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Cetric de Cornusiac

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Cetric de Cornusiac last won the day on March 24

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About Cetric de Cornusiac

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    Commander

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  • Gender
    Male
  • Location
    Freelancer for France
  • Interests
    Historically immersive games like this one. But I also like anything which involves creativity, sandbox building. If you mix the two, you get the perfect game for me.

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  1. 'Boaty mcBoat Face' is even funny. The idea of name moderation is to prevent offensive names. Your example does not look offensive at all, it would be a Captain with sense of humor who chose that. So I think the way to go is having a prefab list of acceptable names, plus unknown new requests would be in pending status until a moderator gave green light - if devs are in generous mood. If not, names not being processible from prefab list simply would be denied. But I hope for some open, versatile naming system in the style mentioned.
  2. Sea Legends website talks about "18th century" ships. I really hope we stay with that and no ugly anomality monsters like this Pennsylviana will spoil the whole thing. Naval Action goes already to the borderlines of age of sail, I expect SL to be staying true to the century, that would have to exclude Napoleonic era ships as well, if it would be handled strictly.
  3. Since he wrote the initial post, there have been various Steam sales when all Naval Action components, main game and dlc, had been drastically reduced in price. Just needs to pay attention when they are happening. Summer, Autumn, Haloween, Winter Sales - were your opportunities. Next would be Spring Sale.
  4. A target for main guns, another target for secondary guns being assigned is essential. My first naval warfare game "Taskforce 1942" (Microprose, 1992, came on five 3,5 diskettes...) had that already.
  5. It is one of three wood sorts which were originally announced with the others, but did not make it into spawning ports. These are: moulmein teak, virginia pine, danzic fir. The few logs which could get retrieved while they were used on admiralty ships in port shops still exist, but they are not available in the pull down menu of your manufacturing shipyard. A mystery.
  6. As someone affected by that, I could not agree more. It's the black spot on Keen's reputation now.
  7. Impressive roleplay detected. Not that I am involved in your affairs or those of my French brethren on PvP server, but I sure am going to miss this when this forum dries up like water ditches on Crimea.
  8. You move there, others move to discord, others move to steam, others move to fan pages, others... others... others... If someone planned to damage game-labs by dispersing the playerbase, he could not have come up with a better idea than closing parts of this unified place, the original forum. ^^
  9. How would you have done things like the polls for future game features on such poor platform like Steam?
  10. Sad. Forum is such a lively place. Steam discussions suck in comparison. I actually don't understand why studios give up their own forums and redirect travel to Steam. Less enjoyable, less practical, bad to navigate around. Trouble with attaching pictures, data..., no referencing in game to forum posts. In the sum, disadvantages everywhere. But I have seen it before. Keen Softwarehouse (Space Engineers, Medieval Engineers) let their forum die and made a readable archive out of it. Same move: to Steam, their support platform and discord instead. I think this move is costing more
  11. I see this mission more like a demo (and it is pretty impressive for beginners). So... it would be a good idea to insert a 'skip mission' button and do that later when they are at least familiar with basic keys.
  12. No, at present there isn't a skip function. Some beginners seem to fail as they don't know how to steer the ship, regulate sails, shoot cannons. Or identify who is friendly and who is enemy (actually they start next to the friendly column and have to get past it to see and attack the enemy column).
  13. It's so simple. You score as many hits on hull, sails and crew as is being asked of you (there are counters, pay attention to them). As nobody is shooting at you, that should be really easy. Bring your boat into closer range to enemy line and target anyone you want. Just keep shooting. Sometime the score will be reached.
  14. None. But that was expected from the beginning. (technically a gunboat can escape heading against the wind, tested some days before)
  15. Results: Contestants qualifying for prizes: (First) Abbe Parseche with 9 hits, got Diana note, 3rd Rate elite note and 9600 doubloons. (Second) Zlatkowar with 7 hits, got Wapen elite note and 4000 doubloons. (Third) Andaevinn with 5 hits, got Frigate elite note and 2400 doubloons.
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