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Found 18 results

  1. The one good thing naval action is always had going for it has been an excellent server. It crashed the other day and it crashed today. And not just a crash I crash for just handful of people. The guy who attacked me apparently kept going because by the time I got back on battle is over I was done back in Port. Lost ships and cargo WTF?
  2. When will have new trader or trader like LGVR and or might we ever get DLC trader?
  3. Trading isn't broke but it is a problem.......as the only true pirate in the game let me explain...... Traders and trade ships are like fat sheep, wondering around the map getting fatter and fatter. Trading needs to stay the way it is instead, incentivise the wolves of the game! The plan is to do what the dev's have always done so brilliantly with naval action and follow history! 1) fix trade ships or bring back smugglers flag so that hunting in foreign waters is easier. 2) bring back tow to port in battles instance option for captured ships (trade ships only). Make capping a trade ship worth more than combat marks 3) make trade ship sinks be worth half or zero combat Mark's 4) implement more trade ships, trade Niagara? Trader Essex? Make LGV (which is useless ship) an LGVR. Make indiaman refit. All in all make traders a HUGE target in game....this will prompt escorts and encourage pvp. Did you know that when I started hunting traders in south America 100% of all indiaman my little tsnow came across was unarmed! Both the main and the fleet!! Now almost all of them are because they got tired of me taking their shit! Also I'm seeing more folks sail a war ship as main with indiaman in fleet.
  4. This is a question for @Ink and @admin. Before the release you show us a excel dock with the personnal stats of captaine ( srry i can't found anymore the link) Can you if its possible for the new years comming show us again the stats about captaine from the release ( or the maximum you can show us if its too old) Thx in advance
  5. I found some discussion from 2015 where a forum admin who seemed like a developer pondered at the possibility. I understand the complications there might be with translating controls however I think their is a very wanting playerbase on consoles, especially on PS4 as there isn’t a lot of nautical/sail age focused games. I can only think of Assassins Creed Black Flag. Skull & Bones by Ubisoft Singapore recently got a hard delay, if not shadow canceled, so it might be advantageous to release Naval Action on console. Would a console release still be a possibility?
  6. Russians doing 3 hostility missions on the same spot. only the last battle is visibible so there is no possiblity to defend against this hostility. IT is fr*ckin Exploit using and shouldn't be possible to do this! REDS clan using this exploit.
  7. Dear Ladies and Gentlemen, @admin said, that, if we paid for the arena server, then he could make it happen. This gives hope to everybody who has less then 2h playtime per day he can invest. And it also gives hope to everybody who wants to train and help and fight against players from the same nation in the art of the wonderful naval action combat which we all so dearly love and appreciate. Here are some Bulletpoints on how I personally would love the Arena to be designed. Feel free to add your thoughts on this. If this succeeds it will be glorious. If it fails, it will have been our last chance. See this as a whishlist. For now the intention is not to make a completely new game. All this is meant to be is 1 server for an arena mode. General premises: No grind! No bots! No loss! Lobby: Only player made matchmaking: You should be able to choose what team you want to play on. There could be queues for different playmodes 1vs1, and XvsX. I dont think we need to specify the XvsX, since the ppl in the lobby could decide that themselves. Once everybody clicks: "ready" then the instance will start, no matter the balance, no matter the amount of players on each side. If ppl want assymetric battles, then they should be able to create them. Lobby while on the OW: If possible you should be able to be in the waiting lobby while doing stuff on the open world. If you get dragged into an ow battle, you will be removed from the queue. If you get dragged into an arena fight, you will join that fight with your preset arena ship. After the arena you will be teleported back to the ship and position you were in before. Ships, mods, books, cannons and perks: Free selection: Before you log into the queue you can preselect your ship and the mods and perks and books and port bonuses that you would like to play with. It could be handled like another outpost where you can have a set of ships that you preset yourself for the arena. Access to everything: Since there should be no grind, everybody should have access to everything there is at all times. So you can either set out in a supership or do some testing in a specially designed ship Transparency: People in the Lobby should be able to see what ship you selected, so people can balance the fights themselves if they so desire. Balance yourselves: It would be lovely to be able to change the ship while still staying in the lobby for balancing reasons. "Oh santissima would be too big for this battle, lets change to a Bellona to make it more even" "Thanks mate!" Instance: No closing circle, Very large circle of death (At least ST size) No land: This could be changed later to have different "Maps" but for the first iteration, I would personally like to just have a plain playing field. (Also the land in the background allways drops my fps ) Even starting position: Duels should be starting with perfectly even wind. Facing of the ships could be either downwind or facing each other. (Sea Trials distance was fine imo) Even starting position: Group battles should be setup in 2 lines like in ST. Out of cannon range. The Order of ships should be decided either by shipsize with the biggest ship in front, or by the players positioning within the lobby so they can position themselves. Rewards: No rewards: To make it simple, I would suggest there being no rewards. If you want to gain something, you can allways go onto the ow, where you can also loose said thing. No Leaderboards: This is a little tricky, but here is the reasoning. Leaderboards will make people a) cheat the leaderboards or b) not try out new things or c) behave strangely, like flee just to get the opponent to leave out of boredom so they can get the "win" out of it. The arena should be about the fun of playing and fighting, not about the letters on the exit screen. The players themselves will allways know who really won. Non-owners: Free trial for non owners: There could be a short free trial mode for all NA users, so they can get a feel for what the Arena is and if they want to buy it. That could be something like a free 10 battles pass. There could be a tradeable expireing permit that every owner gets as a redeemable so he can drag 1 non owner into 1 arena battle per day. Same lobby for both servers: The arena could be accessible for PvP and PvE payers alike. I dont know if the PvE-Crowd would want that, and i dont know how hard it would be to program that, but if it's super easy, one could make it available for both servers, so the PvE-Community can also get access to this feature. Feel free to add your whishes, ideas and thoughts to this thread. @admin Please tell us what of these whishes are realistic and what your price calculations are. Hopefully we can make this happen together so more people can enjoy that glorious combat at the heart of Naval Action.
  8. Im wondering, why in NA we dont have different skills or bonuses for Each nation like other games? Just now it doesn't matter where you are, you just play the exact same game no. Matter the flag you wear. Is posible to make some Ships exclusive but capturable for some nations? For example: GB had some armor side HP and structure HP bonus along with reload bonus. But they cant craft some vessels, example US constitution, Locean, Santisima, and belle poul and renomee *French had better rigg and Speed bonuses also pen bonus. They cant Craft Santisima, victory, indefatigable and US Constitution or essex *Spain had damage bonus, downwind speed rig bonus and crew morale boost. They cant craft GB ships nor Fench ships. And get ridd of Non Caribbean Nations of that period like Prussians, russians and polish. You can had more content variety with less nations and his bonuses making the game More interesting and fun and also give it some purpose to some forgotten ships and play style (group sailing) cause in this case Fleet composition matter. Pirates should not had national Port and they must live in Freetowns, they can only craft up to pirate frigate and grow based on capture and plunder. They can attack each other and cooperate with each other too. Dutch and Spain for example can craft Indiamans not other nation could, this way those ships are more valuable, and add a lot of interesting things into the game. Other thing that i think could Be great if is you rank up you captain level doing some special missions. For example you rank up now. To M&C doing the tutorial, but for further levels you need to do something once you reach the experience, kind of a test for each rank. So you will not see a "Rear Admiral" earned by sinkng AI in the OW, this test could be 10pvp kills? Or something like that 6 hostility orders completed, fight in a port battle Hope we can had something like this in the near future before release. With this new changes in damage model (wich i like a lot) trading, crafting, balance between ship class. I think if i find this things after wipe i will stick a lot More into the game, for now i stop playing cause is pointless and you dont have anything to do but waste your precius time sailing nowhere and doing the exact same Things since 2 years.
  9. I have a sealed bottle location that says "Pickle Ship Wreck". Since the max cargo capacity for a Pickle is 168, I headed out to recover the cargo with a Trader Brig. Much to my surprise the ship held 2684 weight in cargo. I opened my hold (H) and tried to bring the cargo onboard, but each time I got the "overloaded" notice. Apparently the cargo can't be split. To load this cargo I would need 2 TBrigs or 2 LGVs or an Ind. If the cargo can't be split how can I load it onto more than one ship? 1. Why isn't the cargo restricted to the capacity of the wreck - in this case a Pickle at 168? 2 After a long search, why can't the cargo be split so at least it can be hauled back in multiple trips once found?
  10. As title suggests, to be able to right click, send ship to chat, where other players could look and bid, or simply to be sure they want it, or suggest upgrades to make it better. (Or more likely, to brag on your ship ; ) Probably last place on list of improvements, but I think it would be a valuable asset for QOL. Otherwise, great work guys on everything so far, don't listen to the haters! I really think this game will stand the test of time, and I hope I'm playing it for a long time to come. pic for attention
  11. I have followed with interest the discussion on "Single Shot" sinking and how experience may or may not contribute to the problem. For me the XP is a very confusing and often misleading determination of combat experience and ability under fire. For example, I currently have the rank of Captain (Post Captain) which means I have earned 10,000 XP and can manage 400 crew and sail a Trin. About 80% of my XP comes from fishing, trading, exploring = 8000 XP About 10% comes from Missions against AI = 1000 XP About 10% comes from actual PvP combat = 1000 XP So my conclusion is that I have only 2000 XP in actual combat (if you want to count the mission AI), a First Lieutenant rank and I should only be sailing 6th rates in combat. I seems to me that OW sailing XP should be a separate ranking from a combat XP ranking.
  12. Hey at all I have only a small input, but what do you think about if this game would do a change in the system how a safezone should work. I could not been possible that 3/4 of a nation is permanetly sitting in a safezone... thats no open world PvP gamen then... I mean i can take myself as an example, i can do nearly all i need inside the safezone... ive got all my materials without whiteoak and Teak in the safezones, i got my missions and fleets to earn money in the safezone... i mean i leave this savezone only for Portbattles and if i go hunting too, and where i go to hunt ? ... to next nations savezone... this is ridicoulus and need a change... I mean nothing against a safezone, I understand their purpose. Newbys need something like a safezone to lvl up a bit an get bigger and bigger. But sorry we are playing on a PvP Server, a max lvl character should not been safe in this reinforcement zone. So my suggestion is that the safezone should loose their function if you reach max lvl or one further. If you really think thats to hard, so i still think thats the wrong decision but please then let this safezone shrink for 50% or something like that if you reach max lvl. What do you other guys think about that ? Is this to hard ? Did i forgott some aspect ? I pesonally think with this change the Players get more around because theyre anyway havent a safezone so they probably going lvling at an other spot because so you havent all guys from your nation camping at the same spot like it is with the safezones
  13. At the night around 00:50 - 1:05 i try to do clear my mess with outposts move from down to top. I have teleport to Sale-Trou there i have ships, i have remove outpost with sale-trou but i dont leaved a port, after that i have create again outopost but on other place on the list. Ships were still there , i have do the same with Portobelo same situation, removed outpost and create new one on one of top place on the list, still ships were there. When i have teleport from portobelo to sale-trou all ships have desapear .... All stuff in warehouse i have but ships disapear. i understand if i will delete outpost from other place from other port but i was inside just i want change place on the list.... I have send email, report with no reasults and i dont have any solution from you. Do i receive my ships back ??'
  14. How to win at naval action : Build a fir/fir pirate frigate. Speed mods Carronades Boarding mods Run away from all ships that can take you. When facing an apponent that can out gun your paper thin ship, sail close enough to board. Blast away with carronades and or board.... Battle over in 2 minutes..... opponent will be busy the next day and half gathering resources and building ship for next 2 min rematch. Boarding game is awesome!!!! Sailing skills mean nothing...ship build means nothing.....boarding game is all that matters Your welcome
  15. Please stop Although all the recent changes to the game have been 100% fantastic, the PVP marks are a bad idea. Go back to combat Mark only. Simply double the experience and double the combat marks for PVP. PVP marks discourage solo players and encourage farming with alts and Friends
  16. buenas quería comentar que me compre el juego hace bastante tiempo i desde aquel tiempo me di cuenta que no me dieron los premios esos osea los reedemeables no se por que razón no me los dieron si yo estuve en el wipe .si puedieran ayudarme un saludo
  17. * bring back captured ship towing (this time with cargo) at the end of battle * if you have a fleet ship that is faster than your current ship then your open world speed is unaffected * do not bring back teleporting to port after battle * this will give hunter the option of fleeting up a lesser ship such as a cutter or a pickle as a means of Escape EXAMPLE : The Sea Fox hunts down a traitor brig atwood that belongs to a scurvy pirate. The Sea fox is in a surprise and is fleeting a pickle. The pickle is either used or dismissed. The Sea Fox captures the brig, at the end of the battle he has an option of sending the brig with its cargo to one of his ports or fleeting the brig and sailing the cargo to a close enemy port to sell the goods. The Sea Fox option to either have the brig in fleet with him and his surprise and take it along with him or just the surprise and his pickle or if he thinks there are enemies waiting outside the battle he can send his surprise back to Atwood and sale in his pickle as an escape ship * also bring back teleporting to free towns. Have a cool down period after teleport just bring it back * bring back shipping to and from freetown's. Make it more expensive or players must own both ports or whatever just bring it back
  18. Ok. I have been a tester for some time before open world and now in open world. Tonight I bid you farewell and wish you success. However before I go I will outline my problem with the game and an admin. I set sail from MT, sail south to grind a few ships and get some xp and gold for next class of ship. Yes I chose the pirate side as my initial choice (admin: your a bad guy immediately). So I sail my reno and head towards Barracoa, See a Pirate Player Constitution (Ben Ramsey), have not seen this guy in the last week in this area so I am wary. Sure enough he pursues me, tags me and battle, I escape using his poor tagging skills to my advantage. I sail west with good wind. He gives chase with his 2 compadres (Doran and Le tupos - both in Constitutions) for 10 minutes. I run with good wind, they stay at relative distance but wind changes and I tag a Spanish npc fleet. Ramsey joins on the same team and desails me and then destroys my broadside to ensure the npcs finish me. I surrender, comlpletely disillusioned with the situation. I air my grevances in private to admin Frekken, he basically tells me I am "scum as I chose to be a pirate" and that team killing is fine as I only deserve "the gallows" and that "roleplay as apirate allows this". I am by now livid with the mechanics, the attitude of player and admin alike and I let loose, yes I use expletives, yes I am rude, well I guess I am just ROLEPLAYING being scum only fit for the gallows. If this game is to have any hope, it requires mechanics that prevent this type of teamkilling even if you are pirate. I played pirate because I thought not many testers would play as a pirate. I was right and unfortunately the worst type of player Doran, Le tupos and Ramsey plays as pirate. But you chose piracy I hear the admin scream. Well that should not allow idiot players with ships several levels above mine ruin my gameplay. if this is allowed continue where players like these are protected by admins and mechanics then this game will be a ghost sea just like potbs. I don't mind the grind, the lack of pvp unless its a gank by A**Eholes, the lack of clear ROE's, the lack of clear fight mechanics but I do mind an admin protecting this type of behaviour from repeat offenders with the mechanics and ship level stacked in their favour. To Admin Frekken, value your players don't treat them like the imbeciles that are Doran, Ramsey and their ilk. If you don't then the problem lies with you not the player who gets screwed over by mechanics. Plenty of you will defend the mechanics, the admin, even the likes of Doran etc. But one day soon you will be in the same situation where your gameplay is ruined at the hands of mechanics, idiots and poor admins, let this be a lesson to you and insist that this game does not permit teamkilling in any shape or form or in any career or nation choice. if the guy cant catch you, then he should not be able to abuse the poor mechanics to gank someone who outplays him on the open sea. For now I move on, I wont play a game where the abusers are protected and admins seem happy with it. In Elite they immediately made changes when players abused torpedo spamming inside space stations to kill players with valuable ships. I hope Game Labs take notice I have my doubts. To those that I grouped with, helped on help chat and talked with, fair winds and following seas. (Helene, I appreciated that at least one player understood my complaint)
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