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Kloothommel last won the day on March 4 2018
Kloothommel had the most liked content!
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2,363 ExcellentAbout Kloothommel
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Master and Commander
- Birthday April 27
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The Netherlands
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A crouwdfunding has been launched to help repair the Amsterdam (moored in, you guassed it, Amsdterdam), a replica of an old VOC "Spiegelschip" indiaman merchant vessel. One of the rewards is a cheeseboard cut out of the old masts. The english explanation is lower on the page. https://www.voordekunst.nl/projecten/10846-help-jij-mee-met-de-restauratie-van-de-amsterdam
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Yes.
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Quad Main Gun and Secondary Gun Turrets please!!
Kloothommel replied to The ArduousMoth's topic in General Discussions
And KGV class BB's. -
I support this idea. Sometimes a ship feels a bit empty in the middle, adding some superstructure options can give the design a bit of flesh on the bones.
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Hi, I have a suggestion for the custom battles mode. Basically this is an optional "Treaty" setting. Here you can set maximum tonnage and gun calibre (to reflect the various historical interbellum naval treaties). It basically only needs a toggle, max tonnage slider and a max calibre slider, maybe per shipstype, maybe just for BB/BC. The reason for this is so that you can: 1. Make historical ships without getting swatted by some unbalanced AI built megaship. 2. Make it a bit more challenging to create a ship that fits tonnage and guns. This way you have to
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- treaty
- maximum tonnage
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Ship slot DLC expansion
Kloothommel replied to Luvstruck's topic in Current Feature Improvement Suggestions
So basically a DLC ship would take up 0 slots standard. Easier to implement I think. -
In memoriam Seeferkel
Kloothommel replied to Kpt Lautenschlaeger's topic in Naval Action - German language
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So far I am really enjoying the new cruiser hulls. The flashfires are amazing to see. Might I make a little suggestion for a new cruiser hull: The Scharnhorst class armoured cruisers. The 8" casemates would really open up some new builds. The direction this project is taking is amazing, and as more things get added every time the detail and depth increases. Great replayability. The only thing that annoys me is the AI builds where you get BB's with over 20"belts going 30 knots at 1920 tech levels. Maybe setting maximums according to historical data per nation to help the ai mak
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It doesn't have to be an MMO, just some limited (4 player?) multiplayer component. Not too big, just enough.
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An online multiplayer campaign (like Total War) would be awesome though...
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KEEP THEM! They are awesome
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Need your help: "Too Many Threads" Bug
Kloothommel replied to Nick Thomadis's topic in Game Technical Issues
In which mission it happened? Design the H-class How much time passed since start of mission? Not much, first ranging shot were just fired. How many other missions were played before crashing? 4, I played both ironclad missions twice. How many ships were engaged for you and enemy (Many/Few/A specific nbr. if you remember)? Only the battleships were engaging. What was the distance between engaging ships (close/medium/long range)? Long range. Which speed boost you used? x10 Were there a lot of gun shootings, or few (e.g all main guns fi -
Damage model makes stern chases impossible and is outright wrong
Kloothommel replied to kadm's topic in General Discussions
I usually load HE and watch the structure disappear. But yes, destroyed structure shouldn't stop shells.