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A clan should be able to tax its members. Just like any other society a clan should be able to charge a membership fee. It could work like this. The leader / officers could set a percentage ranging from 0 to 10%. Now whenever a member gets a battle reward 10% ( or any other % between 0 to 10%) goes to the clan wh. only Battles get taxed Contracts and Port sellings are not taxed Leaders / officers are taxed as well Doubloon loot out of ships is not effected Example: A member finished his battle he would get 100 000 reals reward and 10 doubloons Then 90 000
Now that the gold in the clan warehouse is used for the upkeep of the ports every morning it is essential that access to this money be limited to diplomat level and higher. The disaster of someone returning to the clan after a while, not understanding the implications of using the money and/or sabotaging the clan (and a whole nation) and taking all the money out of the warehouse can be too damaging to the game.
As I have shown in http://forum.game-labs.net/index.php?/topic/15026-pvp1-july-tobbies-tobacco-imperium/ there is a large spread between bid and ask prices. This spread is only caused by the 5% sales/buy tax which is currently implemented. Not only does this hurt the liquidity of the market it is also very much a PvE construct. https://en.wikipedia.org/wiki/Value-added_tax#Comparison_with_sales_tax In fact, if we were to implement it as a VAT, it would still be a deadweight loss and hurt our PvP market. https://en.wikipedia.org/wiki/Value-added_tax#Limitations_of_VAT Furthermore,