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Nick Thomadis

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About Nick Thomadis

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  1. Thank you all for your offer to help! The testing will soon start internally, and if we need some extra testers we will contact you by finding your requests in this thread. Closing.
  2. Thank you a lot for your very kind and encouraging message! I am very glad that I joined Game-Labs team and together we made, so far, games that strategy fans enjoy to play. Merry Christmas and happy holidays!
  3. Hello, is it possible to try connecting between Windows PC? Probably it is an issue of cross platform connection not functioning in your case.
  4. Yes, the problem should be fixed. Good to know that it works well now for you!
  5. A new thread has been created calling for testers for the new game. You can declare your interest here: Ultimate Admiral: Dreadnoughts enters testing phase
  6. Hello all! The game will soon enter a closed testing phase (in about a month). If we need further testers we will contact you with details on how to participate. In the meantime, you can declare your interest in this thread with a post, so I can PM you directly. Concept Art:
  7. Generally it is a common problem of Windows and Realtek sound drivers to switch headphones/speakers, so if you also have speakers plugged, then this can be a reason of mute sound. If you have no sound in any other application, then you must check and repair your sound settings. An easy solution is to plug/unplug the headsets while you are in Windows Desktop so that the drivers are auto-configured with plug-n-play.
  8. Hello, it seems that the AI forces were too few to attack, so they never advanced. Did you move forward to see if there was actually an AI army against you on this section of the map?
  9. 1. Yes, all of those things and more are going to be simulated. The damage system aims for realism. Critical hits may ruin the strongest battleship, so investing in technology that improves survivability will be absolutely necessary, as it was in real life. 2. Each ship type will have different basic hull variations according to technology with unique statistics, affecting Hull Form, Floatability, Endurance and Stability. Hull becomes dynamically enlarged in displacement according to technologies and shipyard limitations. You will have full freedom to add towers, funnels, turrets, torpedo launchers, rangefinders etc. and design your ship the way you want it, but random placement will just not work, because weight imbalances significantly affect the heel and trim of the hull. 3. We currently make a single player game, with a campaign system and single missions. A multiplayer version may naturally evolve if the game becomes successful.
  10. @Norfolk nChance When the game enters a phase of development to make it ready for more interaction with the community, we will organize a special forum and we will share more information at a constant base. Thank you for all the positive energy and interest. @HachiRoku Yes, it's me
  11. Not yet something important to share. Development continues but is now focused on AI and Ship Designer Techs. The Campaign needs more work to become ready for a full release but it should have all the necessary ingredients to be always different in each play, provide many what-ifs, many different possibilities for every nation. To achieve this, it needs certain mechanics and content that we had not yet found the time to implement, thus be able to answer specifically and with images, what works and what not.
  12. Stickied. Feel free to maintain and add any other mods here.
  13. Aviation is something that could be considered later, to function abstractly.
  14. Thank you all for the ongoing feedback and positive comments! Regarding this: We are going to have all ship classes. Torpedo boats, destroyers, light cruisers, armoured and heavy cruisers, battlecruisers and follow their evolution from 1890 till 1930+.
  15. Yes, it will be possible, depending on the situation. If enemies concentrate their whole fleets in a sea area, then battles of such magnitude may happen.
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