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Ponk

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About Ponk

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  1. Is the 3rd rate rebalance going to make it with any hotfixes connected to this or is it layed on ice?
  2. Ponk

    Civil war

    Hey, just a simpleish mechanic that could possibly solve some issues with for instance ports owned by "dead" clans, or ports owned by small traitor clans inside a nation. That you can in a nation in someway produce hosility for a friendly owned port that in the end will generate the raider fleet pb for that port. For instance maybe dump dubs into a ports building section, like with guns/stone when you build a fort. And if it's a troll clan with 1-2 members or a dead inactive clan they wont be able to defend it against raiders and it will turn neutral and up for grabs for the rest of the nation, and if they are a large clan getting trolled then they will defend and get to keep the dubs.
  3. Is a great port, I really enjoy it.
  4. Imported gift ship, does that mean gift as like the Pandora was? A free DLC?
  5. Looks like that Apple is magical, it might evolve the snek into a danger salamander.
  6. Cool man except that what I have said is that you CAN redeem a ship WITH BETTER stats than the basic build of the other. Which I tried to specify later on except you continue to write as you apperently know more of what point I try to make then I do. If you are unsure what point I try to make then you can ask me to clarify, not do what you did writing shit like ,"what ponk is trying to do" And then continue om your dumb assumption that you know better than me what My point is about. If you can redeem something better than a basic build of a RNG permit ship, then there is No point in having it be a RNG permit ship. You then continued with saying ships are of the same design which does not matter since its clearly not a 100% historacly accurate game which i further try to point out with the Rättvisan/Wasa since these two dont follow history. Devs can do whatever to balance a game. My comparision is not skewed, it is only skewed because you think I am trying to make a point based on how you think, which I over and over try to explain you I am not, either you are on the spectrum, or you are actively trying to sway every single word I write into how you think, then you are a troll. Just stop trying to tell yourself and others you understand my point wich you painfully clearly do NOT and stop bending reality like a bloody salvador dali painting. Nothing you have posted is relevant att all to the point. Stop trying to advocate that it is.
  7. And you seem to be a troll that can't read a post before posting something completely irrelevant.
  8. Soo? Is it stil blocked by a rng permit?
  9. And I still hope you would just read the OP and see I am not trying to discuss the diffrence in power of a ship I am trying to focus om availability, the PRICE!!! The Wood does not matter. if I post one fir/fir or lo/wo(s) the PRICE is still the same. I am talking about that you CAN redeem a ship better than the basic version of the crafted one, in the top of it's rate class, that is being blocked by a RNG permit. While you cannot redeem a Hermione better than a basic Endymion or a basic Trincomalee, a Rättvisan better than the Agamemnon, or a Leopard better than a basic Agamemnon. And here is your qoute "Of course a seasoned ship is gonna have better stats than an unseasoned ship. Bad comparison." Which only works if it's the same ship, these two arn't, the same as with Wasa and Rättvisan, even though they are the same design(historically, not depicted in game. Devs artistic freedom to do whatever). My main reason for postning the images was the gun layout. Everything else is just a bonus Hopefully you finally start to pay attention
  10. Indeed, except you wanted to pull up the diffrence of real life design, which is simply not true, Rättvisan and the Kronprins is the same design, the light build is the prototype wasa, which dosnt exist ingame, it is the devs that have made thier artistic interpertation with names and values. So your argument that the Implacable and Redoubtable should be close in stats based on design, while it's ok for the Rättvisan vs kronprins to not be is just freakin lazy from your part. It dosnt matter what type of wood I am comparing the ships from, the point is the rng block and resource block a person get by not spending money on a equal ship which have no real drawback from the crafted one
  11. I am really curious of your source for that. Cause you are telling me that a ship builder that was partly made famous for his use of prefabrication methods to build 20 ships in three years, where the Kronprins is the first out of the 10 SOL's, the Rättvisan is nr 4, and where every online source, plus the swedish archives write that both ships have identical dimensions(except the russian ones with say Rättvisan is 10cm longer, 40cm wider, and 45cm less depth) decided to create diffrent builds of the same design
  12. I know it is, the point is that we have two ships of the same class, one dlc and one crafted. That are way similar stat wise, but not "effort" wise. We then also have two more ship's of the same class, Rättvisan and Kronprins Gustaf Adolf(Wasa class) even the most pimped out Rättvisan wouldn't beat the stats of a basic built Gustaf Adolf. Same class, diffrent stats making them unique. While the uniqueness with the Redoutable and Implacable seems too be more with it's stern visual attractivness. Those extra 2 + 6 guns on the Implacable seems abit strange to justifiy the cost of building one (permit hunting)
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