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Nick Thomadis

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About Nick Thomadis

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  1. Following the latest patch balances, we've noticed that several missions became too hard for most of you. We share a list of mission changes that are going to be available in the upcoming update. First Casemates: CSS Virginia: +15 minutes time, you now face only one monitor ship (instead of two). Defeat the Semi-Dreadnought: Increased initial distance, Increased funds for player, Decreased technology gap between AI and player ships, AI will never retreat. Destroyer Attack: Increased funds for player. Added one more hull option. Torpedo the Dreadnought: Increased funds for player. Added more hull options. Destroyers vs Torpedo Boats: Increased initial distance, Increased funds for player, Added one more hull option, player must protect at least 10% of his Destroyers. Meet the US Battleships: Increased funds for player. German Raiding Squadron: Increased funds for player, Decreased technology gap between AI and player ships. Hurry Up: Increased funds for player, Decreased technology gap between AI and player ships. Destroy a full Fleet: Increased funds for player, AI will never retreat. Rise of the Heavy Cruiser: Increased funds for player. Dreadnought vs Modern Cruisers: Increased funds for player. Numbers don't matter: Increased funds for player. Sink "The Cruiser Killer: Increased funds for player. Heavy Duty: Increased funds for player. German Pride: Increased funds for player, Decreased technology gap between AI and player ships. Prove your Might: Decreased technology gap between AI and player ships, More enemy cruisers added but now it is not necessary to sink the German Battleship (You can alternatively sink the majority of enemy forces). A friendly battleship will arrive as reinforcement to help you out. AI will never retreat. The US Super Battleship: Increased funds for player, AI will never retreat. Design your own H-class: Increased funds for player, AI will never retreat. Wounded Beast: Increased funds for player. Modern vs Old Destroyers: Increased funds for player. Torpedo Banzai: Increased funds for player. Removed option of "More Funds" because base technology is vastly inadequate for the given hulls. Objectives became less strict: You need to sink 60% of BB and protect at least 10% of your own forces. Mission Impossible: Increased funds for player. Battle of Destroyers: Increased funds for player. Contest in the Black Sea: Increased funds for player. All other missions might receive an additional small amount of funds, just to help players design stronger ships against the AI. The changes listed here will work in combination with other improvements, such as the more dynamic targeting, which will make more comfortable the control of small maneuverable ships, which are very vulnerable against gun fire. Feel free to add your own recommendations.
  2. Here is a question that could help us improve Naval Academy missions. Random AI builds aim to increase replayability of missions and the uncertainty of what kind of enemy you will face (if you know your enemy 100%, then you find the optimal design once and beat the missions easily and consistently until you get bored of them). Would you like better to have more constant AI enemies? Enemies that you can more easily predict their strength?
  3. Here is a question that could help us improve Naval Academy missions. Random AI builds aim to increase replayability of missions and the uncertainty of what kind of enemy you will face (if you know your enemy 100%, then you find the optimal design once and beat the missions easily and consistently until you get bored of them). Would you like better to have more constant AI enemies? Enemies that you can more easily predict their strength? Moving the question to the poll here:
  4. Thank you for the report, we will fix this. It happens when you manually target secondaries and set them on aggressive mode. The fatal error "Too many threads" may also occur then. Arguably, armor weights are very close to historical numbers (in sums) but the balance is not final since we have to add more ship components that will also cost weight. As we finalize ship technologies, all these numbers will match history even more. Penetration tables show "wrought iron" values. We can easily offer an alternative numerical system to use more advanced armor as reference (to compare them more easily with the actual historical data). In next patch, the dynamic targeting will be further improved to make those ships, and generally the maneuverable ships, more comfortable to play.
  5. This is going to be improved in the next update. Flash fires should happen more likely on ships with large main guns and ammo storages, while on DD they will not happen as often.
  6. Thank you, will be fixed.
  7. Hello, can this problem be reproduced after our latest hotfix (Alpha-6 v73)?
  8. It must be a Mark5 compared to Mark4. Can you recheck that?
  9. Hello everyone, We have just deployed a hotfix including the following: Alpha-6 v73 Fixed a rare bug which happened when you clicked on "secondary guns mode" on a ship with main guns, torpedoes, and no sec guns. Destroyers' top speed should not be so easily capped to max. theoretical level. Fixed too slow acceleration of transport ships which caused them to stall when turning. We are currently investigating any potential issues that could cause game lag. If you anticipate fps drops, please report to us when it has happened during gameplay. In our offical forums: https://forum.game-labs.net/topic/35737-performance-drop-since-alpha-6-please-post-your-issue-here/ Steam forum: https://steamcommunity.com/app/1069660/discussions/0/4594180031247665726/
  10. This is something we want to make, yes. But we are not sure when exactly it can be implemented. It needs some special mechanics, it is doable.
  11. It is something not specific to IJN ships. It can happen to any ship. It is pending to improve.
  12. Yes certainly, you keep them until you decide to scrap them!
  13. Noted for expanding the rear towers for larger guns. Thank you all for the previous reports, all noted, most are known, and will be addressed as soon as possible.
  14. When camera moves very quickly left-right or zoom in/out it might happen. Thank you for the report, we will see to improve further.
  15. Then it is ok, we can offer later more tower variety for this particular hull.
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