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Sir John

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About Sir John

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  • Birthday June 25

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  1. Sir John

    UI broken

    Unfortunately, I believe something happened to my WiFi as I jumped into this hostility mission. UI seemed to be malfunctioning, although the rest of the game performed as normal. Error count (if, indeed, that x is errors) reached 27 Upon leaving the mission, my UI remained broken... I did another mission, same thing except I did manage to regain the timer and hit-counter. I was unable to submit an f-11 report, as the 'send' button was missing Thank you!
  2. Sir John

    Basic Cutter

    Yes Another ship Starting ship (nice sailing profile for starting ship as well.) Backup for anyone who finds themselves stuck in port with no cash.
  3. Sir John

    Port Interface

    I agree we need small beautification like this. It's immersion, a sign of refinement, historical accuracy, etc. Hopefully doesn't take very long either Or, at least, guns run in and some ports open for air flow And, hopefully proper cannon visuals in port (at the moment only heaviest cannons can be seen) although I know devs are aware of this and probably working towards it
  4. Sir John

    Naval Action Meme collection

    spreading through the discords F @Silfarion I'm warming up to patch but initial shock was bad Patrol zone is what's saving it Looting is still a terrible feature but I've come around to enjoy doubloons in hold, and accept the currency although don't entirely understand it
  5. Sir John

    Pvp Rewards

    Roughly 200 less doubloons for sinking an ocean that was a commodore (1000 vs 800) if I remember correctly Battle example I would be happy with doubloons going to hold, if one did not have to loot them in battle. I dislike the RNG, but it'd still be worth it if they went straight to hold after battle instead of forcing 6+ minutes after the battle. In this particular battle, I had to take numerous rakes and a few broadsides to loot the Wapen. I would have been unable to loot the Ocean (for fear of beaching myself) had the others not left, to say nothing of the nearby British tower. Again, I'd estimate that in most situations at least one side of the battle cannot loot, and is therefore excluded from profit after the battle. In the battle before this, I traded broadsides with a fort (destroying it) as I looted a Wapen, got nothing for it. I do love the patch aside from this, though, and I'm happily waiting for PvP missions to see if they fix this.
  6. Sir John


    2k hours. 😐
  7. Sir John


    I'm not thinking straight.
  8. Sir John

    Risk verses reward

    British and French have agreed to leave the US Truxillo in order to spawn US AI fleets 😐 I suppose I can no longer argue that RvR is completely meaningless
  9. Thank you for the response, and sorry for my temper, ha ha. I'm excited for those missions. I do worry for Patrol Zone, though, and Solo PvPers. For this reason, I hope that the full doubloon amount is awarded without the need for looting.
  10. \ I made some good marks from that fight, since it was before the patch. The trouble now is that, going into it, I know I will make nothing. Gank fleets have the ultimate power now. I can also surrender far out of range, or run myself under a fort's guns and sink myself.. truly deny them any type of reward for the battle. (before they would get marks.) Forces them to waste their time and perhaps not make it in time anyway. The new griefing is tagging a solo first rate. He'll never make anything from the fight.
  11. Looting is now the only way to get paid for sinking a player. I was fine with not looting in the past, since I got my marks. Now I make nothing
  12. Why was looting doubloons added to the game? I can't come up with a benefit. Roughly 10 minutes of beating upwind and the ship is too far below for me to get anything! Please remove this feature. Cost me thousands of doubloons already. I love the rest of the update. The PvP changes seem to me to be the worst changes I've seen in a long time. Frankly, I feel right now that I would like a refund of the doubloons I have been unable to loot and a proper conversion for the PvP marks that I had on the other server.
  13. I'm happy with the UI... very upset about PvP mark conversions and PvP vs PvE. The money I had stored in PvP marks has (for all intents and purposes) vanished, and I find I can make barely anything from PvP. Seems like my only choice now is to PvE, and I won't do that. I'll have fun PvP 'till the reals run out, I suppose. Shame that I can't sustain myself on PvP anymore (I understand that doubloons are stored in the hold. Why?? Now, even if I fight a full gank fleet and sink every one but the last and then die myself, I'll make next to nothing. Unless I'm getting this wrong, PvE is the way to go now.) So, getting ganked has no profit now? Revenge fleets have the ultimate power to deny content? Edit: The profit from that fight will buy my teleport to Charleston. gg 😐 Edit #2: After 40 Doubloons of teleporting around, I find that I can't tow my l'Ocean because tow prices have not been adjusted. 'Nother 10 doubloons to get to Charleston, I suppose....
  14. Are the PvP mark conversions correct? 1:1 seems a little bit off... Way off... I'm broke now :} If I had waited to sink the first rate I sank a day or two the patch, I would have made ~13x or more than the 34 pvp I made (rough estimate based upon a herc making 250-350)
  15. Excuse my 200k reals, ha ha. This third rate is fully equipped with cannons, but it seems to follow the OW visuals where one can only see the heavier cannons.