It is, in my opinion, rare to find a post that I can disagree with on nearly every single point made. Even to the end that we would begin to remove the experience of some players just to "pander" to another group. The OP in this thread is disgruntled because he does not have the same success as players who choose to work together. I found myself mostly unwilling to grudge a response on the post until I got to the OP proposing we return to anarchy simply because he refuses to work with a team.
To speak quite plainly; a player who is not part of a clan or group is less viable than a player who is part of one. There were times when all players regardless of clan affinity could partake in a port battle, simply by waiting until the flag was planted and all those in the area jumping in. The result of this was utterly abused. By restricting port battles to the clans that organized it, regardless of if they are filled, we avoid this. Any suggestion of return to the dark age preceding that mechanic can simply be thrown right out. If a player wants to participate in a port battle of any kind, whatsoever, they must be ready to contribute to it at all steps of the way. Join the clan, raise the hostility, attend the battle, capture the port.
If you want to be part of national events, you must learn to play as part of the nation. You alone are responsible for feeling excluded.
I personally am familiar with many players who have greatly improved at the game, widened their horizons, and refreshed their experiences through joining clans. I would go so far as to say new players are the most likely to join a clan, as they provide them with assets, ships, activities, and opportunities to improve. I am not familiar with one single player who has gone "I'm not part of a clan, therefore this game is unplayable."