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Cetric de Cornusiac

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Cetric de Cornusiac last won the day on May 26

Cetric de Cornusiac had the most liked content!

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About Cetric de Cornusiac

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    Junior Lieutenant

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    Freelancer for France
  • Interests
    Historically immersive games like this one. But I also like anything which involves creativity, sandbox building. If you mix the two, you get the perfect game for me.

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  1. Cetric de Cornusiac

    Clan Flag DLC

    If you give freedom to flag design, it's going to be abused and create a ton of legal problems. Swastikas, dicks, hammer & sickles, abuse... You know, the stuff kids need to look 'cool' and show the emptiness of their heads. So whatever solution we'll come to, it has to include a check by devs for keeping the game clean.
  2. In case nobody found that before: Upgrade "Fireship 1-3rd" refuses to be traded by contract. It simply won't appear in the list of upgrades you have when you are trying to put it on the shop. Unspecified "Fireship" does. Don't know if behavior also acts strange for "Fireship 4-5th" or "Fireship 6-7th" as I have never seen such, but should be checked as well.
  3. Cetric de Cornusiac

    New officers and crew mechanic idea!

  4. Cetric de Cornusiac

    Port BR's reduction / RvR alliances

    There have been suggestions for organizing RvR, diplomacy, binding policies for nations. Fighting alts, spies. People argued in favor of their "freedom" and clans being the rule. So live with the consequences of your bad decision. Clans rule. Means chaos on the national level.
  5. Cetric de Cornusiac

    Ship Crafting RNG, Good or Bad?

    You are probably surprised now but I like this! Reflects very much the tinkering and related risks. Sometime you improve the object, but you may also mess it up completely. Great!
  6. Cetric de Cornusiac

    Ship Crafting RNG, Good or Bad?

    For me unpredictability is a game asset. Few games manage that satisfyingly. It's done nicely in NA in a number of things being random. Like the outcome of ship building. But I think the chances to get a high-end quality ship should increase with skill of the shipwright, so a level 50 crafter has a higher percentage for achieving golden class ships than a level 20 builder and so forth. And I suggested sometime earlier what shows up here in comments, thus supported by me, that you could "refit" an existing ship by another upgrade slot when you invest your time and resources in it. Or just do another throw of dice for a price which may result in the upgrade slot being added. -- Imbalance? No. Everyone who crafted long enough can obtain such a ship. A PvP fighter or a PvE player. Or economist. Or someone returning to game after a year of absence, with skills returned to newbie status. Everyone.
  7. Cetric de Cornusiac

    Cannot progress on War server

    No it isn't. Stop treating it as second class asylum. Number of people are indeed happy there. And it is wise of Admin to acknowledge their (our) right of existence there, finally. I read that with pleasure, after someone on PvE pointed at it.
  8. Cetric de Cornusiac

    Sealed bottles

    Certainly got sold by newbie who does not know what to do with a bottle he fished...
  9. Cetric de Cornusiac

    New upgrade slots for particular ship use *only*

    That is human. Very human. Do we have to assume Captains back in 18th century were eager to risk their ships? No. On the contrary, they were even more careful, because their very physical life may depend on it. Lucky we - our lives or health do not depend on sinking with our virtual ship. What I want to say is - the fear to lose something you cannot erase. And a sound understanding of how far you can go in risk belongs to warfare.
  10. Cetric de Cornusiac

    New upgrade slots for particular ship use *only*

    I want people have a closer relation to their ships. Emotion is always fine for a game. Indifference and treating ships like handkerchifs is the opposite. And what do you do with the many new upgrades then? Just put them in a museum?
  11. Cetric de Cornusiac

    New upgrade slots for particular ship use *only*

    There is a top level of effects to every sort of characteristic which can be influenced. Speed, turnrate, reload etc . You will just have more variety. Who can be against more variety? Possibly just poor sailors.
  12. Cetric de Cornusiac

    New upgrade slots for particular ship use *only*

    We all noticed with last super-patch we got nice new upgrades in great number, hidden in those mission chests. But where to put them? Most people have their favorite line-up of upgrades already for their ships and there is no place for operating with the new ones without sacrificing the established ones. So there is no win without losing something. So, in my opinion, many new upgrades ask for one thing - the proper place to implement them, or a new row of upgrade slots on your ship. And only on that ship. Now the details... ...don't let that be "just another upgrade slot" added to the existing one, making 6 or 7 instead of 3 - 5. Instead, I want to suggest here an individual upgrade row for each ship. Yes Sir. This upgrade row will not get opened for all ships of that type, but only for this ship alone. Most ships which go through your hands may never see them opening up. Regard it asa characteristic you unleash by learning to know the 'personality' of that ship which makes it different to others of same type. So, even in your own hands, one Indefatigable will after months of use not be like another Indefatigable. You set these individual upgrade slots free by using that ship, your other Indefatigables you may own are not affected and need to have them opened for themselves again. Each time. So it works pretty much like the skillbook slots, but it is for upgrades, and only for this particular build. I hope everyone understands what I mean. This way we have nice and better use of the new number of upgrades without spamming upgrade slots everywhere. I propose a maximum of three slots on a fully 'understood' ship. This idea underlines the personal relation some Captains feel towards a specific ship. Like in real life we treat our car like it is not an identical example of a series of the same. People who just use ships like handkerchiefs and throw them away for "making score" may have no use for it - I do not address them. They will never enjoy the knowledge level of a perfect ship-captain relationship, with full understanding of ups and downs that ship has, and how far the master can demand the ship to perform. Only the understanding Captain will bring out new usability options out of his ship, symbolized by the new upgrade slots uncovered one by one by experience done on that particular ship. Initiative promotes staying with your fav ship. Especially owners of purple or golden class ship will want to max out the usefulness of their premium ships this way. Ah yes, and next we should be entitled to give them names.
  13. Events - Weekly competitions light ships/ frigates/ lineships: (1) Calculate the score not just by sunk BR, but relate that to the BR of the ship having been used to achieve it. Smaller/weaker ship should produce higher score than a bigger/stronger ship in relation to the sunk opponent. Example: player (Snow) sinks Renommee. That is 80 versus 177 BR according to wiki ship list. Compared to a Player (Frigate) sinking same Renommee. 155 versus 177 BR. Snow did a harder achievement than the Frigate. Proposed modifier has to be increasing with BR gap between killer and victim to reflect a pay off for using weaker ships. Like /177 - 80 = 97 BR in the first case and 177 -155 = 22 BR in the second case. Modifier is added to your score. Gives first player 177 + 97 = 264 BR for that battle. Second player receives 177 + 22 = 199 BR. Now what happens when player uses stronger ship than the sunk adversary? No bonus at all. Idea is to promote underdog confrontations with weaker ships for more heroism. (2) To avoid 'pay-to-win' reproaches, exclude DLC ships completely from scoring in the weekly competitions. As in PvP, players don't care about losses when using them, while caution in using a ship you paid ingame for or crafted plays a role in combat behavior. As they are not closely so expendable. DLC ship users have an advantage. (3) Modify calculation in that way that multiple kills in the same battle weight higher than kills of handpicked single combattants. Because obviously it is harder to achieve the kill(s) in combat against several adversaries in same instance. Examples: - player was in 1 vs 1 battle (duel situation): no modifier - player was in battle against 3 AI. Killed one and escaped: medium modifier because supposedly 2 AI helped the killed one. Like, add factor ten percent achieved BR for every opponent having helped the sunk one. Here factor x 0,2 (two times 0,1) would be added, makes for a sunk Renommee 177 BR x 1,2 = 212 BR counting. - player was in battle against 3 AI and killed all of them: heavy modifier because player had to struggle the most, against whole group. Like, add factor fifteen percent for every member of that fleet being sunk. Here factor x 0,3 (two times 0,15) would be added, makes for three sunk Renommees 177 BR x 3 x 1,3 = 690 BR instead of regular 531 BR. (4) Reduce player score if he had fleet ships helping him. Every ship also scoring damage on the target reduces BR score by twenty percent. Or deny that score completely to promote single ship entries in the competition.
  14. Cetric de Cornusiac


    Good idea. Let the costs for calming your men down rise with every day on the sea. No shore leave certainly adds up to malcontent. So, after making a stopover, morale counter is reset.
  15. Cetric de Cornusiac

    PvE Invasion Fleets (New Epic Event)

    What about the invasion fleet having a wandering safety zone traveling with it across the map as it approaches target capital port? Like a circle of 10k around it which prevents anyone attacking the fleet, AND nationals of the nation the target capital port belongs to, from being attacked by other nations? No ganking, no alt spy effectiveness. Only targeted nation deals with the threat. Once invasion fleet gets attacked by sufficient BR provided by defenders, or after it reaches the target port, its safety zone will collapse.