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About Ortac

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  1. I have to disagree. Think you are somewhat underestimating the intelligence and resilience of the regulars on PVE server. The community as a whole observes a common understanding, not just within nations, but between nations.
  2. I spend most of my time on the PVE server - I hereby confirm my approval of consensual (only) PVP on the PVE server. I do not believe it will affect the atmosphere at all.
  3. One way to make a market for medium cannons is to craft them and undercut/sell by contract against the ai cannons listed in any port. It does work if people can be troubled to do it.
  4. A lot of us do undertake fleet battles together. Both same nation and mixed nation against a common enemy. It's happening all the time.
  5. Bearing in mind that Port Battles are the highest level of fighting in NA. I am thinking that the rewards for participating in, and winning a port battle would be along the lines of ship notes, top level upgrades/books, a quantity of rare woods - these kinds of things. I am not thinking about taking port ownership, as we don't fight eachother on the peace server, and so port ownership has little or no meaning. There is therefore no need or desire to deprive other players of the resources from any port. I'm mostly interested in the workings of a Port Battle, participating, not so much the port itself. Ports have different BR levels and some seem to be more complex to capture. A challenge over and above the straight-up fleet fights we undertake. To be continued in due course.
  6. Port battles are a step-up from regular fleet battles. They require an element of planning, of fleet allocation, of positioning at start, and last but not least, of tactical decisions made during the battle. I, and many others, would like to have the opportunity to have a go at this advanced level of fighting against the AI. - Mechanism already exists on Peace Server for hostility missions. Work it in the same way that it operates on the War server, fighting against AI. - Port ownership does not need to change hands. Stays neutral or original national flag, available to all, in conjunction with the programme the developers have recently announced for future Port activity. - Maintain the same port battle BR limits as the War Server. - Rewards for winning to be commensurate with the challenge. Suggestions welcome.
  7. I would like to see more comprehensive retreat instruction options - - go straight ahead and retreat - turn left 90(degrees) and retreat - turn left about (180 degrees) and retreat - turn right 90 and retreat - turn right about and retreat .... although i suspect the coding of this might be somewhat complex.
  8. I'm guessing that the fleet ship, if told to retreat, tries to find the best point of sail, and will simply continue on that path regardless of whatever obstructions exist, including you and the enemy ships.
  9. I've tried some conventional over-ear headphones whilst operating in Teamspeak, but simply don't feel comfortable. I'm looking for recommendations for some sensibly priced lightweight headphones/earphones with built-in microphone, wired or wireless. Any advice would be welcome. Many thanks.
  10. Hold the left mouse button down over the boarding window, and you can move the window around the screen.
  11. At the start of battle ( the countdown), I couldn't allocate ammunition type to any of the four cannon sectors. Would only activate once battle had commenced.
  12. Ortac

    Victory Marks

    I don't recall which tab it is, but in port it is possible to convert Dubloons to Victory Marks. The conversion rate is 1,000 Dubloons = 1 Victory Mark.
  13. I think it was Patch 25 which encouraged us to move shipyards away from Home/Capital ports, to improve the chances of building higher quality ships. It was also an intention to spread players around the map a bit more. I thought this was a nice touch by the development team. The teleport/passenger charge however, conflicts with this idea in that it is necessary to teleport back and forth to check on warehouse stock for transporting to more distant outposts. As somebody has mentioned above, I also cannot see what the teleport charge actually brings to the game, other than to act as a handicap.
  14. You really think two enemy players are going to sit inside a battle for an hour and a half just to avoid a third party enemy?
  15. If battle is near a shoreline, the AI quite often get stranded in the shallows on the shoreline, unable to manoeuvre out. Sometimes half a fleet can do this.
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