Jump to content
Game-Labs Forum

Kpt Lautenschlaeger

Members
  • Content Count

    129
  • Joined

  • Last visited

Community Reputation

158 Excellent

1 Follower

About Kpt Lautenschlaeger

  • Rank
    Able seaman
  • Birthday 10/10/1971

Contact Methods

  • Website URL
    http://www.kaperbrief.net

Profile Information

  • Gender
    Male
  • Location
    Rostock, Germany

Recent Profile Visitors

721 profile views
  1. I have my doubts that the nation mechanisms can be tweaked to a degree that it will counter-act the deliberate choice of players to jump onto the nation that is the current zerg. Without players climbing the barricades because they are being forced into nations that are not their choice, that is. I am tentatively optimistic for the announced raid and AI RvR mechanics. Maybe something will come out of that that will counter the gravity well of the zerg nation (whichever nation that is at a given point in time)? Only time will tell.
  2. ich spiele fast seit meiner ersten Stunde in Clans. Die "materiellen" Vorteile (Zugriff auf Ressourcen, besseres Crafting und Inhalt wie vor allem Port Battles) sind mir nice-to-have. Vor allem aber schätze ich es, zusammen mit anderen zu segeln, dabei zu lernen und dumm' Tüch zu schnacken.
  3. It's probably been said, but I'll pitch in my tuppence. I am a non-hardcore dude who actively plays two hours a day tops, around an hour on regular days, 4(ish) days a week; I have a day job that allows me to afk sail a couple of hours a weekday. I like the delivery missions because... ... they allow me to generate fairly reliable income on a modest scale, with the time budget I have. ... with that income, I can finance my active playing time, either for the clan or for solo PvE. ... and I have to go to the open world for it, which generates the occasional hair-raising encounter for me, and a bit of sport for a hunter. Without the income stream from the missions, I'd be very constrained in contributing to the clan efforts, and in putting my fighting ships to sea.
  4. Santa Fé was great fun for someone who is relatively new to port battles. The initial exchange was essentially one big fairground bumper car brawl. I had some trouble finding my boat on the screen, what with all the others and the smoke. 😋 After that, things settled down to squadrons and lines(ish).
  5. Thank you for a civil, disagreeing response, much appreciated. Regarding game mechanics, I think with our game being a sand-box, we'll never get them water-tight in this respect. Doesn't hurt to try, though, I agree. With that said, for now the only way to see this happening, is when those who want to make it happen themselves. Time will tell.
  6. Ahoy there, fellow masters and commanders and sundry. I am writing this as a polite request based on personal opinion, well aware that it will likely be flakked down by the hardcore PvPers. 😉 With the release, we are seeing many new captains dipping their toes into the waters of the Carribbean. We want to keep them here, to sail with them for many months. And sink them every now and again. So let’s be nice to the new players, to keep them aboard. And by that, I certainly don’t mean: don’t ever fight them. That would promote a skewed view of the game. But if you fight rookie captains, make sure they learn something from it. Talk to them in chat, offer them advice or a de-brief after you have sent them to the bottom. Whatever floats your boat and theirs, really. Let’s just make sure they feel welcome as players, not as meat for the XP grinder. Just my two pieces of eight. Discuss. Lautenschlaeger
  7. 'ere we go, 'ere we go, 'ere we go...! Can't wait to get back from work and jump into a Cutter. 😍
  8. +1 to what Liq is saying. That aside, useful buildings are a Forge (for making cannon), and a Workshop (for repairs). With those, and ships from the shop or captured in the Open World, you can explore the game.
  9. I quite enjoyed sailing with the Santa Hermandad back in the days. Must have been the year '16 or thereabouts. So, if the Spain playerbase has managed to contain that one bossy clan that was making life difficult for everyone else, I'm certainly going to check back after the wipe.
  10. Um die Frage mal auf den Kopf zu stellen: gerade als Gelegenheitsspieler würde ich es sehr begrüßen, wenn ich an verschiedenen zentralen Häfen verläßlich die komplette Bandbreite an Kanonen, und reichlich Repairs zu vernüftigen Preisen bekommen könnte. Wenigstens dafür wird es auch weiterhin einen Markt geben, meine ich. Mein Plan ist es jedenfalls, nach dem Wipe möglichst schnell die nötige Infrastruktur aufzubauen, um Kanonen zu gießen und zu verticken. Mal sehen, ob das praktikable ist.
  11. Seems I'm going a bit against the trend, then. I have started logging in again after a 6 month break, driven by RL and other games. Just doing a few battles, PvE and PvP, to faimiliarise myself with how the game plays now. I will probably keep this low intensity until the wipe, and then start again for real.
  12. Slightly off topic question: As I need to learn mast-sniping (or indeed any single aimed shots); what is the best convergence setting to place single shots on target?
  13. Good on you. I was thinking to sail along similar lines after the wipe, if only to ensure that the newbies have access to enough cannon to get stuck in proper.
  14. Opening the sturdy lids of so many paint chests? Probably gives you chest pains. 😊 Sorry, couldn't resist.
×
×
  • Create New...