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Fluffy Fishy

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Everything posted by Fluffy Fishy

  1. Fluffy Fishy

    Naval Action Meme collection

    A potential suggestion for the Flags DLC for touchy US players to fly from their Constitution Classics
  2. For those of you who may not be aware there is currently a large collaboration project going on between a group of youtube creators that is looking in quite some depth at Naval history, one of these videos in the collection talks about ships of the line and provides some fantastic points I haven't really thought about before. Its well worth a watch for those who are interested in the subject. Hope you enjoy
  3. The Leon Trionfante class was modified between each series to bring it up to date with the contemporary practices. There were various changes to the various structural elements of the class over the 80 odd years they were being produced. The most notable difference being the stern as you point out, with the older designs having 4 ports and much more decorative features while the more modern ships were cut for 2 stern ports and had much more modest and up to date practical features like stronger bulwarks, there were also various minor changes to the hold and the inner works of the ship to improve the sailing qualities. There are even more noticeable changes and upgrades between the San Michele Arcangelo class if you check the differences between San Michele Arcangelo and Concordia, of which there are both pictures on this thread (1st and 7th pages). On a more general level ship classes aren't as heavily defined as people might think, ships frequently received upgrades and various minor refits where things like pumps were brought up to date with more modern versions similarly to system upgrades on modern warships today so as to prolong their lifespans, this thought path was also applied to general classes, especially classes that had such a long lifespan as the Leon Trionfante, with a class service history of over 100 years, something pretty rare for warships of the era, especially considering that they were active warships for the vast majority of that time too, rather than being confined to ordinary or used as hulks. I wrote out a more fleshed out piece on the Leon Trionfante class to give her her own forum post a while back you might like to check out, I haven't really gone into much detail of the various modifications between the 4 different series though. I hope that helps answer at least some of your questions.
  4. Fluffy Fishy

    French 74-gun 'Le Héros, 1778 (with plans)

    She's got some pretty interesting features going on there, it might just be the model but those curves are quite unusual, plus her beakhead and bowsprit angle, the tumblehome and pretty much the entire structure over the waterline seems pretty curious. Are those measurements in french feet? What are her metric values? Nice post, do you have any more information, especially around her design?
  5. Honestly I would just prefer the old battle end screen brought back with loot being assigned there, it was far less of a pain than the current mechanics. Looting in a lot of ships is just a massive pain and the idea of looting sinking and captured ships is just kind of gimmicky and doesn't really add anything to the game. It was sad the battle end screen abuse wasn't addressed in a way that maintained the old and now lost mechanic but made it impossible for the people using it to use it in the manner they did.
  6. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    Probably the best value for money and most available is the Age of the Galley, part of Conway's History of the Ship, they are very cheap second hand online, it gives a pretty good basic history of the entire naval era. Bizarrely the paperback copies tend to be more expensive than the hardbacks too so you can get yourself a nicely laid out fairly comprehensive introduction to galleys. I've got some other more specialist books that are a bit harder to come by that go into some detail, but they are mainly centred around Venetian galleys though. Galleons and Galleys, Venetian ships and shipbuilders, Fleets of the World The Galley period and Guido Ercole's Le Galee Mediterranee 5000 anni di storia techniche e documenti, Galeazze Un sogno Veneziano and Galee Veneziane per Capo da Mar are all really good books. There are some other really good books out there but I can't recommend them fully as I've not read/owned a copy of them. The French galley La Reale is pretty well documented, its a shame the era doesn't get as much attention or romanticised as much as the age of sail. Hope this helps
  7. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    9kn isnt unusual for a swift built galley, the fact olympias is built with sitting benches is a bit strange. Galleys in the gunpowder age had their benches arranged in a similar fashion to the classical era warships so much so medieval era naval architecutre was constantly looking at its ancestors for mathematical inspiration to get the most power out of its oars. Its also worth pointing out that during the high galley period they were also trireme style ships with the core mechanics remaining the same. The benching arrangements of triremes and how they were looked at in the medieval world were actually a major influence in the start of the renaissance, while the birth of modern science and the scientific method of ship design is directly linked to the mathematical principles of rowing quinqueremes, with the first early modern ship using the scientific method being a galleass. Standing rowing is a universal thing that was common place not only in Europe but Asia too, especially in China, Korea and Japan around the same time. Everyone. Compactness of design wasn't something that changed dramatically over the 5000 years of the galley, sailors just rowed in crampt conditions taking this back to olympias its likely inspired by modern misinterpretation spurred on with almost no architectural physical evidence from archaeology due to finding a preserved ship from before around 900 is almost never heard of. If you want to see how standing rowing works physically you are probably best off finding a video of a gondoleir or watching a rowing exercise take place in a japanese martial art, both show quite well the use of body mechanics in rowing and how rowing was from a standing position, with the gondola being designed in a way to train Venetian oarsmen during daily life similarly to the more famous Sunday longbow practise training in medieval England.
  8. Fluffy Fishy

    World's oldest intact shipwreck discovered in Black Sea

    Classical oared ships, and to be honest the entire galley period (roughly 4000BC-1571AD) used wind as the primary motor for warships, there are a lot of poor modern interpretations of galley era warfare and seamanship. Oars were used for making port or in battle but rowing was incredibly demanding physically, it wasn't common for an oared ship to row for more than an hour at a time at cruising speed, the much more straining full speed rowing couldn't be kept up more than 15-20 minutes by even the most hardy and experienced benchmen. The large crews of galleys were also necessary to hoist the massive square, and later triangular sails. Its probably also worth pointing out the use of rams is vastly overstated, with missile weapons being the primary weapon of conflict during the period, but also through hand to hand combat taking place frequently in boarding action. The notable rams on the ancient and early medieval era ships were mainly to create a stable fighting platform or sweeping oars, so as disabling the primary fighting engine similarly to de-masting a ship in the age of sail. Punching a large hole in a ship and being caught up in another sinking would put incredible strain on the hull and drag both ships into the water. When it comes to slaves rowing, it depended heavily on the nations states involved, some used slaves some didn't. Taking the most famous of the Greek cities, Sparta used pressed men and slaves, while Athens used citizens, while other nations of the time such as Persia used conscripted men, acting as a kind of middle ground. Fast forwarding to the medieval world, most Christian navies used paid oarsmen, but often supplemented with the use of convicts and conscripts whilst the Ottomans and Berbers used a mix of conscripts and slaves, Venice is probably the best example of a nation that was reluctant to use impressed men for the same reasons as Athens in the ancient world in that they performed much better as citizens, although by the end of the early modern period the Venetian navy did have a small handful of convict rowed galleys. Something that most people aren't aware of is that almost all galleys due to their light construction spent large amounts of time out of the water, being pulled onto beaches or onto slips to maintain and careen, dry out and do various maintenance much more than sailing ships, this is why they spent so much time close to shore, not due to being unstable in open waters. Galleys were perfectly able and did sail in the Atlantic, they were a common sight on the Atlantic coastline in the Ancient and Medieval world, being replaced as trade ships in the mid 1400s. Lastly something else worth pointing out is that oar driven ships were, unlike they are often depicted in film and media rowed standing up rather than sitting down, the benches while a prominent part of galley design were used as resting areas, similarly to hammocks not as a seat to row from. Rowing was an activity that used the entire body, making the most of the powerful core muscle groups and leverage of a standing position as compared to the relatively static and arm heavy seated positions seen in films such as Ben-Hur. Also If anyone has any questions I am more than happy to answer them
  9. Fluffy Fishy

    Testbed - Teleport fees

    A game shouldn't promote the idea of boring journeys, if you are making boredom a feature or theme you are doing something fairly wrong by design. The game needs to be more accesssible for the players who can only spare an hour or two playing at any given time not less, issues like this that make the game more closed off to the everyman gamer punish the whole community because it slowly drives players away, making for an even more empty world with even more boring sailing periods. Ive spent too many periods playing where i sail for an hour and find nothing, no players no worthwhile AI ships nothing worth fighting to then have to sail back to port to log off. The game needs to take into account that not only does putting fees, even token fees has a negative effect on players psychology when it comes to long term playing but something like this will also slowly damage player numbers. Its also important to remember life can and often does change and even the most proactive veteran players can find themselves in different circumstances which force them to be able to dedicate less time to something they enjoy like Naval Action. Please don't make design choices that mean boredom is a feature and the game is any way less accessible to the more casual end of the community its already closed off too much to the everyman.
  10. Fluffy Fishy

    Crafters Need quality control

    I miss the old system, sure it had faults but you could basically craft what you wanted in the way you wanted it. Players should be able to craft and sail the ship that suits them most. I'd happily do away with the RNG and just have flat ships so everyone is equal and it becomes more skill based again. The current system that relies too much on giving your ship the best bonuses you can stinks and destroys balance because changing a ships stats up to around 30% is near impossible to balance properly. It would be cool to see some kind of system of diminishing returns going on where it becomes increasingly expensive to create a marginally better ship, and as the more you squeeze out of it the lower the gains but it should be controlled by the crafter, giving a proper sense of quality vs quantity that was there historically. Crafting notes kind of made sense, to make them work better they just needed to be non tradable so you were forced to make them yourself and spend hours on making them, the idea that you can spend more hours on a ship to make it better makes total sense in a MMO world, and if you stagger them by saying something like 0 notes for a basic ship, 2 notes for green, 5 notes for blue, 10 notes for purple and 16 notes for gold it would probably balance fairly well, you'd have access to the ships you wanted. One of the main issues with the game economy right now is its missing equilibriums and consumer surplus, it would benefit the game so much to allow players to make more market lead choices as they do in real life, crafting needs these aspects to be a fulfilling task, rather than what it is at the moment which is just asymmetrical RNG favouring middle of nowhere ports, ports that take you away from the community and make the experience more grind ridden as a whole and therefore the game experience worse, in the hope it promotes RVR, which it doesn't.
  11. History Fama was the flagship of the last great Admiral of the Venetian Republic Angelo Emo, who captained the ship during his continuous missions hunting down Barbary pirate including the siege of Tunis in 1785. Angelo Praised Fama for her considerable speed and agility naming the ship as comfortably the best Venice had. The plans for Fama were drawn up in 1782 and 6 ships were laid, of which 5 were completed she was constructed in the Venetian Arsenal by Giovanni Domenico Giacomazzi, who was considered the best venetian shipwright in of his time and built accordingly the "ad ordinata doppia" system which was implement in 1780 by Angelo Emo who after studying the construction techniques used by the English and the French, hoped to match them or even surpass them. Fama herself spent most of her career in active service, either stationed off of Corfu with the main detachment of the Venetian navy, ready to face threats from threats to the mouth of the Adriatic by the Ottomans or other hostile nations or spent hunting Pirates over the Mediterranean or Barbary Coast. Fama was captured alongside the rest of the Venetian fleet by Napoleon in 1797 when she was briefly renamed Renomee and then renamed again to Du Blois a month later. After her capture she was sailed to Tulon where she was rearmed with slightly smaller guns to fit French standards to take part in Napoleon's Egyptian expedition where she unfortunately collided with the French flagship "L'Orient", suffering severe damage. Despite her damage she remained to Alexandria and was used as headquarters by General Kleber was later partially sunk to block the entrance into Alexandria, she was then captured by the British and sadly broken up without the French, nor British ever realising her potential as a swift and powerful shock ship or as a strong commerce escort and pirate hunter. The Fama Class were given heavy armaments to match larger capital ships but maintaining the speed, versatility and agility of a frigate, thus the name Fregata Grossa came about, translating to Large Frigate, The ideas behind the Fregata Grossa rated ships were to hit hard and fast, able to set combat to their own advantage the theory was a cross between their contemporary super frigates and modern battlecruisers. They also contain similar thoughts used in the huge super frigates of the later 19th century but obviously without the steam engines to power them. The 6 Ships of the Fama Class were: Fama (1784) Gloria Veneta (1794) Le Stengel (1797) Le Beyrand (1797) Diamante (1797) Unnamed (uncompleted) Fama and Gloria Veneta both served under the Venetian Republic with considerable distinction. The other ships of the class were completed during the French and Austrian Occupation periods. Le Stengal and Beyrand both served briefly in the Napoleonic fleet and were then transferred to Austria as part of the peace deal. Diamante was badly damaged during the French Looting period and was patched up but sailed poorly, to deal with this she was armed from head to toe with 24lb guns and used as a floating battery, later she was repaired and served in the Austrian navy as a troop transport ship. A further Unnamed ship of the class was laid but damaged beyond salvation and was sadly broken up with parts being used to outfit other ships but mostly used as firewood. Fama well represents the Venetian Naval doctrine of the time, Venice continuing to fight with a hybrid fleet of Galeass, Galleys and Frigates, due to the history and nature of what remained of the Venetian Empire. Her outfitting, speed and manoeuvrability made her a great shock ship with a strong punch, able to hunt down pirates and operate well in shallow waters and archipelagos with complex coastlines. She is also incredibly well suited for the calm waters of the Mediterranean and able to produce good speed no matter the wind conditions. She was praised for her sailworthiness by her captains and considered the jewel in the late Venetian Fleet. Details Fama was considered a Secondo Rango Fregata Grossa within the Venetian Fleet, then after she was captured by the French she was reclassified as a 3rd rate, although if she were in the game she would likely be similarly placed as Agamemnon, among the 4th rates. Her measurements are (peidi are the Venetian feet): Total Length: 138 piedi or 48.00 meters Keel: 122 piedi or 42.42 meters Width: 37 piedi or 12.86 meters Draft: 17.5 piedi or 6.08 meters (when under French service: 16 fore, 18ft aft (5.2-5.85m)) Bilge Tip (height between the keel and deck): 28 piedi or 9.73m She was crewed by around 450-500 men, depending on how many sailors Venice could muster at the time. The Venetian state had a continuous issue with raising the appropriate number of men to serve on her navies during the later years of the republic. Fama had similar crew numbers to her contemporary 64s by other navies, however due to her smaller size these men served in even more cramp conditions than was generally experienced by the worlds navies, her officers quarters were equally as confined, especially considering that she was used for most of her career as an admiral's flagship, although these close natured lodgings were something the Venetians were always used to back at home in Venice. She sailed incredibly well and was praised for being hugely fast and agile, giving her the best ability to perform her main tasks, protecting merchant shipping and hunting down pirates. Her performance under sail is fairly well documented, receiving universal commendation from the officers who sailed her. I have not yet found any information about how she heeled, rolled and other similar specifics, as Venice had no sailing queries similar to the Royal Navy. Armaments Fama Carried 66 Guns, and her four chasers, below is a make up of weight and armaments during both the French and Venetian outfitting. She also had the potential to point the two cannons nearest the bow on the main gun deck in a forwards direction to aid the 2 dedicated chase guns situated either side of the foremast and 2 rear facing guns. During Venetian period by Venetian Weight 26 x 40lb (26.5 British pounds) (12.04 kg) 26 x 30lb (20 British pounds) (9.03 kg) 14 x 14lb (9 British pounds) (4.21 kg) 2x 14lb (9 British lb) Bow Chasers (4.21 kg) 2x 14lb (9 British lb) Stern Chasers (4.21 kg) Broadside Weight = 1008 Venetian Pounds (667.5 British Pounds) (303.4 kg) French Period By French Weight (reduced to a 64) 26 x 24lb (11.74 kg) 26 x 18lb (8.8 kg) 12 x 6lb (2.93 kg) 2 x 6lb Bow Chasers (2.93 kg) 2 x 6lb Stern Chasers (2.93 kg) Broadside Weight = 588 French Pound (634.75 British Pounds) (287.5kg) Plans The most true plans, showing the proper lines of of either La Fama or Gloria Veneta, as said below in a post stating the edit history of this thread. This is the only record showing the proper 66 broadside gun ports, although the plan below does miss her bow chasers. The other plans like with her sister ship Stengel show the correct lines, but sadly show incorrect positioning for the guns on the quarterdeck, the other plans show only 6 guns either side (12 in total) from when she was reduced to a 64 rather than the true build when she had 7 (14), which are shown correctly here. This is a modern reproduction by Guido Ercole, there are a couple of minor mistakes where she is shown having 28 guns, not her proper 26 on both her gun decks, she is also missing a gun on her weather deck. The rest of the reproduction is still accurate, with the sail plan and also shows a nice idea of what she would have looked like painted. Some less detailed plans, most likely showing Stengel, after she has one of her weather deck gun ports removed making her into a 64. Rough Planking and Framing Methods used Art Many Thanks go to Sella22 for letting me use some of his resources, I would really love to see this ship in the game, she would be a fantastic addition. Thank you for Reading.
  12. Fluffy Fishy

    Naval Action Meme collection

  13. Fluffy Fishy

    Bring boarding to a new level

    The first points you make about rifles being new contradict what you said in the last post, you even contradict yourself a little in the first 2 paragraphs of this post. Elite rifle units have been around as long as rifles so no they weren't a particularly new concept to infantry at all, for the most part the use of rifles as a percentage of army composition didn't even raise a significant amount during the period the game is set either, sure there were more riflemen but there were more everything and considering quite a few major and successful military nations didn't bother using rifles because they were unconvinced of the benefits even for skirmishing it kind of brings home the point and generally the use of rifles in battle is romanticised and blown massively out of proportion because they had rather limited advantages over muskets. Marines sometimes were and sometimes weren't drawn from regular infantry, it depended entirely on how the commissioned officers decided to recruit their men which was an entirely devolved process and they were drilled to be able to act effectively in their roles at sea, sea service muskets weren't less accurate than land patterns, they did however have slightly less stopping power but only when splitting hairs. Marines served all over the ship, they were stationed in the rigging, the fighting tops and all fighting decks, it was important to station marines on the gun decks so as to deal with men climbing through gunports during boarding but also offer some small fire support during gun reloads. Smoothbore weapons aren't wholly inaccurate, no one would call modern battle tanks inaccurate, they almost unanimously carry smooth bore turrets, taking it back to shotguns, you actually see fairly limited accuracy improvement using a slug from a rifled shotgun vs a smoothbore shotgun, the same goes for rifled and non rifled slugs when fired from a smoothbore weapon, taking this back historically when precision engineering was much less refined this difference only becomes more marginal. Rifles only start to get significant advantages over smoothbore with better engineering and the invention of the minie ball, the traditional 18th century system of patching rifled muskets with leather or cloth giving limited advantage over typical smoothbore and generally only useful for light infantry type roles. Ships wouldn't fire guns all at once or many at all really, you simply wouldn't see 20-50 guns firing at once, typically around 2-5 would fire in the opening broadside but then guns would fire as loaded plus the system of ropes and tackle would absorb the vast majority of the recoil, leaving the ship as a stable firing platform, which was essential considering the small angles of roll and heel associated with large ships, especially ships of the line. Marines would learn to move with the ship, waves follow a distinct pattern meaning the ship would too, which for the most part you can account for just like with breathing. The reason officers walked around the ship during combat was because it was their job, they had to lead and command the crew, and for the most part the officers doing the majority of the legwork are the low ranking midshipmen and lieutenants. if you have ever read an account of Nelson Trafalgar the Victorys senior staff all chastised Nelson for his presence on deck and his example proves that it was entirely viable and historical for shooters in the rigging to provide accurate fire onto decks at long ranges, made even more to the point by the fact the French didn't use rifles. Pistols weren't inaccurate at 5ft, sorry but that's just nuts, typical pistol accuracy of the era was 5-8m depending on the design and length of barrel, typical sea service pistols were accurate to around the 6m mark. Duels had a fairly high survival rate from design, they typically agreed 5-10 paces, meaning both combatants would take at least 5 paces so 10 overall, roughly equivalent to 7.5m or 15m at 10 paces at the edge of the accurate range of the pistols. Muskets aren't short range weapons, by no means are they long range but calling them short is just propagating the typical myth of them being short and inaccurate, which they weren't. Aiming wasn't really done, again another myth, presenting is not aiming and this is something that is probably the fault of hollywood and friends, this is something probably better explained with land warfare than sea, you wouldn't aim at someone or something you would present your musket to the face of the enemy fire and reload, you don't aim because it one slows down combat, two tires the combatant and three disrupts unit cohesion. The concept of aiming was so alien to to the typical soldier of the era it was considered barbaric, with the most notable example being Ferguson not shooting Washington in 1777 because aiming at a man in such manner was considered vulgar, its something still seen today with typical soldiers finding it incredibly difficult to aim at another human and typically fire low or high.
  14. Fluffy Fishy

    Bring boarding to a new level

    This isn't really true, the accuracy of muskets is grossly under represented. Hitting a target at 100m wasn't too difficult and an experienced soldier could do it with a good degree of success. The general recorded incidents of a platoon fire hitting nothing come either from after the battlefield is covered in smoke or more often from when an inexperienced officer misjudged range and told their men to shoot far too early. Muskets were not inaccurate weapons, if they were they wouldn't have been adopted so universally as they were. Rifles weren't a new technology in the 1700s either, rifling had been around since the late 15th century, there are some really fantastic and ornate examples of early 16th century rifles in museums mainly across northern Italy and Southern Germany. They were however quite expensive to make and only a few nations properly maintained their rifling technology because it wasn't too beneficial over standard smooth bore weapons for the cost involved, something that was only really started to be seen in the 19th century. Ship rolling doesn't create a particular problem for small arms, its main issues come for larger guns, it just takes a different approach to firing, something marines were fairly well trained in during the time and shots were often taken successfully from around the 120m distance. Going back to volley fire as a concept and how it was used it was more a doctrinal thing that was to do with preserving energy for prolonged engagement. Soldiers were taught to present rather than aim, as it was seen as beneficial to the long game due to the weight of the muskets themselves, aiming with heavy 18th century weapons meant tiring men too quickly leaving them vulnerable to sustained fighting which lead to the weapon not being the inaccurate part, but the technique itself preferring longer combat with faster shooting, which lead to the misconception of muskets being particularly inaccurate.
  15. Fluffy Fishy

    Bring boarding to a new level

    Muskets still have decent accuracy at 100m, potshots taken at men in the rigging would be quite effective, plus the amount of ammunition a ship would carry would be plenty enough to support this kind of fire. Ships opened musket fire a little bit beyond 100m when in naval combat but its rare ships would fight prolonged at that kind of distance anyway, they needed to close the gap much more to make their gun batteries accurate in all but the calmest seas. There are some fairly good musket range shooting demonstrations on youtube if you want to look which clearly show typical musket calibre being able to hit about 50% of the time at 100m, although these shooting vids are aimed shots, which wouldn't be so typical of the era. I will leave a nice quality vid in the spoiler below
  16. Would it not be better to create some kind of boarding curve where speed is a larger influence on what you can and can't board say a system like this: 8kn - 0.5 difference 7kn - 0.75kn difference 6kn - 1kn difference 5kn - 1.25kn difference 4kn - 1.5kn difference 3kn - 2kn difference 2kn - 2.5kn difference 1kn - 3kn difference 0kn - 3.5kn difference Giving a curve to the numbers would mean more need to match speed, it would also take away some of the madness of the idea where a ship going 8kn could pull a ship going 4kn as the current numbers of the notes state. 4kns difference would do catastrophic damage to the ships and their rigging should they decide to pull each other in as has been pointed out earlier in the thread.
  17. I think there would be a fair amount of publicity if she went to sea during the middle of her most recent restoration work as she would have been at the bottom of Boston harbour. They stripped away the planking and caulking to the point she was no longer watertight to conduct major structural work to stop her collapsing in on herself under her own weight. It was a complex and intricate repair job that required her to be in dry dock for a long period of time so as to be done properly, famously making HMS Trincomalee the oldest floating warship in the world for the entirety of the 2 year period the repairs took place over before her recent refloating last year. By all means share these youtube videos though. Here is an article from the navy times that briefly discusses her refloat announcement https://www.navytimes.com/news/your-navy/2017/04/05/uss-constitution-to-return-to-water-after-latest-restoration/ Here is the museum blog which contains some detailed step by step information of her restoration (you do have to click "+ load more" a few of times though to get the whole 2015-17 period) https://ussconstitutionmuseum.org/blog/ You mean the British admiralty? The same period where they appointed people like Robert Seppings to important positions and adopted some of the most significant changes and adaptions to ship design of the entire age of sail era, The Napoleonic era spurring forward one of the most innovative periods of naval development and pathed the way to the end of the age of sail in its entirety as Britain invested in its wooden walls.
  18. I'm very aware of the concept, never tried it for a historic ship though, it has always seemed to me as something far more useful for modern steel built ships. Do you or does anyone here have a figure more appropriate for wooden warships by chance?
  19. That is very interesting, I have long had suspicions that the 13kn often stated as constitution's top speed was rather dubious, I'm also interested to know if the 12-13kn quotations are her flying studdings too. I just struggle to beleive a ship built as heavily as she is with such weighty woods would be nearly as spritely as people often beleive her to be, especially considering how much mass she had in the water, sadly however I haven't seen data either way to confirm or deny my suspicions. I have however seen quite a few reports looking at her and her two sisters disappointing speed and handling during their first years of sailing and how much work went into improvong both these characteristics. The more I look into her performance and architecture the more i doubt her status as a frigate at all and the more she looks like a new breed of 50 gun ship with more modern dimensions ironing out some of the flaws of the old 50s similarly as do the ships who follow her style into the 19th century.
  20. Fluffy Fishy

    Classic Connie--Your Killing Us Here!

    Not especially, her sister ships all made 14kn, she just had something weird going on that no one understood enough about physics to understand during her lifetime.
  21. Fluffy Fishy

    Classic Connie--Your Killing Us Here!

    That's not true it's too heavy, you get a stiff structure but the sailing qualities are harmed in general due to the fact there is so much weight in the hull rather than the ballast, raising the centre of mass of the ship ironically giving a more tender performance than a stiff one. The change speed change of using live oak in any ship is one that makes perfect sense, they should also heel more.
  22. Fluffy Fishy

    Classic Connie--Your Killing Us Here!

    Do I have to? There is already so much wrong with this thread surely there must be some old threads you can quote from. The summary is most of what we "know" about connie is propaganda and that when president (the finest ship of the class) was captured by the British they were less than impressed by her.
  23. Fluffy Fishy

    Le Requin Testing and Feedback

    That is kind of historically accurate, but not for the reasons it should be. History shows us that xebecs are the answer to xebecs thanks to their incredible light construction and fantastic sailing profile giving them a massive edge over more traditional patrol ships, not because they are worthwhile navy vessels. They are perfect for disrupting trade and general raiding, especially in lighter winded areas but dreadful in actual combat. A Requin being a solution to a Requin isn't a bad thing if its done right, but right now with their unhistorical thick hulls and reasonable HPs its poorly set up both for game balance and history.
  24. Fluffy Fishy

    Storm weather in port battles?

    Can we make it so storms also appear more frequently in the areas of the map that are most prone to storms for example the Venezuelan coast os pretty famous for having something like 1/3 of the worlds lightning strikes. It would also be pretty cool to see more weather affecting ships properly, for example heavy weather meaning you can't use the main gun deck on some of the larger ships like bucentuare and the first rates.