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Sir John

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About Sir John

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  • Birthday June 25

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  1. a screenshot of private chat in the screenshot Woodpecker posted
  2. also, how was he seal clubbing against an ingermanland with at least one Essex in support? Unless you call yourself a noob (a noob with art of cargo.). I imagine there would not have been an engagement if there were not at least a few more ships there, though edit: forwarded to me by an unhappy Brit Was a message where you said “Some decent sailors lost their ships. Not noobs. Basically the KPR defense fleet got smashed to pieces last night. Twice.”
  3. Hello devs and players, In this post, I ask for the flag which can be purchased via doubloons in the US nation to be changed. I understand that flag DLC comments are supposed to be posted in that thread, but this suggestion concerns the flag purchasable in-game. I thought it better to create a topic with space to discuss this particular change. Anyway, I believe that the 50k doubloon flag we have now (the Betsy Ross flag) is only really appealing for its status. I cannot find an image of a US man of war carrying the Betsy Ross flag, and am not sure if one ever did. Instead, I have found flags similar, but with a central star surrounded by a square formation of stars instead of a circle or some of the standard 15, 13 star flags. My hope is that this flag might be replaced with the famous "Don't Give Up The Ship" flag. It was, I grant you, flown at the masthead, but the Betsy Ross flag was never flown at all on a ship (to my knowledge.) Furthermore, the "Don't Give Up The Ship" flag carries a far greater value for the US player historically, given that it carries the immortalized dying words of Lawrence aboard Chesapeake. Those words would become a prideful motto of the US Navy and would fly above USS Lawrence at Lake Erie, seeing her through such fierce fighting until her final broadside. I, for one, would much prefer to fly this flag from the ensign staff or anywhere else. It is worth the 50k doubloons, far more so than the Betsy Ross flag (though they both have their place in history, the Betsy Ross flag has a more land-based legacy, while my proposed flag is important to the navy.) Thank you!
  4. IMO: I think the low BR reinforcement change is too extreme. Perhaps 5-10 minutes if we must have the feature. Outside free ports, PvP is just a waiting game until more players join the battle. It's discouraging to anyone without an endless supply of ships - either you will be sunk by overwhelming forces joining or your kill will be stolen. Edit: Many of the good PvP players who were providing feedback were banned. I hope their bans are reviewed and recanted
  5. Hello all, I am operating at the moment under the understanding that the Pandora DLC will function like the Hercules and Requin DLCs. Before this DLC is released, can we not revisit the terrible troubles stemming from the Hercules and Requin DLCs? Honestly, I would pay to have them removed. In my humble opinion, the last thing this game needs is another redeemable ship. In fact, with the backlash for the Hercules and Requin DLCs, I am surprised that the developers would offer this new DLC to testers. Thank you for the offer, but I must respectfully decline. Hercules and Requin are p2w. They cost no resources, no doubloons, no reales: the economy is undermined when players do not need to buy resources or pay builders for top ships. They are top of their class and dominant in RvR, high BR or no. After the ship wipe, we will see a Herc and Req storm as everyone rides off these free superships. In my opinion, we do not need another. So, can we just have a free Pandora permit, or maybe a free Pandora skin? Only available to EA testers? Thank you for reading.
  6. My one wish before release is that trees get better textures
  7. I am partially happy with the new changes... Allow me to preface my feedback by describing what I feel that a first rate should be: ponderous, slow, and a pain to maneuver, but a powerhouse once in range I have fought many a battle in a first rate where a full broadside at 250m takes about two sections off the HP of a lo/wo Endymion. I am glad that the developers have begun to address this problem Furthermore, raking now has an actual purpose in battles. The classic broadside + turn can now be countered with a rake, one that might ideally do serious damage. Players must want to avoid rakes if we want legitimate tactics to enter the game, where it's not just a broadside-to-broadside match... Now, we see great reasons besides concentration of firepower to form proper lines of battle and we are led to historical counter-moves. On the negatives, I think that something might be done to fix the dismasting problems without removing this new system completely... maybe an increase in horizontal dispersion? Or, maybe a rework in mast damage in relation to range (a sharper fall in damage as range increases) so that shots must hit more directly or with greater force in order to do damage? I am, of course, happy to see masts modeled all the way to the keel, and believe that this should stay the case, and that raking broadsides must lead to dismasting in the proper circumstances. I think that, paired with @Anolytic's suggestions about limiting heavy SOLs to heavy woods and some tweaking, this system might do very well in our game. I had originally thought that these changes might benefit SOL sailors, protecting them from being sterncamped or hugged by small frigates, but (as has been mentioned many times here,) that is already fairly avoidable. Instead, I look forward to these changes bringing more diversity to battle tactics and a real reason to bring ships of the line into squadrons and port battles. Please do correct me if you think I'm wrong in suggesting any of these things. Thanks!
  8. Cloudy/rainy weather is all we have, storms are still not in the battle instances. With all of these boxes checked, I am of the opinion that we need heavy weather, as well as other immersion-boosters. I put it to you gentlemen that things such as this will vastly improve the depth of Naval Action. Big changes like these (far more than combat tweaks, UI updates, and new ships) will bring players back and keep them (I don't mean to say these things aren't necessary, for they certainly are. They are just less interesting to the average player.) It's great updates like these that keep games such as Subnautica and Grand Theft Auto V going. Players come back for things like heists and arctic wastes; things that they haven't experienced before and that expand their game-world. Players stay for these things, that build their world and draw them in. I should imagine that those who say this game has become boring would think twice if they saw such epic storm battles added back (with minor reworking.) The immersion I spoke of might be described as this: actually tying one's ship to the world around it. No game can survive without it. Naval Action often feels like mere sea: the land like low-res props. I struggle to adequately explain my thoughts here, but storms have the chance to be another thing that binds you to a 3d world, rather than a 2d. I, for one, am dying for novel experiences like these... battling in moderate airs with about three possible weathers has long begun to seem rather linear, or stagnant. With these changes, instead of reliving the classic battles of common ships, another variable is added. The same players and ships can fight on a new battlefield, exciting and different from the calm seas of past engagements. Furthermore, storms were always (and still are) a great piece of warfare at sea. For a game or other form of media to give more than a minuscule view into this time period, storms must be addressed. Of course, less than half of this is feasible. Those parts that are, however, I will always hope to see in this wonderful game. The storm mechanics of early Naval Action would undoubtedly need an overhaul, with fewer obstacles to gunnery but limits to sail power (perhaps battle sails.) Leeway increase? Some real seamanship might make it into the game! In a perfect game, I would ask for degrees of storm, increasing in rarity as they increase in power. I do believe the game is better equipped to deal with them, with things such as rolling fire modes and so many heel and dispersion mods. Larger ships would have the very historically-accurate advantage in a storm, and so much the better. Places like the Bahamas (shallow-ship havens) would be less prone to large waves, as they are in real life. Apologies: I've done a little stumbling over my words here, but I am very passionate about this subject. Edit:
  9. Hello With the new changes that sometimes render AI trader hunting more profitable than PvP, I suggest a simple system that might make raiding enemy AI trade in enemy waters a little more fun and realistic. It seems to me simple enough: the more ai trade sunk running to port 'X,' the less money the port makes (or the more it loses.) This way, AI trader-hunting does not feel like as much of a grind as it is today, and it feels like less of a cheat code when one finds 2k doubloons. More purposeful in general, and there's the added rp bonus @Wraith made a great suggestion to further this - AI traders should raise hostility faster than (or at least as fast as) warships sunk. This gives another reason to blockade / disrupt trade, and also provides a rudimentary but very necessary 'combat-reports' for traders. A few traders so large as an LGV being captured by any warship would not go unnoticed.
  10. Hello! I've just logged on to collect from weekly lineships (I placed #2 in the previous week.) I don't seem to have the option to collect my doubloons... They're not in my warehouse, or any of my warehouses... They're not in my ship hold or captain's chest. Is this a glitch? Could it have been because the chest would have overflowed if they had been put in? Thank you Edit: Just accepted new mission, and then "claim" button appears. Upon pressing that one: Just heard that a few other players have this problem.
  11. Sir John

    UI broken

    Unfortunately, I believe something happened to my WiFi as I jumped into this hostility mission. UI seemed to be malfunctioning, although the rest of the game performed as normal. Error count (if, indeed, that x is errors) reached 27 Upon leaving the mission, my UI remained broken... I did another mission, same thing except I did manage to regain the timer and hit-counter. I was unable to submit an f-11 report, as the 'send' button was missing Thank you!
  12. Yes Another ship Starting ship (nice sailing profile for starting ship as well.) Backup for anyone who finds themselves stuck in port with no cash.
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