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  1. So, in preparation for the 1.04 release that made a lot of the rifled cannon in UG:CW relevant, I created this: The Artillerist's Guide to Ultimate General: Civil War. http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690 It goes over a short history, gameplay comparison, and tactics used for every cannon in UG:CW, from the diminutive 6-Pounder Field Gun to the massive 20-Pounder Parrott Rifle. It's a pretty lengthy document, but you can jump to the stuff you want. Like my opinion on the 20-Pounder Parrott - hint, it's good. Hopefully you learn some stuff here! Goo
  2. A Treatise On Custom Banners By Ove Gjedde Charles Edward Stuart ( [KOS] Kingdom of Scotland | https://bank.carrd.co/ ) There's a fair chance that you will by now have seen images where a player has a flag on their ship that is not the flag of their nation. This is because of a client-side modification to the game that in no way affects gameplay. Other players cannot see your flag unless they are using the same modification as you. One of the perks to Naval Action being entirely hosted and calculated on a server (down to the water and waves) is that it largely, if not com
  3. CAVALRY GUIDE: As far as I can, try to group cavalry units in a single Corp, then give the Cavalry Perk to the Commanding Officer (+Charge Damage Bonus). For small engagements with small brigade allowance, at least 1-2 Melee Cav. units are mandatory. One of the uses of this type of unit is rearguard/flank vigilance, supply train and artillery lifesavers (keep them close and hidden if possible). The Weapon Equipment depends on your tastes, Armory quantities, and your $ expenditure limits, but here I list my own preferences, sometimes a compromise between cost/efficiency ratios.
  4. With the wiki and many of our guides becoming outdated, I've put up a new one (Posted over on Steam) which will hopefully answer many of the questions facing new players. I will be adding more content but for now it includes sections on: Nation Selection First Steps Basic Guidance on Port/Sea screens and the Map Combat and Sailing Levelling Making Money Evaluating Ships and sample recommended builds for current meta Equipping ships Solo vs Clan play DLC content guide [Note - Steam has been experiencing issues the past week on its
  5. I'm not actually concerned with the game balance at this early stage, but yall might enjoy meta gaming here. I'll talk about application, followed by a rating. Something to keep in mind is that upgrades are percentile, in other words, changing modules with higher values will have more effect. You can weigh aesthetics on your own (Cough* Barney). Ratings are Appaling Horrible Very bad Bad Average fine Good Very good Great Overpowered TLDR: The 229mm guns are pretty stacked, and the 203mm guns are really bad.
  6. Ahoy there! After much studying of the ships' various speed profiles, I realised that I could use these, together with their default speed values, to calculate how best to escape enemy ships attempting to pursue you. It turns out that almost all ships can escape almost all others, or at least outrun them rather competently on at least one point of sail. Here is a link to the Escapomatrix; my attempt at illustrating these points, unfortunately only going so far as to include the ships available at Master and Commander. I will add more as I progress.
  7. I seriously think it will be great to have a starter nation with a story mode, which may be in the PVE server or PVE only instance. Starter nation can also be any non-hardcore nation like Spanish / British etc. in a PVE only environment. Story mode will transition into PVP server / instance when the time comes. Heavy use of battle instance graphics as intros into game, into battles etc. Nice additions of cartoonish story modes, selections into game. Creating a structured introduction to make the experience more immersive. * Starter nation is also a tutorial, which has a nice small story.
  8. I thought I would post this up here first for review before I post it into the steam community. Any opinions/feedback? Anything I should add? I know I'm lacking in the Skirmisher advice department. Vren55’s Ultimate General Civil War Strategy Guide v. 1.0+ (Brigadier Level) (The Camp Page has been updated to explain the purpose of the Army Pool and how this changes strategy/build) We love UGCW, and we think the developers are great for making this game, but it's a really complicated game with a lot of idiosyncrasies and a lot of choices to make. I'm still discovering things even as I
  9. Disclaimer The mix of PvE and PvP in a game is such a weird thing for me, it is a matter of taste, for sure, but it causes me quite a bit of irritation, frustration and I constantly get in people’s face about terrible PvE and wonderful PvP around here. I’m writing this as a guide but I will follow my modus operandi of prodding and poking PvE, agitating and polarizing. Consider yourself warned. Introduction This game has always revolved around fighting ships. We have several modifications more of less available that changes or enhances the way our ships fight. The very best of th
  10. A small guide to stay safe(ish) while fighting bots These topics pop up on occasion: I'm green text in-game (chat mod) so I sometimes get contacted by frustrated players: Some sandbox pundits think people need a bunch of shiny PvE content to engage in the game and distract them enough to not minding playing the victim over and over: I think this is truly idiotic but the dudes honestly believe this. ¯\_(ツ)_/¯ People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people wh
  11. Based on the work of Tokiedian and JonnyH13 here is an updated guide to modding weapons and perks in the resource.assets. A hex editor will be needed to view and make changes to the file. - Float values will need to be converted from and into hex using a float calculator. - Other game values can be changed, but discovering where those values are is largely trial and error. - No matter what changes you make, the assets file size cannot be increased or decreased. You can shorten text values to gain space. The first hex block shows the palmetto infantry rifle. The second block shows t
  12. Navigation in open world seems to be a challenge for new players and few of them are complaining about it. For me it is a part of game play that i enjoy and find very unique. So i decided to compose this guide for everybody so that they can enjoy the navigation as i do (hopefully). The situation is clear. There is no pointer in the game that would tell you your position and it can be hard for somebody to navigate. 1) Attitude I think most important is how do you approach the fact there is no pointer in map and travel is not super easy. a) It is a challenge, it is not so hard and you
  13. A small tutorial on Free Camera mode of Naval Action. For more tutorials you can visit clan BCC forum: http://bccnavalaction.freeforums.net/board/20/naval-action-guides INFO: [Home] to detach. Z & X up/down W – Forward S – Back A – Move/Strafe Left D – Move/Strafe Right [ and ] – Zooming Mouse Wheel – increase/decrease speed of camera If you see a ship in the distance press [CTRL] key and hold it down. This frees your Mouse. Hover mouse over the ship and double click. This brings up the details...
  14. Hi everybody, I've noticed, that people on the help chat almost ask the same questions like "How do i put cannons on my ship" "What is double shot and double charge" "What are combat marks for" "How do i capture ports" etc. In the tutorial the game teaches you the basic gameplay, but imo there should be something, which teaches you the other basics like putting cannons on your ship. My suggestion now is to add a "Help" or "Guide" button to the ESC menu. In this menu the player should be able to read about basic stuff of the game and maybe show it, when the player is playing for
  15. I have put together various naval action guides and tutorials and links to many stuff. These are mostly for new players. http://bccnavalaction.freeforums.net/board/20/naval-action-guides
  16. This guide is aimed at new players who are done with the small ships missions. When you get good at capturing bot Le Gros Ventres it is one of the most time-efficient ways of getting xp, money and combat marks. Ventres are everywhere and you don't need expensive ships, friends, fleet ships or other elaborate schemes to get going. Buy the cheapest square rigger in port, medium guns, crew and nothing else to start.
  17. So this is going to be a fun little thing I'm going to do to write a Grand Battle Walk-through. I'm going to roleplay it through my Union character, Richard Winters (See Band of Brothers for the reference). Focusing here is tactics and strategies and army composition for Grand Battles only, not general skills, or minor battles. It's kind of a fun little fanfiction if you want to think of it and will be updated regularly as I progress through my latest Union Playthrough (currently as I write this, just finished Stones River). I'll put photos if I can, but my earlier battles will lack em due to
  18. I'm playing on normal difficulty with the Union campaign. So as not to continue spamming you guys with new battle posts, I'll simply update this thread. Here are the battles I've done so far: Union Battle 1 -- The Train Station Union Battle 2 -- Distress Call Union Battle 3 -- Bullrun Union Battle 4 -- River Crossing Union Battle 5 -- River Crossing Union Battle 6 -- Shiloh Day 1 Shiloh Day 2 Union Battle 7 -- Rendezvous The Battle of Seven Pines Secure the River Gaines' Mill Post Gaines Battle Camp Time Malvern's Hill
  19. Hey Captains, I'm very new to this game but I have already learned that crafting ships is a time consuming and expensive process, however, with it's own bonuses. I haven't yet researched this topic on different places since I am almost sure that I will find the best and most updated info on the Forums. Could any of you, let me know a good Guide on the whole process of building ships and crafting and what would I need to get to have a decent start to learn the basics of these two to avoid possible stepping stones since the lack of time as I can not grind all day (perhaps you can't too
  20. http://steamcommunity.com/app/311310/discussions/1/1291817208497200972/ This is another [ELITE] Guide, now on Graphic Tweaking. It’s very Basic not aimed at the whiz kid out there. Just to help the average Joe along… If you think its rubbish let me know. If you can do better likewise… Norfolk nChance.
  21. Hi, I've put together a few youtube videos of me learning to play Naval Action. I am pretty noob so don't be expecting to learn a great deal from these if you are an experienced player already. It's just a record of someone new to the game gradually trying to learn how to play properly (and I'm defo not there yet!) and how the game seems from the perspective of a newer player. If you are new to the game there might be a few bits of useful info you can pick up. Bear in mind that episodes 1-3 are pre-10.0 patch so some of the info will be redundant now. Episode 4 is a relatively compr
  22. So while we wait for Fredericksburg to be finalized and the patch to be ready, I've put together a small guide for the Union generals amongst us Before jumping right in to it, I actually recommend you try it on your own - it was an incredible experience going in to the battle for the first time and not having a clue about the terrain, the enemy positions or numbers. You can then return to this guide after being demolished like every tester did on his first try - which was also quite a lot of fun. I'll reveal what I did wrong after the patch has been out for a while If you cannot wait thou
  23. Ahoy, Here is a link to my Gun Guide. I do my best to keep it up to date and continually updated with correct information. Hope it can help some of you somewhat. Fair winds!
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