Jump to content
Game-Labs Forum

Sir John

  • Content Count

  • Joined

  • Last visited

Community Reputation

200 Excellent

About Sir John

  • Rank
  • Birthday June 25

Profile Information

  • Gender

Recent Profile Visitors

1,020 profile views
  1. Sir John


    Cloudy/rainy weather is all we have, storms are still not in the battle instances. With all of these boxes checked, I am of the opinion that we need heavy weather, as well as other immersion-boosters. I put it to you gentlemen that things such as this will vastly improve the depth of Naval Action. Big changes like these (far more than combat tweaks, UI updates, and new ships) will bring players back and keep them (I don't mean to say these things aren't necessary, for they certainly are. They are just less interesting to the average player.) It's great updates like these that keep games such as Subnautica and Grand Theft Auto V going. Players come back for things like heists and arctic wastes; things that they haven't experienced before and that expand their game-world. Players stay for these things, that build their world and draw them in. I should imagine that those who say this game has become boring would think twice if they saw such epic storm battles added back (with minor reworking.) The immersion I spoke of might be described as this: actually tying one's ship to the world around it. No game can survive without it. Naval Action often feels like mere sea: the land like low-res props. I struggle to adequately explain my thoughts here, but storms have the chance to be another thing that binds you to a 3d world, rather than a 2d. I, for one, am dying for novel experiences like these... battling in moderate airs with about three possible weathers has long begun to seem rather linear, or stagnant. With these changes, instead of reliving the classic battles of common ships, another variable is added. The same players and ships can fight on a new battlefield, exciting and different from the calm seas of past engagements. Furthermore, storms were always (and still are) a great piece of warfare at sea. For a game or other form of media to give more than a minuscule view into this time period, storms must be addressed. Of course, less than half of this is feasible. Those parts that are, however, I will always hope to see in this wonderful game. The storm mechanics of early Naval Action would undoubtedly need an overhaul, with fewer obstacles to gunnery but limits to sail power (perhaps battle sails.) Leeway increase? Some real seamanship might make it into the game! In a perfect game, I would ask for degrees of storm, increasing in rarity as they increase in power. I do believe the game is better equipped to deal with them, with things such as rolling fire modes and so many heel and dispersion mods. Larger ships would have the very historically-accurate advantage in a storm, and so much the better. Places like the Bahamas (shallow-ship havens) would be less prone to large waves, as they are in real life. Apologies: I've done a little stumbling over my words here, but I am very passionate about this subject. Edit:
  2. Sir John

    AI legitimacy

    Hello With the new changes that sometimes render AI trader hunting more profitable than PvP, I suggest a simple system that might make raiding enemy AI trade in enemy waters a little more fun and realistic. It seems to me simple enough: the more ai trade sunk running to port 'X,' the less money the port makes (or the more it loses.) This way, AI trader-hunting does not feel like as much of a grind as it is today, and it feels like less of a cheat code when one finds 2k doubloons. More purposeful in general, and there's the added rp bonus @Wraith made a great suggestion to further this - AI traders should raise hostility faster than (or at least as fast as) warships sunk. This gives another reason to blockade / disrupt trade, and also provides a rudimentary but very necessary 'combat-reports' for traders. A few traders so large as an LGV being captured by any warship would not go unnoticed.
  3. Sir John

    October 12, 1492

  4. Hello! I've just logged on to collect from weekly lineships (I placed #2 in the previous week.) I don't seem to have the option to collect my doubloons... They're not in my warehouse, or any of my warehouses... They're not in my ship hold or captain's chest. Is this a glitch? Could it have been because the chest would have overflowed if they had been put in? Thank you Edit: Just accepted new mission, and then "claim" button appears. Upon pressing that one: Just heard that a few other players have this problem.
  5. Sir John

    UI broken

    Unfortunately, I believe something happened to my WiFi as I jumped into this hostility mission. UI seemed to be malfunctioning, although the rest of the game performed as normal. Error count (if, indeed, that x is errors) reached 27 Upon leaving the mission, my UI remained broken... I did another mission, same thing except I did manage to regain the timer and hit-counter. I was unable to submit an f-11 report, as the 'send' button was missing Thank you!
  6. Sir John

    Basic Cutter

    Yes Another ship Starting ship (nice sailing profile for starting ship as well.) Backup for anyone who finds themselves stuck in port with no cash.
  7. Sir John

    Port Interface

    I agree we need small beautification like this. It's immersion, a sign of refinement, historical accuracy, etc. Hopefully doesn't take very long either Or, at least, guns run in and some ports open for air flow And, hopefully proper cannon visuals in port (at the moment only heaviest cannons can be seen) although I know devs are aware of this and probably working towards it
  8. Sir John

    Naval Action Meme collection

    spreading through the discords F @Silfarion I'm warming up to patch but initial shock was bad Patrol zone is what's saving it Looting is still a terrible feature but I've come around to enjoy doubloons in hold, and accept the currency although don't entirely understand it
  9. Sir John

    Pvp Rewards

    Roughly 200 less doubloons for sinking an ocean that was a commodore (1000 vs 800) if I remember correctly Battle example I would be happy with doubloons going to hold, if one did not have to loot them in battle. I dislike the RNG, but it'd still be worth it if they went straight to hold after battle instead of forcing 6+ minutes after the battle. In this particular battle, I had to take numerous rakes and a few broadsides to loot the Wapen. I would have been unable to loot the Ocean (for fear of beaching myself) had the others not left, to say nothing of the nearby British tower. Again, I'd estimate that in most situations at least one side of the battle cannot loot, and is therefore excluded from profit after the battle. In the battle before this, I traded broadsides with a fort (destroying it) as I looted a Wapen, got nothing for it. I do love the patch aside from this, though, and I'm happily waiting for PvP missions to see if they fix this.
  10. Sir John


    2k hours. 😐
  11. Sir John


    I'm not thinking straight.
  12. Sir John

    Risk verses reward

    British and French have agreed to leave the US Truxillo in order to spawn US AI fleets 😐 I suppose I can no longer argue that RvR is completely meaningless
  13. Thank you for the response, and sorry for my temper, ha ha. I'm excited for those missions. I do worry for Patrol Zone, though, and Solo PvPers. For this reason, I hope that the full doubloon amount is awarded without the need for looting.
  14. \ I made some good marks from that fight, since it was before the patch. The trouble now is that, going into it, I know I will make nothing. Gank fleets have the ultimate power now. I can also surrender far out of range, or run myself under a fort's guns and sink myself.. truly deny them any type of reward for the battle. (before they would get marks.) Forces them to waste their time and perhaps not make it in time anyway. The new griefing is tagging a solo first rate. He'll never make anything from the fight.