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Henry Long Castle

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    : Praying on Merchantmen around Kingston Bay

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  1. DLC flags are located at resources.assets just above the sharedassets0 . You have to search for the name of the flag until you find the one ending on .tex and will have a size of 174872
  2. I think that he means that almost every nation has some clans "running it", so one of them ? Could change every month with new vote, idk
  3. You can now say "thank you" to your old pals, the Pirates for making the Swedes focus on Cap Francais XD. *insert meme here*
  4. I do fight on big ships, maybe not as often as other people are. When I do AI to grind the slots, I make it chase me instead of me chasing it and getting into that horrible situation that you just go round and round until you kill it.
  5. I see your point ofc, who wouldn't like to have a free Northern Master Carpenter right and a couple thousand doubloons ? Yea looting was probably better/fairer/whatever with the old patch as you say, but there are major, one could say maybe game-breaking issues that need to be addressed before something like looting mechanics becomes priority. Hope you understand.
  6. The game has a bunch of issues that need to be addressed and you guys propose to waste time and resources on looting mechanics so you wont have to bother doing an extra tack to loot the ship you just killed... I mean, why would you even bother looting in a fleet battle ? Why are you even considering breaking formation and hello kittying up the entire battle line (you will have to fight like that) just to get a few doubloons and maybe a fancy upgrade ?
  7. I have uploaded UnityEX to my google drive : https://drive.google.com/file/d/1DWRDucLw2u8KHeNRbhXHvWfKgwDZEkA6/view?usp=sharing Since its an compressed EXE file feel free to check it for viruses ect, I was skeptical when I downloaded it as well
  8. On that post you made, @admin told you exactly how musket damage is calculated when boarding and you just kept posting wall after wall of screenshots and numbers saying "this is how it should be, this is wrong, i did the maths " or whatever. The vast majority of the answers from other players were that Boarding works fine as it is. Its not that the devs told you to hello kitty off, the players including myself did, in a very polite way. Despite all that you got pissed anyways, even now you post a wall of math to back up your opinion... It is what it is, it works as intended, so why change it? Just so that you can one shot every npc you board with muskets? Quote : (if they were focused on PvE server, the game would be even more fun to play - in order to improve the PvP server afterwards) you on drugs?
  9. spawned in the OW undamaged after re log, all good
  10. tagged an npc in pz, my ship is stuck in the OW, cant enter battle . Would appreciate if I didnt loose this ship due to server issues also did F11 report
  11. Mate, as @Hethwill said. Shooting on land is very different from shooting at sea. Your example doesnt fit here since you have 1 unit of line infantry in formation, most likely 3 rows of 200 or so men firing most likely using volley fire, shoot at a unit of cavalry charging them head on in an open battlefield with no cover whatsoever. Ofc the accuracy is great at 90m, miss the guy you are aiming for and either hit his horse or some guy next to him lol. Mean while at sea you have 2 ships that are being rocked by the waves even when in boarding and with sails raised. Combine that with the plenty of cover you can find on a ship and you have that 16% accuracy. Boarding mods like muskets are already quite good, no need to tweak them. They definitely make difference and one that is big enough.
  12. Boarding in general VS NPC is "bugged". Well not bugged its just that the NPCS have too many buffs that reduce your effectiveness. You might kill 30-35 with muskets as you described vs a NPC but if that was a player it would be a different story. Muskets on his defense, easily 50 maybe 70 kills depending on various factors. So it is actually easier to board a player rather than an NPC in that regard.
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