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Doug Maoz

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Doug Maoz last won the day on December 6 2017

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About Doug Maoz

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  1. I think this change was an interesting one overall, and I think it will shake up and refresh RVR overall. However, the way it was implemented with no announcement means that nobody could set a timer, leading to out-of-prime flips which nobody wants... Were I in the dev's shoes, I would cancel all port battles set yesterday and give everyone fair opportunity to protect their territory.
  2. He did indeed get the kill. However, if we both got about the same damage, I think I should have received a chunk more of XP due to the BR difference. When I have hulled down a Le Gros in a Niagara (90BR), I get 500xp. When I do it in a Prince (65BR), I get ~650xp. Given the Belle Poule is 180BR and the Niagara is 90BR, fighting a 340BR ship, I would expect to get (pure guesswork here) 1.5x the reward he got?
  3. Hello devs, I was recently out hunting this weekend in my Niagara with my friend in a Belle Poule. Last night we came across a Rattvisan and sunk it. I did 10k damage and got ~550 xp; my Belle Poule friend got 11k damage and ~650xp. I was under the impression that higher BR differences between ships would yield greater XP rewards, and expected to get a lot more XP than the Belle Poule. Is there some sort of cap on the scaling? Thanks, Doug Maoz
  4. Hi all, The drop-down when you hover over your character name and rank should always be on top of all other windows. Currently it is behind all other windows. When I want to check my labor hours or XP, I want to do it quickly and easily, not have to close all the windows I have open first. Short & sweet, I'm sure many of you are thinking the same thing... Devs, thanks for continuing to work on the game, looking forward to the ship/cannon/BR rebalance!
  5. You may not be able to balance their broadside weight or HP directly, but sailing profile & turn rate (i.e. ability to control the fight) could be a way to give the smaller 5th rates any advantage over the heavier ones. If the Trinc is simply the best or comparable to the others, that leads to a stale open world meta. Just my 2c.
  6. I don't actually have a problem with the permit ships being better than their in-class permitless counterparts. If you are risking the permit, you should get a better ship. I simply think there should be a reason to sail other no-permit 5th rates than the Trinc.
  7. This is exactly right in my book. Currently the Trinc has a good all-around sail profile, good upwind ability, good speed, great armament, and massive HP versus every other 5th rate. There has to be some reason to sail the others... It is a fact that the ship that is fastest upwind controls the battle. If the trinc is good enough upwind to chase other frigates, its 4x 9lb chasers (which no other frigate has anything close to) will overcome any difference in speed fairly quickly. This plus the other factors makes it the only go-to 5th rate, when there should be more diversity. I would like to see other 5th rates get better upwind power than the trinc to help balance its excellent armament + HP; I look at this much like the Indefatigable, which has excellent armament and HP, but a mediocre sail profile to balance it out a bit.
  8. I personally would feel bad denying this excellent ship to any of the other nations, so I do not support nation-exclusive ships. Where would it end, only France could build the L'Ocean?
  9. You may have a point...but you also never know when one of these changes will be rolled into a later balance patch! It's still good to bring up and hear from people.
  10. I posit that the Pirate Frigate is not fun to sail in its current iteration; this is largely due to the terrible upwind power of the ship. This problem came about when the devs changed the sail profiles for all ships to match their actual deployed sails (a good change overall). Unfortunately for the Frigate and Pirate Frigate, they seem to be missing a Main Topgallant Staysail which every other ship in the game has deployed. I suspect the pirates sold it for more rum... If you examine the speed of the Pirate Frig before the patch here: https://sites.google.com/view/speedtrials/old-speeds you will see that it used to be very powerful upwind. I suspect this is what the devs intended all along, much like Pirate Rig goes upwind. Personal experience, I used to love sailing the ship, and had flexibility in sailing. Now, my 14.6 pirate frigate consistently falls out of sight behind my friend's 14.3 Belle Poule on open world roams, since the upwind performance is so awful. God help you if you need to get upwind in battle. TL;DR: Pirate rig go upwind, pirate frigate go downwind??? Give it another jib sail!
  11. I'd like to see it become tradeable, I would buy tons of these in a heartbeat!
  12. I have never been in a nation that successfully united. It was always one clan or another (sometimes even working together!) that brought prosperity and progress to the nation incidentally. Furthermore, I don't think it is possible to have united nations, anyone can join whatever nation they want, which may be at odds with their goals or playstyle. Then they are stuck either buying the Forger DLC or waiting 30 days to move to a nation that better suits them. You literally cannot force people to work together in a voluntary video game scenario. I'd like to see clans and clan alliances come to the forefront. I have friends in many nations that I wish it would be easier to sail together and hunt, instead of just seeing "Enemy Player" and getting a little shock of adrenaline even though it is your known friend. There are of course difficulties in clan alliances (what if clan A is friendly with clan B and C, but B and C are not friendly to each other? Can clan A join both sides in their fights?) but I think it could work out in to a much better and more fun system. Plus then you could fly whatever flag you want!
  13. So we are getting customizable sail plans then? =P I would finally like to set that jib sail that the frigate/pirate frigate is missing...
  14. There needs to be some mechanic to address intra-nation port ownership, if for no other reasons than clans that have become inactive. If a new clan is rising up, and wants access to, say, Sabicu (God knows why) but the Sabicu port owning clan no longer has any diplomats playing, the new clan is up a certain creek without a paddle. Arguments can also be made for clans trying to hold resources hostage, not cooperating with the nation by holding the port open, or alt account shenanigans.
  15. I loved these, people couldn't hide behind their fleet ships, so it was just them and you =D Good times solo pickle hunting...
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