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Kpt Lautenschlaeger

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About Kpt Lautenschlaeger

  • Rank
    Able seaman
  • Birthday 10/10/1971

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    http://www.kaperbrief.net

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  • Gender
    Male
  • Location
    Rostock, Germany

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  1. I quite enjoyed sailing with the Santa Hermandad back in the days. Must have been the year '16 or thereabouts. So, if the Spain playerbase has managed to contain that one bossy clan that was making life difficult for everyone else, I'm certainly going to check back after the wipe.
  2. Um die Frage mal auf den Kopf zu stellen: gerade als Gelegenheitsspieler würde ich es sehr begrüßen, wenn ich an verschiedenen zentralen Häfen verläßlich die komplette Bandbreite an Kanonen, und reichlich Repairs zu vernüftigen Preisen bekommen könnte. Wenigstens dafür wird es auch weiterhin einen Markt geben, meine ich. Mein Plan ist es jedenfalls, nach dem Wipe möglichst schnell die nötige Infrastruktur aufzubauen, um Kanonen zu gießen und zu verticken. Mal sehen, ob das praktikable ist.
  3. Seems I'm going a bit against the trend, then. I have started logging in again after a 6 month break, driven by RL and other games. Just doing a few battles, PvE and PvP, to faimiliarise myself with how the game plays now. I will probably keep this low intensity until the wipe, and then start again for real.
  4. Slightly off topic question: As I need to learn mast-sniping (or indeed any single aimed shots); what is the best convergence setting to place single shots on target?
  5. Good on you. I was thinking to sail along similar lines after the wipe, if only to ensure that the newbies have access to enough cannon to get stuck in proper.
  6. Opening the sturdy lids of so many paint chests? Probably gives you chest pains. 😊 Sorry, couldn't resist.
  7. Ich will nach dem Wipe zurück kommen, dann sollte ich auch endlich Witcher 3 durch haben.😚 Wenn HANSA weiter Heimstatt auch für Leute ist, die zwar nicht hardcore sind, aber gerne hardcore unterstützen, bleibe ich dort. Ansonsten würde mich auch nur meine (ganz) alte Heimat Spanien reizen. Bin jedenfalls sehr gespannt, wie sich die Spielerzahlen nach dem endgültigen Release entwickeln.
  8. What’s all this, then? There are complaints about too little content, in a game which is essentially a sandbox. As I regularly GM tabletop role-playing and wargames, I cannot help but read this as a personal challenge. So, I propose this experiment: I will get hold of 3 AI Les Gros Ventres from the OW. I will not kit them out in any fancy way, apart from fitting long cannons on them. They will get 30/30/50 Hull/Rig/Rum each (in case I have to switch), otherwise their holds will be empty. These 3 (Prussian) LGVs will weigh anchor at St Nicloas, Haiti on [a precise time and date to be set, around 7pm GMT], hoist the Smuggler's flag and sail for Santa Cruz, Cuba. I challenge any and all captains to either escort me safely, in the interest of free trade, flourishing commerce and similar corporate claptrap (shorthand: escort); or to fire my ships, massacre the crew, harrass the remaining livestock, and generally send those hulls to the Davey Jones'es locker (shorthand: privateer). If my Les Gros Ventres are unable to reach Santa Cruz after 4 hours have elapsed (I do have to go to bed at some point), we will consider this a win for the privateers. If they dock safely, the escorts take the day. I consider myself a mediocre combat captain at best, so don’t expect the LGVs to put up much of a fight by themselves. The rewards? Well, hopefully a couple of hours of fun OW shenanigans and PvPew-pew, for a start. Beyond that, fame and fortu… well, just fame, really. I will make honourable mentions of all participants in this thread. The captain who captures a trader shall henceforth be known as “Fierce Hawk of the Caribbean” (or some such). I will consult with the escort captains to subjectively (not arbitrarily) determine one to three most valuable players from amongst their number, to be titled “Stalwart Champion of Commerce” (ditto). To this end, I ask the captains to submit screenshots of the results of any related engagements, either by PM or in the thread below. Ungentlemanly/unladylike behaviour such as uncouth language and obvious game-y exploits of this experimental endeavour will disqualify the offender from any title. This will be a low-stakes event without any RvR impact, so please, do behave. 😉 That should not stop anyone from well-intentioned role-playing banter, in the spirit of: http://www3.sympatico.ca/brooksdr/haddock/main.htm I will set up a voice channel on my Discord instance, escort captains are strongly encouraged to join it. I would leave it to the privateer captains to organise something similar. This is operation is code-named “Three Blind Mice” (because the LGVs are captained by me and bots ;o). Please discuss in a civilised manner.
  9. As I understand it, you need to instruct your fleet ship to 'Retreat', then wait for it to actually vanish from the battle instance. This might take some time, e.g. when the enemy is Controlling it. Then, when you leave the battle instance, your fleet ship should be in your, well, Fleet.
  10. This is a bit before our period, but I really enjoyed J.D. Davies's books on Cpt Matthew Quinton, set in Restoration England. https://en.wikipedia.org/wiki/J._D._Davies
  11. For me personally, a Trireme would break the immersion a bit too hard. However, the Swedish used galley frigates in the late(ish) XVIIIth century (and so did the Russians, I believe) like this one: That might actually be a fun addition for battles close to shore, later on in development. Probably takes bargeloads of development and coding to accurately reflect the effect of oars.
  12. @Percival Merewether Thank you sir, for giving a substantial and well-argued answer. While I do enjoy quick-fix arena type games (such as NAL will provide in due time, I'm sure), they are a crutch for when my playing time is restricted. Which it is more than I like, I'll be the first to admit. My most enjoyable games were the ones that happened in the OW, and that were well-matched one way or the other. That does not necessarily mean that ships and skills have to be matched, I had some very fun games running and dodging in a trader to reach the forts or the time limit. I guess the reason for this is that the engagements were imbued with meaning beyond the engagement itself (keeping a ship liked or needed, getting to a particular place on time, etc.). As such I whole-heartedly agree with @Wraith saying "Player-generated PvP content is needed desperately outside of the limited RvR mechanics." The one thing that occasionally spoils the OW for me is being forced into battles that aren't fun. Please note that this is not equal to "that I cannot win", but rather to "that I have no agency whatsoever in". "Ganks", some would call them. I think that sometimes in our discussions, we focus too much on limiting players that exploit mechanics, rather than looking into how we can encourage gentlemanly behaviour. I wouldn't expect a group of six who caught me alone for being stupid, to offer a 1-on-1. But restraining yourself to a 3-on-1 that both sides get more out of, that I'd like to see even more of. And I don't think we can get there by changing the RoEs, that is something playerbase culture needs to uphold. If you would pardon the ramble.
  13. First off: I'm not trying to be provocative, I am actually interested in the answer. What do you like about OW hunting that you cannot get out of PvP in the Patrol zones?
  14. That sounds like good fun. I'm sure we will discover it needs tuning and tweaking as we play, but I'm sure I will check it out to gain some PvP experience.
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