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Nick Thomadis

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Nick Thomadis last won the day on December 30 2020

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About Nick Thomadis

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  1. Happy new year everybody and sorry for this temporary problem. Please do not worry. It will be sorted out by our support staff.
  2. Happy new year and sorry for this temporary problem. Please do not worry. It will be sorted out. You will be contacted shorty.
  3. This surely happens to all players that begun playing missions in older patches. We are not going to take that away We implemented Smoke Screen to work in a radius (it has area of effect). You can check nearby ships that they gain smoke coverage by their shooting stats. Smoke screen is a feature that would need later an improvement, to work directionally and hide ships that are behind but it is of low priority. Making it very much more complex would certainly decrease game performance as a battle in Ultimate Admiral: Dreadnoughts can contain a lot of ships and a very detailed LOS for
  4. We thank you very much and ensure you and everybody in this forum, that we deeply appreciate and acknowledge all the feedback as well as any constructive criticism from the players. We may not respond to everyone, but everything discussed is noticed and evaluated for improving further the game.
  5. Now it works according to ship class or position in the division (division leaders have priority). Later, as a functionality, it will be also related with the rank of ship captains.
  6. Patch is released: Current thread is closed. Thank you for your ongoing participation.
  7. Hello Admirals, First of all, we wish you a great time with your family and friends during these festive days. Today we are happy to announce our new update which offers crucial improvements on battle gameplay, especially regarding the formations and evasion system. In this patch we also introduce the ability to use the reverse engines of ships, an action that is very useful for evading torpedoes and maintaining formations. Various other improvements have been worked on, based on your recent feedback. You can read more information in our official blog or below: =========
  8. Patch is getting released today. Hold on admirals!
  9. Hello all, We would like to share an update regarding the upcoming patch. We wanted to release it this week but we found two major issues from the old implementation, so we had to refactor all movement code. The most major issue was that the previous version could not support any negative speed at all. The old method of implementation was interfering with our planned progress on ship movement, so more changes were needed. The new movement system will be provided some time next week or in a week with additional improvements, better code, less bugs, and will be more enjoyable as a
  10. This could be done a little later, when we add more design components and crew. The horizontal speed panel was chosen for taking less space and being easier to use. We will reconsider improving the Battle UI much later, as there are, as we know, other priorities. We will share more information as soon as we can. Campaign is already in process, regardless of the patches we give out. Our ongoing patches intent to keep everyone satisfied by playing the game, until we make the campaign available. Of course, there is much more to come. Patches continue to arrive according to
  11. Hello Admirals, We would like to inform you about our next patch which will arrive soon. In this update we offer crucial improvements on battle gameplay, especially regarding the formations and evasion system. This is a major improvement and we are happy that we handled it before paying full attention to the campaign. We also introduce for the first time the ability to use the reverse engines of ships, an action that is very useful for evading torpedoes and maintaining formations. Please read below about all the improvements we are currently working on. =========== SHIP EVA
  12. Hello Admirals, We have just deployed a small update including the following: *HOTFIX v78* - Fixed issues with Richelieu hull that caused gun clipping. - Fixed some reported problems of barbettes & guns. - Fixed floating parts issue caused by bug reporter. - Fixed Hood towers' gun issues. - Added forward barbette slots to Richelieu hull (as requested). - Fixed a bug of formations that could cause a game error. - Fixed issue with formations, that could cause rear ships to collide with the front. Deceleration/Acceleration aspects of ships were part of the reason and wer
  13. Hello guys, Thanks to your reports we found the cause of floating parts that can sometimes happen during ship design. It happens when you enter the "bug report" and then you "exit" it. From then on, all your parts that you place manually (not auto-design) will be mounted floating in the air. If this happens, please close game and re-launch. This is the only way to fix the problem until we offer a hotfix.
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