Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Community Reputation

86 Excellent

About Ser_Slack

  • Rank

Profile Information

  • Gender
  • Location

Recent Profile Visitors

767 profile views
  1. I know right? Fake pirates, fake Americans, fake Spanish, fake Russians ect ect. The gamers have gamed the game so much it's not even worth trying.
  2. Wasn't that right around the time admin requested positive reviews for the possible release of more ships? Pretty sure it was. *Edit* I think it was July of '16 as reflected by the Steam reviews graph.
  3. Just wondering - didn't find anything relevant with the search function.
  4. Sadly, I think this is the truth. Where's my instant action flags? Sure it was abused but there was options to tweak it. Where's my options for pve missions (fleet missions with ai allies, no rate restrictions)? It was great for learning ship sailing characteristics, different loadouts and million other things I'm not thinking of while still making ok money doing it. With a nice, tidy, after action screen with your money, exp, and rewards. They should set up a server with a March-July 2016 build with the upgraded crafting and ship selection. I'd play.
  5. I finally wrote a review a month or two ago. I gave it a thumbs up simply for the fact that I think it's worth $40. I've got around 1200-1300 hours in game with probably less then 40 hours over the last year. I don't like the rvr changes, I don't like any flags, and I hate the ship grinding. I wish them (devs) the best but at this rate I doubt I'll play at release either.
  6. It's kinda a pain. Boarding the first is easy enough but I guess a guy has to kite the 2nd brig. I tried it a few times and lost, lol. Rage quit. Poor noobs.
  7. Stay optimistic. I don't see it. Some different changes have to be made before people will return. I could be completely wrong but I doubt it. I just gave my thumbs up review on steam this last weekend. Pretty rough crowd.
  8. 24 hour open instance PB's with a running point tally. Eleminates zone concerns, eleminates only certain groups from entering, promotes national over clan. Port defensives can be fleshed out.
  9. I haven't fleshed this out very much. It was 420 yesterday. I would think something like tex suggested. Having some neutral or untaken ports between a few nations - those ports can also hold a resource that makes better boats and commodities you can take back to your capital for big $$ ect.....something to focus people. I honestly think something of this nature HAS to happen to in order to keep stagnation down and player interest up. Maybe if you take some cotton producing port or port region and you get a nation wide +5% to sail repair or something. Incentives, carrots on sticks, goals for player/nation focus.
  10. I guess what I'm suggesting is a fundamental change in the how we operate on the world make (kindof) with more focus on conquest ala Hero's and Generals ect. Just longer "wars" then H&G. Easy access to everyone on port battles (24 hour - no bitching about time zones everyone gets their turn). Simplistic resource gathering and easy, easy money. Easy ship building. Each nation having goals set at the beginning of a campaign. The time for a new player to rank up taking weeks not months. I'm well aware that I haven't even considered the exploits via alts ect. If nothing changes fundamentally I don't see the game really taking off after release. There has to be a change that allows easier access to the masses without compromising the ship battles and the advantage of experience. Easy money - easy ship building - easy ranking - 24 hour port battles for player/nation focus. Like I said before since resource gathering, money making, and ship building easier people shouldn't get so ass hurt on a map reset. If it takes them less then a week to get re-established ect. Have "flags" cost alot that it takes either a large clan or a nation pooling money in order to pull it based upon nation census and not flat rates.
  11. You should be able to build everything up to a 4th rate from resources in your green zone. With parts needed outside of your green zone for larger. The ability to have a semi lucrative trade in the green zone with a fast track to money taking you outside of the zone to farther ports. The farther the better payout but all being contraband you have to bring back to the capital. While your in the green zone others in your nation can attack you because of your contraband on your journey back to capital. Spit-balling.
  • Create New...