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  1. It did not last long for exploiting / breach the flag mechanics. I as remember, this mechanic, as well as Transport to PB, was added to allow small nations to have RVR capabilities, even if big populations may want to deny it. Yesterday, Atwoods was attacked by at least 3 (maybe 4) flag holders, from 4 different clans at the same time, so that Danemark, whose player base is half the one of pirates could simply not defend. We sunk one or two flag holders, but some would always remain. I saw some 40/50 enemy first rates out of the port. Big nations found the breach. Congrats.
  2. Caribbean Red Squadron (CRED) CRED (pronounced "c-red", or "see red" if you prefer) is a band of private men of war operating under letters of marque and reprisal granted by His Britannic Majesty. In game terms, we are a small friendly GB clan with a strong focus on PvP and RvR (i.e. port battles and related stuff). We do not look down on players who prefer only to PvE (you bought the game - you are entitled to play it whatever way you want). But if that is your thing, this clan is probably not for you. This is a server that not only allows but actively prom
  3. Red Banner Fleet [REDS] Russian Empire (War Server) For the Great and Glorious Mother Russia! The Red Banner Fleet [REDS] has been chartered by our beloved Tsar Alexander the Blessed to pursue conquest in the Caribbean. Captains taking up arms in our Company are offered steady pay and commission aboard some of the many freshly build vessels already fitted and prepared for the Caribbean Campaign. To join us you must hoist the St. Andrew’s Cross (or plan to do so), you must have Teamspeak, and you should understand English. Find us on our Teamspea
  4. [SNOW] is now recruiting. Applicants much use Discord, be over 18, and have passed the final exam in-game. Please PM a SNOW member for more information on our recruitment process. English speaking clan with a few peculiar foreign people such as Germans and Greeks. PvP/RvR focus. Benefits of membership are to be accused of being a ganker solo in a snow and to make excellent puns such as, "you stand snow chance of escaping" or "it's snow problem sir!" This is the SNOW Discord link: https://discord.gg/9J8YHBt SNOW is a democracy, upon f
  5. Dear captains of Naval Action.💗 this is very awkward. i have been a part of the danish-norwegian community since i started playing for about 3000 hours ago. i have my share of portbattles, screening, ganking, pvp hunt, and pve. i have had a extremly fun time and i loved it, but i think its time for me to try something new. i need a clan that has active players on Teamspeak, players that love to speak and laugh. a clan that is not afraid of supporting the nation in RVR or PVP i have much to learn and im willing to learn. i would like to find a clan with
  6. After 3 years of being on the front lines of RvR action WO will be fading into the pages of history in naval action. There has been a lot of long nights and hard fought battles. However, with the extreme lack of content and enemy fleets during our timezone, we are docking the fleet for the last time. If the server pop during the USA timezone is ever able to sustain 600+ we may return. Until that time WO will cease to exist as a RvR force. Best count to our memory is that we have a verified Port battle record of 27 wins-5 losses. Only counting contested port battles. also not counting batt
  7. Suggestion: RvR needs a reward boost imo and I believe that redeemable woods chest would be very good reward for RvR players. So after defending/attacking successfully players get a wood chest as a redeemable. The wood chest are not that hard to come by anyway if your willing to grind PvE, so it is not to good/much. Current reward and why it's not enough: The victory marks (VM) we get today is not that useful for players in a immediate and individual way. In the beginning VM where extremely valuable for clan/nation to upgrade/invest in ports. Now on the other hand most nations are do
  8. Hi devs! Question: Ratty can tag privateer, but privateer cant tag Ratty. Same is for the 3rd rates. Is it possible to fix this?
  9. Hallo na community. Öfters liest oder hört man das es an rvr Spieler mangelt. Ich habe mich bemüht um in so ein Gefecht mal rein zu kommen. Leider dachten sich die Schweden es wäre gut um 2 Uhr morgens so ein kack durch zu ziehen. Naja gut ich hatte große Erwartungen und wünsche auf das Gefecht. In den streams sehen diese Gefechte immer sehr interessant aus. Dieses aufeinander zufahren ne Lücke finden und dann brawlen. Ich liebe das kämpfen in na. Zurück zum pb Thema. Nun unser pb beginnt. Zu meinem überraschen waren da weit mehr Schweden unterwegs als wir hätten ste
  10. Beware the rise of the blood moon [SNACH] Scalawags Naval & Charter Haus We are the scourge of the sea always looking to expand our international navy of scalawags who are not afraid to shed some blood upon the decks of our enemies. Our focus is PvP/RvR and are part of the all-call rats ready to join any battle anywhere. We also dabble in econ and have a few blacksmiths and shipwrights ready to build armed fleets for our squad and others. Simple requirements: Participation - Be ready for the call to arms. Be willing to help fill the warehouse with reals, doubloo
  11. Hi devs, What happens in case a nation get totally wiped out of the game, in this case Poland? The players of that realm will have to restart everything from a free town (Shourd Cay) ? In my opinion every nation should have some non-conquerable home ports like GB or Spain. Are there any news about the seasons system?
  12. A l’attention des développeurs et nouveaux joueurs potentiels, je me permet après plus de 1000 heures de jeu (pvp) et ma présence depuis l’alpha, de modestement donner les raisons de mon insatisfaction et départ probable à terme de Naval Action. Je sais en effet partager un nombre certain de ressentiments avec de nombreux joueurs, et pour certains qui ont déjà délaissé ce jeu. La première d’entre toutes les raisons est le déséquilibre total existant entre les factions. Le nombre de joueurs étant la première des richesses, il est inadmissible qu’il n’y ait pas d’équilibre obligatoir
  13. I would have probably put this suggestion in the patch notes thread...but that has devolved into yet another Nation vs Nation Drama. Overall I feel like the recent change was a good one, perhaps a little heads up would have been in order...but what's done is done. I'm not necessarily sure all the recent port battles will or intend to be filled, but this definitely has rekindled the good ole land grab mentallity we see after every wipe. RVR does seem to finally be going in a better direction that what was given to us at release. I would however pefer a more restricted and planed approac
  14. A lot of what you will read are my opinions, my conclusions. My opinions are based on my observations, my experiences. Different people have different experiences so have different opinions. Roughly summarised there are 3 groups of RVR player types within the NA community. The group of "Everyone else" is not taken into account for this proposal but those player might join the casual RvR'ler circle when this part of the game is more appealing to them. What kind of player is a semi (casual) and dedicated RvRler? Semi dedicated / Casual RvR‘ler
  15. Problem outline: This is a summary of a typical RvR session from the Aggressor: 1. Sail out of a port around 30-45 minutes away from where you want to attack. Spend 60 minutes or more because there is no way to match speeds, so Half-Sail juggling is maximum. 2. Fight in a port battle, up to 90 minutes. 3. Lose, and be unable to logoff - now have to spend 60 minutes or likely longer, while being harassed by enemies trying to catch someone sleeping. Considering the battle timers, that often means late night for most people, and it becomes a real pain to execute a strike.
  16. Please, do not nightflip Great Britain. We want to sleep. Thanks
  17. Based on an Old Topic I made way back when: So myself, my clanmates, and I am sure a lot of people have really enjoyed Investments to a degree. The idea was nice, the intentions were probably fair.... the problem is that the outcome has created a terrible environment for RvR and the lack of it. There are other issues with RvR at this time. but i'll leave that to other threads. Investments have turned what should be an active RvR conflict into a no-mans-land of dead content and everyone hesitating to fight each other for fear of "forcing" people to make the choice to stop playing thi
  18. Recently, Russians asked to take over Cap-Francais in order to launch a war against the Dutch in an effort to expel the cloggers from Haiti. The agreement was set to give Russia temporary control of Cap-Franc until they capture Port-au-Prince to further advance on the Dutch. The reality is that the Russian Empire intends to control the entire world. Rather than taking only CP, they are poised to consume the entire Cap-Franc regional ports. What will the rest of the Caribbean do with this information? Will other nations take heed against the dirty deals from all Russians? Will
  19. Here are my thoughts on how a Civil War Mechanic should work: 2 days to choose a side, 5 days to wage war, 20 day cool down. Within the same Nation, 1 clan Declares a Civil War against another clan via the Operations Menu / Civil War. From a drop down menu select a clan. (Only clans in your nation will show.) An automatic in-game email will be sent to everyone in said nation announcing the Declaration of Civil War from one clan on the other clan. (Clan X Declares Civil War against Clan Y.) All clans within that nation have 48 hours to choose which of those two clans they want
  20. I am pleased to announce that [VCO] Voodoo Shipping Company is recruiting Captains of a Piratical Disposition We are a PvP and RvR-oriented pirate clan with a solid reputation on both of those fronts. Established in 2016, VCO has been with Naval Action since the beginning, testing and contributing to the development of the game. We primarily play a PvP/Privateering playstyle, with a healthy amount of RvR thrown in. VCO’s diverse player roster enjoys our blend of PvP and RvR, with some PvE events and trade operations thrown in as well. We are Content Creators in Naval Action. VCO is a
  21. Bytt nation? Precis börjat spela? Söker du gemenskap? Vi ser helst att alla medlemmar hjälps åt med resursproduktion där målsättningen är fri tillgång på skepp. Vi pratar givetvis 100% svenska och spelar såklart i Sverige. Skriv till någon av oss officerare in game: Rigge, TraxxxoN, Tjomb eller Demsity Åldersgräns 20 år - Då våran medelålder ligger på cirka 35. Vi har heller inget aktivitetskrav. Men vi ser gärna att du tittar in då och då! Vi finns på PVP servern. Välkomna!
  22. So is it intentional that the Mortar Brig has to be in firing range of a fort now to be able to hit it, while dealing almost no damage to it with mortar hits? Are forts supposed to be indestructible in battle now and if so why has the mortar brig's reload and accuracy been nerfed instead of simply removing it from the game entirely? Am I missing something? @admin @Ink Please clarify, thank you.
  23. Since release not much actual RvR which wasn't against NPCs has happened but what I am noticing is many clans/people are afraid or incapable of doing any meaningfull RvR with the current frontline system, as they lack players to fill a 20-25k BR port and also have screening. I agree the frontline system made RvR a lot better, but I think some teaks could be done to it. So here are a few points I think could be changed in the frontline system to make it more interesting (all below are my personal opinions): 1. Make it so a Nation has to take 1/2 "small ports" before they can attack t
  24. Can anyone share their experience with the Mortar Brig post release / nerf? How effective is it against ships and fortifications compared to previous stats / performance? How did the damage model rework affect it? I remember the MB was already not very popular generally in PB lineups, just if you needed it someone had to sail it... Is there any more efficient / faster / enjoyable way to unlock its slots than fighting tiny bots with its broadside?
  25. I would like to suggest a post release wipe front line suspension for a couple of days. Why? Right now we experienced a bottle neck (2-3 capitols limit per free town) with clans not being able to expand anymore and even tho we wont have big boats post release we might get more clans and players coming back willing to expand. Flippin a port with hercs just might take a little longer but wont stop organised clans to start taking one of the few available capitols. With the wipe just being an artifact and to ease the tension in the beginning I suggest a suspension of the frontl
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