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Showing results for tags 'skill'.
“Make a quick write-up”, I thought. Yeah, well… TL;DR at the bottom. We’ll get to play with new-old acceleration soon that some of you whippersnappers might not have tried. The idea is to (hopefully) drastically reduce acceleration globally. I hope we also get acceleration based on hull size and shape. There have been differences in acceleration all along, but now with speed-Bellonas, Aggies and Rättvisans having much more firepower than the superfrigates, the game could use some help with viability between those “classes” in particular: The old school fat-bodies and the Napoleonic
I have a suggestion to enhance Tutorials and help players skilling up. Implement a seperate battle scenario accessible from Port UI, like the tutorials. Call it like "Training Room". Players who get in there can chosse what ship they want to sail themselves (type, wood mix, long, medium or carro equipped, maybe even upgrade and knowledge selectable, for testing) and what enemy ships they want to encounter (ship type only, random layout). All in sandbox mode without effects on the rest of the game... So if a Player wants to check out if he can defeat a santi with a Fir/Fir Ingermanlan
I made this Perk Calculator/Emulator, just to make an idea how your units will end. It could be helpful when deciding which Perks you want for a given Brigade. Ultimate_General_Civil_War_Perk_Emulator_v0.4.xlsm Usage: click the cells and chose options from a list. Feedback would be appreciated. I hope it helps.