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hoarmurath

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About hoarmurath

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    Knight Hospitaller
  • Birthday 11/09/1965

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  1. PVE Server Awesome, more variety in missions, including non combat missions, and especially, the return of NPC aggression... And even better, NPC aggression with the good old reinforcement by NPCs in area option... This should make the game much more interesting.
  2. hoarmurath

    Patch Notes & Feedback

    Et tu reviens a la charge avec ton serveur pvp, pas assez d'investissement, et blablabla... Tu as vraiment une mentalité assez pitoyable, en fait, c'est pas vraiment étonnant que tu pleures parce qu'on ose suggerer que tu puisses perdre tes chers "investissements", pour parler comme toi. Alors deja, quel que soit l'investissement d'un joueur dans le jeu, je ne vois pas bien en quoi ça invalide son avis sur la question, et ensuite, tu devrais vraiment eviter de continuer sur le sujet de l'investissement, parce que c'est sur, dans ce domaine, oui, j'ai la plus longue... Et rien que le fait que tu ne le saches pas dis a quel point la tienne est courte 🤣
  3. hoarmurath

    Patch Notes & Feedback

    It's fast for experienced players... Even though there was a lot of changes in missions and AI routes, i was quickly able to find a way to grind my way to max ranks and fully skilled ships. For experienced and determined players, reaching max ranks is no trouble at all. For books, i had all i wanted before finishing testing. I didn't grind further, knowing that the loot rates were to be different from live servers. But i already knew where to look, and what to do to get them. C'est rapide pour les joueurs expérimentés... Bien qu'il y ait eu un certain nombre de changements dans les missions et les routes des navires AI, je n'ai guère mis longtemps a trouver comment remonter rapidement mes rangs et débloquer les slots de compétences de mes navires. Pour des joueurs expérimentés et déterminés, remonter ses rangs ne pose aucun problème. Pour les livres, j'avais tous ceux que je voulais avant d'arreter de tester. Je n'ai pas pousé plus avant, sachant que les taux de drops seraient différents sur les serveurs live. Mais je savais ou chercher, et comment faire pour les obtenir. Sur le serveur pvp, je n'y joue plus, donc en fait tout ça je m'en tape. J'y ai passé plus de 800h avant de changer de serveur et passer sur le pve. Mais en tant que client, j'aimerais autant que le jeu évite de se planter, parce que si c'est le cas, les deux serveurs fermeront. Et il me semble que laisser les joueurs expérimentés avec plus d'avantages que raisonnable face aux nouveaux est un bon moyen de dégoutter un max de gens de jouer. Et vu la mentalité des vets encore en jeu, je suis persuadé qu'un nombre non négligeable d'entre eux sera tout à fait pret a abuser de ces avantages en ciblant les joueurs qui viendront découvrir. Je ne vois pas l'intérêt de favoriser plus que nécessaire la toxicité qu'on peut attendre d'un jeu full pvp. Tu es entré dans un jeu en early access, faut assumer mon gars, et pas jouer les pleureuses parce que tu pourrais perdre des trucs. Et t'inquiètes que les wipe, je les aient tous eus, et que tu perdras jamais plus que tout ce que j'ai deja eu.
  4. hoarmurath

    Patch Notes & Feedback

    So, are you saying that books and skills give no advantages in battle? Then they could be wiped without hampering anybody ability to win battles. They are unimportant. If they were found to give an ovewhelming advantage in battle, then they would be no reason to leave such an advantage to players already familiar with the game, to the detriment of those still learning how it works. In either case, there's no good reason for keeping skill slots and book knowledge at release, but there's a lot of good reasons to wipe them. The only reason for not wiping them is because some players are too lazy to unlock skill slots or hunt for skill books. Or is it because they earned them through exploits they fear that won't be possible anymore after release? During the test for port interface, i didn't stop to earning a combat level and reach level 10 crafting, i experimented going to max combat level and max crafting level. I know that it was made somewhat easier for testing purpose, but i reached the highest ranks after less than a week of play, without even doing the tutorial. Reaching max ranks is easy, unlocking skill slots is easy, and the hunt for skillbooks is the only thing that somehow feel like content in the game currently. If some players feel that levelling in a game is a chore, maybe that game isn't for them? And if, in fact, you agree that levelling is a chore, then why don't you get rid of the levelling system for a more fun, horizontal development of captain skills? Ah, yes... And, this is the French speaking forum 😁, so... Donc, ce que vous nous dites, c'est que les slots de compétences et les compétences débloquées par des livres ne donnent pas d'avantage en combat? Si tel est le cas, pourquoi les conserver puisqu'ils ne servent à rien? Si, au contraire, il se trouvait qu'ils donnent un gros avantage en combat, il n'y aurait alors aucune raison de laisser cet avantage à des joueurs déjà à l'aise avec les mécaniques du jeu, au détriment de ceux qui ont encore à les acquérir. Dans tous les cas, il n'y a aucune bonne raison de conserver ces slots de compétences et ces compétences débloqués à la sortie du jeu, alors qu'en revanche, il en existe un certain nombre de bonnes pour les remettre à zéro. Le seul motif de ne pas les effacer, c'est la flemme de joueurs trop fainéants pour les débloquer de nouveau. Ou bien est ce parce qu'ils ont pu les débloquer par des failles dont ils ont peur qu'elles ne soient corrigées à la sortie du jeu? Durant le test de l'interface de port, je ne me suis pas contenté de gagner un niveau et atteindre le niveau 10 d'industrie, j'ai poussé jusqu’à atteindre le rang maximal tant en expérience de combat qu'en industrie. Je sais que dans le cadre de ce test, c'était plus facile que dans le jeu, mais j'ai atteint les rangs maximum en moins d'une semaine de jeu, et ce sans même compléter le tutoriel. Atteindre le maximum des rangs est facile, débloquer les slots de compétences sur les navires est facile, et la recherche des livres pour débloquer certaines compétences est ce qui ressemblent le plus a du contenu dans le jeu en l'état. Si certains joueurs pensent que la montée de niveaux est une corvée, le jeu est il vraiment pour eux? Et si vous pensez de même, alors pourquoi ne vous débarrassez vous pas de ce système pour le remplacer par un système de développement horizontal des compétences de capitaine?
  5. hoarmurath

    Patch Notes & Feedback

    Etant donné le profil des joueurs qui hurlent des qu'on parle de départ à égalité pour tt le monde, vets et noobs, et ce malgré le fait que les vets, qui connaissent les mécaniques du jeu sur le bout des doigts auront toujours un p...n d'avantage, je crois en effet que la release ne sera surement pas le meilleur moment pour (re)découvrir le jeu.
  6. Situation at launch is different, because everyone will be starting at the same time, in the same location, making it easy for experienced players to find new players as they will all be concentrated in the same area. After some time, we can hope that population will have spread out and not be concentrated anymore (or have already left the game). People starting later will never make such a concentration again, and as such are much less of a valuable target because you can never know if there's new people starting, or not (excepted for those who are monitoring help channel to know if there's new players to hunt, of course). There's no point giving players with game experience all the advantages, if you really want to give them a little something, it's better to give them a headstart, but not full combat level/ship knowledge slots/book knowledge, or access to top ships with crafting... Now, what will be the point of view of new players facing old vets? They won't blame their lack of experience/skill, they will put the blame in the difference in equipment level. They will blame the game for being unfair because they will be under the impression that vets always win because they have more ranks, perks (and because they cheat, of course). You think you have seen all in game reviews? It could be worse, much worse. And in fact, in this case, they would be right, they are actually at a disadvantage, because the most efficient perks and skills aren't available to new players (that's why we have crybabies whining over the possibility of having to find them anew). If these advantages were unimportant, nobody would care losing them while starting from fresh; but they are, indeed, very important and give significant advantage in pvp. People who came in the game now are warned, on steam page, that the game is early access and that they can expect a lot of changes before launch. Anyone buying an early access game in beta is warned, and should be prepared for significant changes, including wipe before launch. It seem that many people consider EA to be headstart, but it's not, or at least, it shouldn't... Especially, all these combat levels, crafting levels, knowledges, were acquired during various testing periods and were often easier to get than they are now, or will be at launch. Honestly, i shouldn't really care since i don't plan to play at launch on pvp server. But i do, because i bought that game, enjoy to launch it from time to time (and whine about its current state, of course), and hope that it will last a little longer than other games that finally died because of missed launch.
  7. Excuse me but. Sovereign is spamming this topic, seemingly in rage about someone could suggest that he (and everyone else) may lose it's hard earned assets in game, and he is actually making up all kind of facts about what was suggested, and attacking the idea of a full wipe at launch using strawman tactics. And, obviously, it works, because you are answering to its made up facts and strawman argumentation instead of answering to people actually suggesting full wipe, and their arguments. So, my initial reaction to your post was... "What? But what the hell are they speaking about?"... And, of course, i had nothing to answer this because... It was never the point!
  8. Personally, after passing some time on testbed, i think that a full wipe would be preferable so everyone, veterans as new players start from fresh. Veterans have already a big headstart in game experience and know how to quickly rise in xp and gold. There's no need to give them more advantages over new players like rank, knowledge slots, and book knowledge. We were in for testing, and knew everything we were acquiring could be wiped, especially before launch. For testers, i suggest a few redeemables rewards, especially cosmetics, like a set of tester flags (one for every nation).
  9. hoarmurath

    NPC Fleet Routes

    Aggressive Ai was fun, and it was the only content in the game. It has been removed, and nothing replaced it, now NA world is bland, empty, without life. Being attacked by players is the waste of time, not by AI. It was especially fun when AI would reinforce battles in their area.Or when AI fleets would battle each other, and you could join them. When you were sailing in OW, you could witness a battle anywhere, not knowing if a player was already involved, or not.
  10. You seem to try to limit availability of the biggest ships by making them really expensive. However, the cost is mats and currencies that can be traded, do you have plans to limit the influence of RMT once the game goes live?
  11. dooblons Dooblons should always be taken from money chest, currently, you may have to have them in chest, in warehouse or even in hold depending on what you need them for... Crew upgrades When you learn how to craft a ship upgrade, it's pretty simple. These upgrades depend on workshop, you learn them, then open crafting window, click on workshop, and you have your new craft available. However, when you learn how to craft a crew upgrade, that depend on academy, it doesn't work the same way at all. There's no crafting option in the academy, so you have to go click the "all blueprint" button in top left of crafting window, and that's the only place where you will find your crew upgrades crafts. It's totally counterintuitive, it should work the same as other crafting. Max collect button Currently, the max button in collect window doesn't give max output possible. I'm still trying to figure why, but even it seem as if it was using different values for lh/reals cost than what is really used. Permits Since the cost of the ship now include dooblons in the base blueprint, what's the point of adding another dooblons cost with permits in admiralty? Trim and wood choice memory When crafting, you sometime have to close and reopen the ship final crafting window several times. Problem is, the choice of trim and wood are back to default every time you reopen that window. It's quite easy to miss it and craft a fir/crewspace instead of what you were intending to craft. It's always a waste of ressources, and some of them are hard to gather. Your last choice of trim and wood should be remembered by the game when you close the crafting window, so when you come back, you still have your choices actives. Cannons It was already told, but we should have really a way of knowing what guns a ship can mount even if it already have guns mounted. Also, in forge, we have no information about guns class. Either we need to get rid of the gun class system, or we need this info added in forge.
  12. hoarmurath

    Flags Flags Flags

    since you decided to put royalist flags for France, i suggest two additions : the flag of french royal merchant marine : and the flag from the monarchy restoration in 1814, without the lys field :
  13. hoarmurath

    pve server name

    But... I was told necro posting was bad? 😁 okay, okay, i just had forgotten about LeBoiteux thread...
  14. hoarmurath

    pve server name

    Well, it's kind of sad the pve server don't have a name... I could of course suggest a change for both servers names, for example : pvp server : neanderthals pve server : Civilized but let keep it simple, what about calling the pve server : Antillas
  15. hoarmurath

    Naval Action on Youtube

    I'm afraid i'm one of the few remaining streamers on twitch.... From PVE server, french speaking live, and i don't even stream NA regularly.... Well :
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