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Nick Thomadis

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Nick Thomadis last won the day on January 31

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About Nick Thomadis

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    Game Labs Team

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  1. Hello, No, monitors will not be included since the game will focus mostly on naval tactical battles. Research will work with a non-linear tree system, meaning that some techs can complete earlier or much later than expected due to multiple delays. You can speed up some techs at the expense of making other techs considerably slower in research.
  2. Hi Nick... Can only say I am awaiting the Limited Edition Alpha access to Ultimate Admiral: Dreadnoughts with baited breath. I check the UA:D page at least twice a day to see if its ready to get on board! When you want my money, just ask for it! ... It has been SOOOO long since a legitimate (I do not consider World of Warships "legitimate") WWI/WWII surface combat sim has been done. The last good one of any substance was 'Atlantic Fleet' which was a nice snack for the starving, but very limited in scope. I've been so disappointed that Killerfish Games haven't widely expanded the platform to include Japanese, American, French and Italian ships and add the ability to alter formations more accurately.  Before that you have to go back to 'Fighting Steel' or 'Jutland' for any sembalance of realism and those are 20 and 10 years old respectively. I realize its a niche market and as such will draw limited funding, but if I see one more duplicate sub sim I think I'll scream....

    Rick West

    1. Nick Thomadis

      Nick Thomadis

      Hello and thank you a lot for your kind post. I will post you when we have more important news. Currently the game is still in closed alpha testing.

  3. Hydro and Sonar will be only available to CL and DL classes. This equipment due to the thicker walls and high noise of capital ships would be highly ineffective. Hydro is something not fitted directly to towers but they will be just depended from them during combat in order to operate (reflecting the specialized personnel and reading equipment). Towers have also limited but useful ability to detect torpedoes. So we expect battleship high towers to give valuable warning at an average of 900-1200 m for incoming torpedoes. For the rest, how everything works regarding detecting and avoiding torpedoes, how challenging and immersive will be, the game will show it to you better
  4. We wanted to offer a Western Campaign for Ultimate General: Civil War, but our teams have full hands now with current projects. We cannot promise anything, but the will exists.
  5. There are three initial blog posts. If you can see those then all ok
  6. We will add as soon as we have ready more promotional material!
  7. Hello everyone, We are glad to announce the new official website of our upcoming game! https://www.dreadnoughts.ultimateadmiral.com The blog posts provide a first useful information about Ultimate Admiral: Dreadnoughts. New articles will reveal more news and features as the game progresses.
  8. I first saw reference to 'Ultimate Admiral: Dreadnaughts' on the Historical Gamers Youtube Channel. I just wanted Game-Labs to know that I will gladly part with my money as soon as this product is made available in ANY form, be it alpha, beta or whatever. Your Ultimate General: Gettysburg and Civil War products are as good as gaming gets on a PC and I look forward to any future product in the same vein.

    My personal hope for a future evolvement of Ultimate General: Civil War would be Ultimate General: WWI using similar unit sizes, more quantity and more varied defensive works and longer range artillery with larger scale maps... "Over The Top, Men!". I would think this is a logical, but very easily created progression from UG:CW...

    Thank for the 2000+ hours of pleasure you have given me to date.

    Rick W 

    1. Nick Thomadis

      Nick Thomadis

      Hello Rick, thank you a lot for your words. Ultimate Admiral: Dreadnoughts is in development and we aim to release within this year in early alpha. I will link you with more info as soon as the new web site becomes active.

  9. Thank you all for your offer to help! The testing will soon start internally, and if we need some extra testers we will contact you by finding your requests in this thread. Closing.
  10. Thank you a lot for your very kind and encouraging message! I am very glad that I joined Game-Labs team and together we made, so far, games that strategy fans enjoy to play. Merry Christmas and happy holidays!
  11. Hello, is it possible to try connecting between Windows PC? Probably it is an issue of cross platform connection not functioning in your case.
  12. Yes, the problem should be fixed. Good to know that it works well now for you!
  13. A new thread has been created calling for testers for the new game. You can declare your interest here: Ultimate Admiral: Dreadnoughts enters testing phase
  14. Hello all! The game will soon enter a closed testing phase (in about a month). If we need further testers we will contact you with details on how to participate. In the meantime, you can declare your interest in this thread with a post, so I can PM you directly. Concept Art:
  15. Generally it is a common problem of Windows and Realtek sound drivers to switch headphones/speakers, so if you also have speakers plugged, then this can be a reason of mute sound. If you have no sound in any other application, then you must check and repair your sound settings. An easy solution is to plug/unplug the headsets while you are in Windows Desktop so that the drivers are auto-configured with plug-n-play.
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