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Ortac

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About Ortac

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  1. It's quite possible the "warriors" are located elsewhere on the map, and unable to assist.
  2. Cargo and Passenger delivery missions are fine as they are. Especially when taking into account the high cost of setting up and maintaining forests, mines, plantations, buildings and shipyards.
  3. @admin Last year, Game Labs announced that crafting ships away from home capital ports improved chance of crafting an above average quality ship. Blue 4/5 - purple 4/5 - purple 5/5 - gold Question - Does this improved chance still exist, and on the PVE server, does it include Neutral ports like La Navasse?
  4. 18 cannons on 9 windsurfers, certainly makes for an amusing scene. Would i do it again? Yes. The Gunboat is a bit "buggy" - repairs do not fix a busted cannon. Well done Zlatkowar. Survived the full stretch in combat.
  5. In GB, there is a number of small clans and solo players who would be keen to create a "small clan alliance". I am unaware of this in other nations.
  6. Re - the new cannons from elite NPCs. Does "higher reload" mean longer reload time, or faster reload?
  7. I can't see how sitting outside a port fishing for ages is improving anybody's performance. It's just..... fishing.
  8. Ortac

    ROE Handbook

    Item 1 in your suggestions in particular would be extremely useful. One example - - Given the volume of dubloons now needed to create and upgrade buildings, the limit of 10,000 in the money chest is a hindrance. Without writing down on paper where I have stored some in warehouses, I have to teleport around to find/recall them, in the process wasting them for no reason other than current game programming. Thus a live scribble pad/personal l.edger is a great idea.
  9. This topic and many similar to it, have been discussed in detail under "Suggestions" a number of times. Unfortunately, Game Labs have indicated that it has no intention at this stage, or in the future, of implementing consensual-only PVP of any kind on the PVE server.
  10. I have to disagree. Think you are somewhat underestimating the intelligence and resilience of the regulars on PVE server. The community as a whole observes a common understanding, not just within nations, but between nations.
  11. I spend most of my time on the PVE server - I hereby confirm my approval of consensual (only) PVP on the PVE server. I do not believe it will affect the atmosphere at all.
  12. One way to make a market for medium cannons is to craft them and undercut/sell by contract against the ai cannons listed in any port. It does work if people can be troubled to do it.
  13. A lot of us do undertake fleet battles together. Both same nation and mixed nation against a common enemy. It's happening all the time.
  14. Bearing in mind that Port Battles are the highest level of fighting in NA. I am thinking that the rewards for participating in, and winning a port battle would be along the lines of ship notes, top level upgrades/books, a quantity of rare woods - these kinds of things. I am not thinking about taking port ownership, as we don't fight eachother on the peace server, and so port ownership has little or no meaning. There is therefore no need or desire to deprive other players of the resources from any port. I'm mostly interested in the workings of a Port Battle, participating, not so much the port itself. Ports have different BR levels and some seem to be more complex to capture. A challenge over and above the straight-up fleet fights we undertake. To be continued in due course.
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