totally disagree, please stop making experiments like this. This idea will never balance the game because as long as RvR exists, the game cannot be balanced because there will always be a powerful faction than the rest. Ideas like that for new players are not nice, because they will not to be able to join factions where there are more veterans players, and will have to accumulate in another different faction, and that will unbalance the game again. Everything that is said by many players to rebalance the game is really just to warm the Russian faction, not for rebalancing.
If you want to rebalance the game a simple way is to make the RvR as something secondary, generating capital areas for all factions with an unconquerable port of 55 points for each. An idea for this would be to return to pvp rewards as combat medals, only obtainable in pvp and patrols and some missions. These medals could be used to activate the crafting points of the capital port every time you make a ship. For example, crafting a 6-7th needs 1CM for every 5 points, a 5-4 would need 2.5 CM for every 5 points and a 1-3th would need 1CM for every point. Do you want a first rate with the 55 port points? You have to spend on it 55 combat medals. do you want a niagara with 55 port points bonuses, you need to spend 11CM on it
With a system like this there is no possible imbalance, no matter what ports each faction has. To make the RvR interesting, distribute resources for upgrades in neutral ports, and grant rewards for having lord protectors, turning victory marks into something useful, for example allowing them to be used in boat crafting instead of CM, to access port bonuses.