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Aster last won the day on June 23 2019

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  1. As far as I know. Each sail provides its own speed yes to one. Mast repair is the same as sail if you get dismasted during a sail repair it will still repair masts.
  2. 100% sail=150% water. 80-20 is 100%. 0 is 50% water.
  3. If deep water ships can use shallow ports then whats the point of shallows? You can already do this sort of thing as we can trade at sea. Have a player on a shallow ship like a t brig sail in, pick up the goods then sail out and trade the deep ship.
  4. Both ships. Draw a line from the tagged ship to the tagger ship and the join circles will be straight opposite.
  5. Well more things like events would be very welcome to add some spice to the game. Things like trader fleets with escorts. We have a sunken fleet event, why not a actual treasure fleet event. It could spawn in a area of the map and attempt to leave for Europe, It could have many Indiaman full of goodies. Speaking of the raids as well why not have a treasure fleet mission that can be taken for a cost whatever that may be and the mission would be to escort a fleet of ai traders from one location to another the larger the distance the more profit. Put out a server message "a treasure fleet has left X city." . I am sure plenty more ideas could be come up with, the greater question is that of the resources put into the games development.
  6. It does make sense for a trade ship to not want to aggressively chase and instead try to escape.
  7. I heard that if you close the game through task manager that the ship instantly disappears.
  8. Someone has been trained in the Italian art of war.
  9. No bigoted remarks. Thanks. - H. Darby
  10. The AI uses medium guns on its broadside while many players use longs this gives the AI a higher damage/faster firing broadside. Their aim is also fairly good depending on the circumstances (sometimes they like to just fire in the general direction of the target). However any notion that the AI is cheating is slander and will result in a ban hammer to the gulag.
  11. Because there is no effective difference between a 5th to a 4th rate in game terms. It takes the same shipyard tier and gets the same mods/books. A 3rd rate needs a higher tier shipyard and gets generally weaker buffs. So people especially thoughs who like the connie are upset that they took what was already barely a 4th rate in game in fighting ability gave it a bit more health (which does little to actually make it better) and then made it a 3rd giving it worse mods. Secondly a 42 carronade does about the same damage as a 24 medium gun. The wasa has far more fire power. The Connie as has been said many times is to slow to under gunned and to under crewed to see any use. It has no redeeming quality to give it a role in game past role play. Same reason you never see a pavel except the pavel is still a pretty large ship so it could be useful in some sense.
  12. No that's not how anything works.
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