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--Privateer--

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About --Privateer--

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  1. Ideally they would be balanced so we could see both, but if I had to choose, I'd rather see a mixture of the 50 craft-able ships than see the same 4 DLC ships over and over.
  2. I am wondering about the rare woods as well. We have tried fine woods, and now we have rare woods, neither system worked. RVR is also down because no one knows where the rare woods are, and no one knows where they will be next. We should revert back to the wood system of 4 months ago.
  3. If the devs are insistent on doing RNG permits, I'd like to see more chests. Maybe a mid-level chest, call it an Officers Chest. Captain's Chest Renommee Rattlesnake Rattlesnake heavy Niagara Mid-Level (Officer's Chest) Constitution Indefatigable Endymion Admiralty Chest Santisima Christian Bellona This way it's still RNG, but we have a way higher chance of actually getting the permit we want.
  4. As someone who nearly exclusively does PVP and nearly exclusively sails a Christian, this is a tall order. There will be 5 possible permits from the Admiralty Chest, assuming equal distribution there's a 1/5 chance for each. That still requires me to sink up to 50 admiralty-level ships in pvp just to replace my ship if it sinks (not to mention the rare woods). That pretty much forces me to look for easy wins, what some would call seal clubbing. It would be even worse if the distribution was weighted towards the lower tier ships like indef and Connie. The devs would have a estimated number of admiralty missions they expect someone to complete in order to get the Christian permit, and it wouldn't be hard to figure out the average number of combat metals earned while completing these missions, so why not just add the permit to the admiralty store for that number of combat metals?
  5. It seems like they did exactly that, considering the fake privateer has only 36 hours in game.
  6. Yeah, that's the main reason for my post. Like I said, I wouldn't have known if someone hadn't pointed it out. I think Reverse, Teutonic, Marrius, Powderhorn, etc. might also appreciate the heads up.
  7. There's no way the real NA players who use these names in game have only 300 hours in game. It seems like fake accounts using in-game names so they appear more credible.
  8. They look fake to me, copy/paste reviews with 1 product in account.
  9. Not necessarily, for example my steam name is Lord Admiral Privateer.
  10. Not cool my dudes, seems like someone posted what I would consider a fake steam review under the name Privateer. I've heard reviews can't be removed, so that's sort of lame, but I promise the real Privateer is much cooler. I don't know if this is common or not, might be something for players to look into. I wouldn't have known this review was there unless someone pointed it out to me. I flagged this one on steam, I don't know if that does anything. I would certainly like to see the recent reviews be more positive though and the fake ones aren't helping. Edit: Adding more links so it is clear this is trolling and not a coincidence. https://i.gyazo.com/1895131576cbe26e4d0b5ff7ed4a6db9.png https://i.gyazo.com/790c52a7cdda22f568a1b7905e190126.png https://i.gyazo.com/92b5e1996d7c438d154934d2a29ccbaf.png idk if this is the right place to post this, admin feel free to move it around
  11. Seems like the discussion moved from combat mechanics to ROE, but I'll just roll with it. Patch 30 Combat and Boarding Mechanics work, and I think they work very well. Instead of asking for major changes on a system that works fine, we should focus on fixing aspects of the game that don't currently work, like crafting and rare woods. Just because it's possible to be ganked or revenge fleeted doesn't mean there's some flaw with the current system, it means people have to learn not to sail slow ships solo into enemy waters or deal with the consequences.
  12. I'd like to see the rare woods be returned to how they were distributed 4 months ago OR be returned to how they worked in 2016 when they were easily obtained at many ports.
  13. What suggestion would keep you from being re-tagged after your battle ends? Do you want to teleport to port after battle, with your ship and cargo? Wouldn't that be just as unrealistic as someone teleporting from across the map, except more easy to abuse?
  14. Mission successful, trading is much improved from when there were a bunch of empty shops.
  15. If it had a hard cap, like 80% of the joining ships BR has to fit without going over the opposing sides BR, it would completely fix any problem that people are having.
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