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z4ys

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z4ys last won the day on December 30 2018

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About z4ys

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  • Birthday December 12

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  1. freetowns should only work for impossible nations and only as long that nations owns no ports. neutral portbattles for impossible nations should have a limit of 2 (guess thats the same amount non hardcore nations can have without freetowns)
  2. freetowns should only work for impossible nations and only as long that nations owns no ports. neutral portbattles for impossible nations should have a limit of 2 (guess thats the same amount non hardcore nations can have without freetowns)
  3. But alliances are between clans/players and not nations. Ofc mistakes are made thats what keeps it interesting
  4. Maybe map could show which ports are able to get attacked from where (red lines)
  5. Hostility for 3k Shallow ports feels good (regarding time)even with 3 people and only around 300BR attack ships
  6. while being boarded by a pfrig doesnt that mean you would have lost the pickle against the xebec anyway? He joined a battle, he did no green on green, he fought the enemy. I dont see how this is against the rules.
  7. @PG Monkey got a purple pandora. So its possible like for any other ship
  8. to me it looks like any port can become a money making port. only placement will make the difference
  9. agreed, compared to all my other EA games NA is the most stable running and over all the time finished looking game. For an EA title the complexity of gamemechanics is enormous giving a feeling of an almost/finished product. For me it shows the quality and love gamelabs delivers with all their games/products. therefore its easy to forget that we just play an EA game and that we have to act accordingly.
  10. A lot of EA games that i bought before and shortly after NA went EA itself are now about to leave its status or are still EA with way less progress than NA. Not because someone dislikes the content doesn't mean there is no content added to the game. NA is in my experience the most frequently patched and developed title of them all. On top its the most community involved title which ofc has the downside of back and forth development. Just remember the rvr flag mechanic. As we had it it was abused to shit to avoid fighting. it got rightfully removed. half a year later people started to cry and demand for its return. To me it looked like the brain capacity of a fly. Ofc due such things we have this back and forth. Our demands were always tried to be pleased by devs in one way or an other. Sure subjectively speaking you can say there is no development that meets your expectations but objectively speaking we have a lot of development progress.
  11. @admin in my opinion... - when a deck is disabled it shouldn't effect aiming of other guns anymore (for all ships so its a general game mechanic change) - there should be no penalty for deck difference in boarding when the swivel ship is higher ( because swivels can be aimed down) - swivels shouldn't give extra chain
  12. @Lieste can you tell us anything about swivel guns and their possible gun elevations. especially the negative one.
  13. swivels already use a shot like grape. at close range it does extra crew dmg. regarding the possible elevation of swivel guns i was looking for something like this but couldn't find a reference yet
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