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Norfolk nChance

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About Norfolk nChance

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    Secretary. Royal Academy of Sciences
  • Birthday 06/25/1969

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    norfolknchanceuk001@gmail.com

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    [ELITE] The Church of the Poison Mind

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  1. Brilliant link thanks @Wagram So, it did work as a repeating gun. The metal rods at the barrels side held the cartridges for a particular barrel. Through turning and gravity it reloaded the barrel each full turn. The Puckle Gun 1718 amazing video also. The craftmanship for the age was phenomenal. Thinking and thought processes involved am amazed it took so long to develop cartridges with repeating rifles. Or reliable machine guns for that matter. N.
  2. @Fluffy Fishy Agreed looks a fascinating weapon. If built with sea use in mind I’d speculate some thoughts... What first springs to mind is it be a boarding weapon, either for defense or attack. The weapon is mounted on wheels so designed to be moved around quickly at short notice. I assume across a quarter deck only and not upstairs etc. Or on the Poop to target key enemy personnel. I assume the lit fuse would ignite a single barrel only. The barrels would then manually be rotated and a new loaded one would be ignited and so on. This may imply a single enemy that’s a targeted shot. What are the metal rods between each barrel for? They have a groove in the wood for betting housing? Strength? I doubt it’s a ram rod or a lever for breach loading. The Baker Rifle as a 30inch barrel length. This machine looks like it as a similar length and obviously not rifled. The Baker as a range of up to 200yards with a high hit rate accuracy. This weapon on such a stable platform, unrifled might still reach 100yards. Perfect for a close in boarding action. I’d speculate it does fire a single lead ball. However, a small greased cloth bag filled with iron nail shavings could also be used as effective grape. The bag weight however couldn’t be much heavier than a lead ball or more charge would be needed. This producing higher risks of breaching... Just my thoughts, but would love to see some details on this weapon Norfolk.
  3. “Never Interrupt your enemy when he’s making a mistake…!” Napoleone di Buonaparte (1769-1821)
  4. @Hewlettasha It’s a good question you propose and I too asked myself the same thing. My problem is one of imagination. I love the game dynamics both combat and world building. Yes, I agree it has the potential to be on a par with EvE Online like someone said. The potential... And yet like that amateur armchair Admiral, football coach, and General what seems obvious to me the Dev team seem blinded what I think is the obvious path. PC Game publishing is not my business and yet it frustrates me why Game-Labs fail to follow and adopt proven paths like EvE or WoWs... https://forum.game-labs.net/topic/26423-idea-norfolk-compares-apples-to-oranges-to-avoid-a-lemon/ This link above is an old comparison I did on the three games. I point out the access to resources and the fact both CCP and W.n where both of similar size to GL when starting out. However, one thing I fail to mention is the business objective. Game-Labs ethos (company mission statement) is to produced several different games and not be reliant on just one. This makes sense but means HR allocation in such a small business causes a problem. CCP was troubled for years with a total dependence on EvE and failed with other projects. Look at GL with Ultimate General UG, UG Gettysburg and Naval Action. Three published games, with UA Age of Sail, UA Dreadnought and This Land is My Land in the pipeline. That’s six games excluding bolt on DLC packs. The Games industry hit or miss is a minefield so spreading the risk seems like a good strategy... However, like the wife says Jack of all trades but master of none springs to mind. I don’t want a bland Me2 game product. A GL game I expect to be a hard learning curve with very challenging game play. The reason why we have DarthMod @Nick Thomadis in house. This they do deliver over several products. Without being the Fanboy I am, the mass market appeal to any one of GL products is low. If @admin devoted or allocated 100% of his resources including DarthMod to Naval Action Open-World it would be a truly out of this world game. How much more inward investment would come GL way beyond todays incarnation? I guess not much more at all. It’s a small audience. I might be wrong... EvE Online I played for six maybe seven years hardcore. That game today was NOT the game it was years ago. Its grown, developed and got better overtime. This was done by the CCP Dev Team promising ONE update per year for the game. This was paid for by monthly subs. Naval Action-OW I think/warrants continued GL Dev input and game upgrades. I would like to see a genuine visible statement to this effect. This is different to just releasing TOP-UP flag DLCs and the like. Like EvE the game NA-OW I want to see grow and build out over time. How to pay for Development... The idea I have and see is a DLC Duel Room function first. This to then build out to a stand-alone ARENA game. This if pushed and developed properly would allow funding back into the NA-OW franchise... To close... For NA-OW to develop in the future then a need to understand the GL business mission is warranted. I don’t want to see NA stagnate, but in order to build it needs more funding than just the current DLCs in my opinion... Norfolk.
  5. @SirAlatriste Big thanks for the reply, much appreciated. You probably can guess my current area of study is realistic navigation with the Mutiny on the Bounty post as well. This book shows the extreme hardship a sailor faced at the time. Although nothing new, but the chance of reward was vastly higher than as a land surf or in the British army. The problem was the old and infirm that made up such a large portion of the working crew. This resulting in the high-end death rate. Why and how did the senior management allow for this...? The Bounty had no pressed sailors all volunteers, with many sailings with Cook & Bligh on previous voyages. Both voyages should extreme acts of courage and skill in navigation and crew management. This using the standard model laid down by the Admiralty of the time. The Book was a dark read as I’ve implied above. In hindsight in both cases, how much thought went into the men, the crew as a whole? Not much, yet Nelson took able seaman from Agamemnon with him to other ships. Norfolk.
  6. @koltes Here’s the thing, and you know my answer already YES of course. With all due respect is it a new idea? No. The old idea which I liked was the ‘Smugglers Flag’ concept. Especially for PvE players here. Within a set petrol region/area the AI would check shipping. Take a FRENCH regional area for example. The French AI Patrols within visible range would approach and attack non-French or non-allied shipping. Match the defending BR leaving the balance outside the instance. The Smuggler Flag hides the player also... DLC Flags for different nations, NOT just 1x flag... That was the old idea, but then the AI couldn’t chase down players in open-world effectively enough. Way too slow... The replies here are on the whole in agreement with you, but with caveats. Split AI aggression levels, higher around a PORT Capital, less elsewhere. Also, PB protection services to stop the Gank. Questions, Can the Dev’s currently split aggression levels within NA-OW? Can the Dev’s build a mechanic that will check regional zone traffic? Even if its just main Capital PORTs... Can the AI fleet respond effectively enough to an inbound threat realistically? Your Question is correct for the Dev’s and NA-OW... YES or NO The Community however, need more depth and scale. I doubt the Dev’s could give individual options to the settings. I doubt the Dev’s right now could have different AI aggression levels for different situations. I doubt the additional load factor on the servers would be available to have regional port checking even if its just to the handful of main PORT Capitals... You are spot on in your thinking. The Game, realistically is nowhere near what you suggest and more importantly the additional depth the community want. Would love to be proved wrong... Norfolk nChance. Ps. voted YES
  7. Mutiny on the Bounty, a myth in view perhaps...? For over 200years, its been the most infamous case of Royal Navy rebellion at sea. What immediately comes to mind probably is one of a tyrannical unrelenting Captain, and a First Lieutenant forced reluctantly into a course of action for the crew and his survival...? I was looking at research for a second NA-OW short story and came across this one. My view going in was somewhat bias and not balanced at all, swayed by movies and general folk lore. However, just scratching the surface the basic story unravels quite quickly. I’m looking for more research, books or anything surrounding this case. If you know of anything please let me know... The Idea... ... I’m playing with as a story arc. This time Bligh plays the protagonist and Christian the antagonist. The Admiralty also playing its part in structure, discipline and the Officer CREW relationship. https://en.wikipedia.org/wiki/Mutiny_on_the_Bounty https://www.youtube.com/watch?v=UHTwFHnqGr8 The YouTube documentary is ok, and is more a starting point. The infamous Stolen Cheese event at the start of the voyage always framed Bligh the villain caught out stealing. The fact he was the ships Purser as well shows chain of command conflicts. The respect from the crew was undermined by the Admiralty giving this mission to such a small ship. RN classed it as a CUTTER. There are many points of contention, but love him or loath him his navigation in the Jolly boat was remarkable. Please let me know if you’ve any thoughts or idea, And again, thanks for reading Norfolk
  8. Idea: GeForce Experience with GL tie-ins... @admin https://www.geforce.com/geforce-experience/download From a marketing and professional push stand point, would a tie-in to the nVidia platform prove helpful? I asked this question a couple of years back during testing, and was dismissed by Dev and the Community alike. Now NA-OW as launched is the opinion the same? What if any advantage does GeForce offer the Game-Labs stable of products? If nothing, then what am I missing here, and why is it used? In my industry, finance we introduced FIX protocol controls that became industry wide standard allowing Client, broker, Bank and exchange clear through put with electronic traffic. This looks similar in concept? Further products like UA:AoS, DREAD and This Land would they have any benefit at all? Thanks for reading Norfolk
  9. Starting to slowly wonder back to the game. Thought @Anolytic guides were truly excellent. Please add them to STEAM or a link at least. Just Finished the FINAL EXAM, which did take a few attempts and wasn’t pretty. @admin My overall view of the tutorials and exams and final was very good. A suggestion to help the Newbie after the sailing tutorial is extend the BATTLE Instance once completed when offered. Lock the wind and allow him to practice turning and moving etc. on his own till the timer runs down or he escapes. The FINAL exam is not for the Newbie obviously. Make sure this is stated multiple times and to re-take the tutorials, exams to practice. Use both servers as well. Don’t let him wallow because he can’t complete the final after a few weeks game time. The length of the final exam is fine. It teaches patience and tactics, but how did that guy do it in 8minutes is beyond me. It does not need shortening. I tried all sorts of methods offered here and on YouTube. My 2cents worth of advice would be, whatever strategy you want to use have it thought out first before you start. When it starts to go South don’t fcuk around, Surrender and start over. Don’t waste your time dragging it out. For me, I rage boarded the first ship pushing it into irons. It took a few attempts to have the ships side on. Then destroy the side wall change to grape and kill the crew. Use ATTACK and change to DECK Guns in the last seconds. If You can get the target STERN facing, which is brilliant. Grapping kills 25+ crew each turn... Make sure you start CREW refresh [5] then [3] when your crew hits 200. Once complete move away and repair. Then turn into the second ship and do the same. De-masting works like @Liq video as well. Norfolk
  10. Tidy Up this FORUM Version v0.2.7 rev 29653 BB1.1 v.1.6.38 [front plate entry screen ex-STEAM] @sterner Tidy Up this forum please. Had a small break coming back I was confused where to post and it’s starting to drift. I’m not sure now where to post actual feedback. With the Pre-order release do you want to lock “Testing grounds” now in favour of “Early access discussions” …? Discord Server. Do you want this to be the main feedback place and NOT GL Forum? Please give us CLEAR and DIRECT orders or protocols to follow. Choice is a two-edged sword, but I do see the need to test it over STEAM. Love the work so far, will post a feedback update in a couple of hours… Norfolk nChance [ELITE]
  11. Both @Angus MacDuff and @Macjimm make valid points that an ARENA style game version is not for them. For me, WoWs couldn’t hold me long enough either, but I did learn it was as much about the publisher’s continual drive at the client that makes ARENA games work as well as the combat model and great graphics... This is way too far ahead for NA-OW however... A BASIC Duel-Room DLC as I mentioned above. Say USD2.00 for six months access. Would you give this DLC ago for the price? The Stage steps are to allow the Dev’s to toy and play with this new style ARENA mechanic. It needs a low repeater income stream while in NA-OW. This once grounded in would allow for Competition roll-outs... But not at the start, just the basic room functions. The Cost is needed at first to allow HR allocation to the project. Even a small sum allows for forward planning. The Dev’s or @admin need to learn how to entice the community into the DLC. With the repeater cost, they need to keep pushing new content into the DLC or players will drift away and not renew the fee even though its small. This via marketing weekly, monthly and TEAM events with rewards to match like ‘The Book of Five Rings...’ or scenarios to complete via Co-Op teams at different PC Rank levels. You get the picture? This is a new style of gaming to what GL have done before. The staff have experience of this, so I know they know what’s needed. I would buy the DLC at first and see... I want @admin to allocate more resources and build more content within NA-OW. The DLC Duel-Room is a good way to help develop or try an extended area of the NA-Franchise. The stage method mentioned allows for limited up front investment. If the idea proves popular, then measured allocation is an easy step up without risking the company balance sheet. If unpopular easy to drop without the large initial cost. Would also like to see what plans GL have for the second half of 2019 for NA-OW... Norfolk
  12. @Snoopy https://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail 1860 HMS Warrior fitted with molten shells https://en.wikipedia.org/wiki/List_of_cannon_projectiles https://books.google.com.hk/books?id=3j8FAAAAMAAJ&pg=PA1&dq=New+Principles+in+Gunnery&as_brr=1&redir_esc=y#v=onepage&q=New%20Principles%20in%20Gunnery&f=false There is an Aussie site as well but can’t remember it. The Game, adding Rockets or other minor inventions for the age won’t play well in my opinion. Balance and accuracy. Carcass shot would be like Grape, spider like chain and so on… One thing that I think would benefit the Game is a BRONZE cannon mechanic. This with all the additional build costs to balance it out… Norfolk
  13. @Puchu Realistic STAGES for NA-L, Lobby, Contests or Duel Rooms… Stage1: Launch NA-OW and bed it in To achieve any form of ARENA gameplay it must be based around NA-OW and its model updates. Stage2: BASIC Duel-Room DLC Like the original Duel-Room trials. PvP/PvE and allow drop in Battle Instances from all even same Nation/Clan contests. Sling shot bug disabled. This packaged is offered as an extra DLC cost on top of the BASE NA-OW game with limited time. Outsiders cannot access it. Would you as an existing owner PURCHASE this DLC…? Stage3: Contests Added to DLC Function Optional Contests can be entered via this DLC download. Winners will receive hard to get skill books, cash and BLING. Weekly and Monthly contests covering different scenarios. To add to this will be TEAM events. Members can be of different Nations or clans…Also an OUT-OF-GAME kill board tied to the Duel-Room. Idea: Limited Time DLC Duel Rooms Function. The cost of the DLC needs to be cheap, but it expires every quarter or half year. WHY…? The Contests offer BLING, rare bling. The Dev’s can monitor realistically how they can market this product to the FIX sales group who have bought the main game already… Stage4: Test Launch Naval-Action Legends With this knowledge the Dev’s have learned and bedded in its time to test an independent game. This game still tied to the NA-OW models… And so on…That’s a lot of steps... For @admin to be remotely interested in it, It needs to pay for itself. Norfolk
  14. I agree with @koltes and in fact most if not all the ideas posted here. We’ve all commented many times regards nurturing the Newbie and turning him into that Junkie. Instead of clubbed to death early on. The Ranking system needs a complete overall. Rank specific missions with hard AIs aimed at that RANK Level… It needs to be progressive with rewards and tasks with the next higher rank…It’s just a crew hurdle at the moment only NAV. All players should start on PvE. At Rank4 the game opens PvP access. This allows for Co-Op play missions and getting a feel for the overall game. We are probably one of the few MMOs that actually allow a First time Game launcher to drop into a PvP instance! Here’s the issue, whether you agree with parts of my suggestions or not they should have happened a year ago. I doubt Game-Labs Dev’s can now code even three levels of AI aggression levels. Lack of out of game content I agree with @Tom Farseer. Again, suggested over a year ago. Now we/Newbie relies on Yet Another Map and @Wraith new Wiki. This should all be Publisher owned and controlled, not Player driven (with all due respect to Wraith & Felix). It seems a lot of extra work still needs doing here. Norfolk
  15. Book: Log of the Centurion by Leo Heaps (Circa 1973) https://www.amazon.com/Log-Centurion-original-Saumarez-circumnavigation/dp/024610581X Last week I turned the half century, and I was in a very grumpy mood. Even more so than the Old Salty Pirate with that Southern drawl we all love. My spirits were lifted from a package arriving from the Mother in-law of all people. The Outlaws had kindly bought/stole for me a first edition of the book above. Based on the original papers of Capt. Philip Saumarez on-board HMS Centurion, Lord Anson’s flagship during his circumnavigation 1740-44. Brief Outline From 1740-1744 Admiral Anson (1697-1762) commanded the naval Squadron attacking the Spanish Colonies and shipping in South America. On completion of his duties he returned home in HMS Centurion by circumnavigating the world with over £500,000 of Spanish Treasure on board his ship (the equivalent of over 50 Million pounds at today's rates). That journey was one of the great voyages of discovery and exploration of its age and was fully sanctioned by Queen Elizabeth I as formal naval expedition. All the Ship's officers involved were assured of success with four going on to achieve Flag rank (i.e. promotion to Admiral) and further glory. The one exception, however, was Captain Philip Saumarez who was killed by a stray cannon ball in 1747. Nevertheless, his four books which detailed the voyage of the Centurion (though long thought to be lost) were discovered in the early 1970's in his family home in the Channel Islands. This book is an account of the journey of the Centurion and is taken from those original papers. The Book I found it a fascinating and enjoyable read. Its packed full of pictures, maps, illustrations, letters and drawings from the day. However, I doubt it’s for everybody’s tastes as it does go into some extreme details. The hardship the men suffered was extraordinary, and haven’t read this type of detail in either fact or fictional accounts elsewhere. One detail regarding the loss of life was very old and unhealthy sailors on the ships to start with. The circumnavigation around the globe to survive and with the gold was remarkable. The Navigation I truly found fascinating how these men did it, page by page. To Close I would recommend this book, but its not a fast read. It does cover ALL aspects of Naval Action from fighting to management of the crew though the journey with no guarantee of survival. Seeing his own written words was just fascinating, they come alive off the page. Not sure, but Google Books might give a free copy. Thanks for reading and let me know what you think, Norfolk nChance [ELITE] https://en.wikipedia.org/wiki/HMS_Centurion_(1732)
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