silent Hunter. En Age of Pirates II podía navegar en tiempo real y también usar el compresor de tiempo. Ibas de Panamá a La Habana en un periquete.
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