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Stormnet

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Stormnet last won the day on July 31 2021

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    Portugal
  • Interests
    WW2, tech, gaming, wehraboo tank guy

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  1. I haven't played UA:D since core v0.5, yet it both pains and warms my heart that this threat is still going with strong AI stupidity contenders.
  2. Mas faz sentido. Aquela torre tripla está bloqueada pelas baterias secundárias laterais, e o ângulo de tiro sofre por causa disso. Claramente tal disposição nunca permitiria disparar para trás, mas podia estar de uma forma em que podia ter um arco maior. Podia substituir aquelas torres secundárias singulares por umas duplas e puxar para o lado, movendo também aquelas torres pequenas para outro lado onde não atrapalhavam, e assim tinha-se um arco de fogo lateral maior (e com menos peso). Ou então podia mater aquelas torres todas, puxando-as para à frente com a superestrutura traseira, e assim colocava aquela primária atrás com um arco maior para à lateral (conseguiria disparar mais para a frente) e com a capacidade de disparar para trás. Os Nelson eram incapazes de disparar para trás, mas não bloqueavam a torre C com secundárias que restringiam desnecessariamente o seu arco lateral. De qualquer das formas, não é a única falha deste design da IA. Utiliza secundárias de alto calibre semelhante às primárias (o que não acontece deste os semi-couraçados [descontinuados após o primeiro couraçado com calibres uniformes]) em torres singulares, para desnecessariamente acrescentar peso, e só tem 8 canhões secundários de baixo calibre, o que remove o propósito da existência destes visto que são insuficientes para as tarefas de baterias secundárias.
  3. What does Nelson having forward main batteries have to do with the AI building mixed calliber ships well after the introduction of the dreadnought?
  4. I'm waiting to see how long will it take for them to dump this sunken cost fallacy of a system and just use templates. This image is from a discord user: I'm a broken record at this time. (Almost) every player says "Ditch this AI, it just doesnt work, get templates.", GL says "No, wE WilL BAlaNce aNd pATch thIs AI". After weeks of more wasted development fixing this little * * * *, we get another bug. When will they get the message...
  5. YES. YEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSS!!! After more than a year, it finnaly happened. Now, lets see how good it is...
  6. After more than a year, we finnally got it. Although the memories of the slightly dissapointing nature of v0.5 still makes me rather skeptical, as long as there arent crippling bugs and annoying framedrops, I'm all in on this one.
  7. Well, Im late to this. After my pessimistic rant on the v90 feedback thread, this does come at the right time. Although the "We forgive your toxicity, drama, and agression" to criticism of your paying customers is... insulting at best, I think I can forgive you for calling us that. Even though this update might surprise me, I'm going to hold reservations until I see it in my PC. v0.5 wasnt that good of a experience. Just make sure I don't run into a barrage of bugs and glitches when I fire it up.
  8. I am kind of feeling the same at this. The development is very slow and has been slowing down even more lately. The Core patch was promised for last august. Even if you count the pandemic, it should have only been delayed for about 6 months, and thus release early this year. And then the january/february launch was missed. Its November, and we only got 0.5. When we ask for more info on the state of the campaign, their replies are always "We are working on the campaign, more info to come.". We almost have to beg them to tell us about the game. I came into this game out of curiosity, last October, as Im interested into buildings games, not even knowing what a cruiser or destroyer really were. I learned A LOT about naval warfare because of it and the community, and I am grateful for that. I had high hopes for this project, and the potential new features like modular hulls, gun designers, and so oncould bring. I spent a lot of time giving feedback and especially ideas for new content to expand the game. But then time passed. Alphas came only every 2/3 months, to add a minor feature or two, a bunch of hulls (many copypasted resizes). Core was always "coming soon". And I began to lose interest. Call me spoiled, but as someone who tracked the development of Stormworks since v0.4, I was spoiled with constant streams of devblogs, new features, and such that kept me hooked, almost every 2-4 weeks. Yet, UAD takes so long I no longer care. It took them 7 months to add more turrets to the italians and russians. I know people that could put out these simplistic models in at most a few days. I no longer feel invested in giving them more ideas, because I know they wont put them into the game, or will take months to give us a halfbaked version of them. I am part of two communities that were built around this game. One was bigger and the other one smaller. Both were very active at the begining. As excitement died down, the first one detached from UAD and rebranded itself as a naval oriented server, and survived. The second one was too reliant on the game to be able to do the same, and is now slowly shriveling and dying, and I cant do more than sit and watch. This sounds like a very pessimistic rant, but that is what it is. UA:D as an idea, a RtW game with good 3D graphics was great, but an idea is only as good as its execution. And the execution is a sluggish mess. If you go to the steam discussions, it is a slaughter there, with people bashing the game without stopping. At this point I care more about the communities built around this game (and my rank in them) than the actual game. I want to love UAD so hard, but I feel like I get spit in the face everytime I do so. I dont know how to end this post.
  9. Nice job. It isnt perfect, as the colors can look a tad unsaturated on some ocasions, but it shows that small little tweaks to the game can make a big diference in some areas. I hope the devs are willing to implement these tiny tweaks on a more polished way. I doubt these would take more than a week, especially with this as a source.
  10. A dev that thinks he his impervious to anything that he does not expect, either doesnt care about making profit or is delusional at best. Take a look at the steam community discussions: https://steamcommunity.com/app/1069660/discussions/?fp=3 https://steamcommunity.com/app/1069660/discussions/?fp=2 https://steamcommunity.com/app/1069660/discussions/ Scrool down throught that, what you see? You see a few questions here and there and suggestions, but a lot of this is talking shit about the game and the development. And not talking shit just for talking shit. You see, "Why are the formations broken in a game where they are vital?", "Why keep using slider shit instead of type in values?" (this one is now deprecated, but still, they tried fixing it without actually adressing the issue), and there are A LOT of "Why is this game so out of squedule?", "Why do updates take forever to come and deliver actual content?", "Why is this so buggy?". Mind you, the people on Steam are supposed to be the next big wave of new players. And nearly everyone there is shitting on the (big) flaws of this game and the development. Unless GL is ready to lose profit (not many people will buy into something that is said by plenty of others to be a bad purchase), they really need to align their expectations with those of the playerbase. Failing to do so is a recipe to losing money. Corporations that try to sell stuff that their clients genuinely dont want lose money. Developers that are on the way to doing so, they too risk losing money. There is a big diference between trying to get the playerbase not to expect a masterpiece, and trying to make them accept a lackluster product.
  11. Lets not waste anymore of our time on him. Report him and move on.
  12. But anyways, back to the topic, we need more impactfull explosions. Like, the explosions we hear are... bland. Yeah, we hear some echo and whatnot, but they dont feel that impactful. Besides they feel repetitive. If you ignore the music, the sounds described below are pretty much 95% what you are gonna hear. I keep bringing up the Total War Shogun 2 example of @Danvanthevacuumman because, depite being 10 years old, it looks great. Sure, some of this stuff is rather arcadey and cinematic and will have to be toned down (no, ships dont explode in massive fireballs following death), but the explosions feel so, OHH! The fireball, the smoke, the shards of the ships flying into the sky. We dont just get "baaankle" and then the texture of a hole apears with a flame. It also has the controls more stylized (which looks good) and they have sounds. Yeah, probably hearing "Klinks" for 2 hours may get annoying, so I suggest aplying diferent sounds to diferent controls. Like the "Klink" for changing speed (like if you were pulling a lever on the ship). Limited voice callouts would be nice too.
  13. Yeah, we dont know where you live somewhere in Croatia, but sorry that a spoiled kid is not the target audience for most games without microtransactions. Yeah, those may be good premium headphones, but you dont need premium stuff to have a decent experience. A decent 2.1 system, for at most 100$ should be enought for most stuff the average joe will ever hear. Besides, even if our systems are shit (they aren't), there is stuff which sounds better. UAD sounds lackluster when compared to other stuff running on the exact same system. Pop this video on your 1000$ sound system and compare it to UAD. https://www.youtube.com/embed/9-Ov-j1RPIU?enablejsapi=1 Does your system automatically put UAD to the level of a game with over a decade. I get a strong impression I believe you are either retarded or just trolling. Its just so painfully stupid either way. First of all, the 1930 Audio was an anology on how good hardware cannot magically make bad sounds sound good. Hardware that can do so is actively editing them, and its not just tuning them at the begining that will automatically do the job. If you make explosions sound more powerfull and echo-y, you are gonna have ship sounds, music, and caracters (in other games) sounding weirdly strong and emotional even at moments where they shouldnt. Yeah, old recordings can be scanned and improved, but they rarely match 2021 native movies. And that is done through AI and studio-ing, not throught a (even if expensive) audio-card. Instead of making the consumer get lots of hardware and have to edit the sounds themselves like they work in a studio and make them good, why not just improve the sounds on the game's end so people dont have to deal with this issue? "And "2020 quality"? What would you know about that? Are you drawing examples from the mp3s you play and download from pirated cd rips or some catastrophically compressed bit starved 2 0 audio streams in some 720p movie rips you watch??? LMAO to that!" Buddy, just because we are not rich doesnt mean we "poor people" live in the 1990s. We have several other games and movies (some even a decade old with no remasters whatsoever), including indie ones with small budgets that outperform UAD in terms of sound and graphics. "I don't understand what that means I don't speak Brit." What did the evil British with tophats and monocles did to you that made you a little tramatized child? At this point, you are either completely retarted, or the least funny troll I have ever seen. Either way, since you dont like english (language of the bad and evil british), I am gonna say to you in portuguese "Cala-te, vai dar uma volta, e para de ser um cretino mimado e irritante.". Go ahead and translate that last part. I know you will.
  14. I see your point. The graphics look bland, yes, but there is far worst cases. But I see your point here too. Sorry, but this is (supposed to be) a realistic RTS. In 90% of RTSs, you dont direct control the unit, because there is often no point in it. You are supposed to control several units, not one. Its a strategy type genre, not an action one. Besides, of all RTS-Genres, you had to pick realistic naval warfare, the type of combat where realistically you sit for maybe even hours aiming at the enemy with, shooting, missing, waiting for a 30 second reload, and repeat until you are lucky to get a hit after 10 salvos. Sorry, but this is not WoWs. If you want a build-your-ship action game, I agree with barney, pick waves of steel. You will be able to build your ship to surprisingly great detail and direct control it all you want. Its not that the models themselves are bad. But GL often recycles and resizes them, and takes too long to make new ones. It is a issue of insuficient quantity, not a issue about the quality of the models themselves. No, cool ships, what does that mean? No historical ships? No Super-Battleships? That is a very vague statement. And yes, the game is disapointing at this point. But not because it isnt build-your-ship WoWs, but because it is failing to recreate the (great) 3D Rule the Waves concept it set out to.
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