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Sea Fox

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About Sea Fox

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    Midshipman

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  1. That is what is broken. Incentive needs to made to hunt traders. For me it's incentive enough to take millions without sailing. But no one wants to be stuck in open world with a capped trader. What would incentivise you to hunt them? More combat marks?
  2. Trading isn't broke but it is a problem.......as the only true pirate in the game let me explain...... Traders and trade ships are like fat sheep, wondering around the map getting fatter and fatter. Trading needs to stay the way it is instead, incentivise the wolves of the game! The plan is to do what the dev's have always done so brilliantly with naval action and follow history! 1) fix trade ships or bring back smugglers flag so that hunting in foreign waters is easier. 2) bring back tow to port in battles instance option for captured ships (trade ships only). Make capping a trade ship worth more than combat marks 3) make trade ship sinks be worth half or zero combat Mark's 4) implement more trade ships, trade Niagara? Trader Essex? Make LGV (which is useless ship) an LGVR. Make indiaman refit. All in all make traders a HUGE target in game....this will prompt escorts and encourage pvp. Did you know that when I started hunting traders in south America 100% of all indiaman my little tsnow came across was unarmed! Both the main and the fleet!! Now almost all of them are because they got tired of me taking their shit! Also I'm seeing more folks sail a war ship as main with indiaman in fleet.
  3. Change game mechanics to be open season on traders. Problem solved
  4. Trading isn't broke but it is a problem.......as the only true pirate in the game let me explain...... Traders and trade ships are like fat sheep, wondering around the map getting fatter and fatter. Trading needs to stay the way it is instead, incentivise the wolves of the game! The plan is to do what the dev's have always done so brilliantly with naval action and follow history! 1) fix trade ships or bring back smugglers flag so that hunting in foreign waters is easier. 2) bring back tow to port in battles instance option for captured ships (trade ships only). Make capping a trade ship worth more than combat marks 3) make trade ship sinks be worth half or zero combat Mark's 4) implement more trade ships, trade Niagara? Trader Essex? Make LGV (which is useless ship) an LGVR. Make indiaman refit. All in all make traders a HUGE target in game....this will prompt escorts and encourage pvp. Did you know that when I started hunting traders in south America 100% of all indiaman my little tsnow came across was unarmed! Both the main and the fleet!! Now almost all of them are because they got tired of me taking their shit! Also I'm seeing more folks sail a war ship as main with indiaman in fleet. So don't "fix" trading, make them earn their money, make them have clanmates escort them. This will stop the afk sailing and slow the billionaire progression. Hell if someone ask me to escort them for 1mil I'd do it!
  5. This game is already multiplayer.......right??
  6. Sugestion is making at least one DLC trade ship!
  7. Also will indiaman and Rotterdam Rotterdam indiaman be in air open world? If not, PLEASE! also just a returning request, please,please ,please let us assign book knowledge slots at sea
  8. Also will indiaman and Rotterdam indiaman be in AI open world? If not, PLEASE! also just a returning request, please,please ,please let us assign book knowledge slots at sea
  9. So why does it show up in paint menu?
  10. Actually it was gamma radiation 👍
  11. Indiaman HULK What is it? Where is it?
  12. Smuggler flag book or module. (We already know what it does) Requires flags DLC Require sailcloth and stolen goods Only works with mainship fleets must be traders
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