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Norfolk nChance's Achievements
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“Never Interrupt your enemy when he’s making a mistake…!” Napoleone di Buonaparte (1769-1821)
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@koltes Here’s the thing, and you know my answer already YES of course. With all due respect is it a new idea? No. The old idea which I liked was the ‘Smugglers Flag’ concept. Especially for PvE players here. Within a set petrol region/area the AI would check shipping. Take a FRENCH regional area for example. The French AI Patrols within visible range would approach and attack non-French or non-allied shipping. Match the defending BR leaving the balance outside the instance. The Smuggler Flag hides the player also... DLC Flags for different nations, NOT just 1x flag... That was the old idea, but then the AI couldn’t chase down players in open-world effectively enough. Way too slow... The replies here are on the whole in agreement with you, but with caveats. Split AI aggression levels, higher around a PORT Capital, less elsewhere. Also, PB protection services to stop the Gank. Questions, Can the Dev’s currently split aggression levels within NA-OW? Can the Dev’s build a mechanic that will check regional zone traffic? Even if its just main Capital PORTs... Can the AI fleet respond effectively enough to an inbound threat realistically? Your Question is correct for the Dev’s and NA-OW... YES or NO The Community however, need more depth and scale. I doubt the Dev’s could give individual options to the settings. I doubt the Dev’s right now could have different AI aggression levels for different situations. I doubt the additional load factor on the servers would be available to have regional port checking even if its just to the handful of main PORT Capitals... You are spot on in your thinking. The Game, realistically is nowhere near what you suggest and more importantly the additional depth the community want. Would love to be proved wrong... Norfolk nChance. Ps. voted YES
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Idea: GeForce Experience with GL tie-ins... @admin https://www.geforce.com/geforce-experience/download From a marketing and professional push stand point, would a tie-in to the nVidia platform prove helpful? I asked this question a couple of years back during testing, and was dismissed by Dev and the Community alike. Now NA-OW as launched is the opinion the same? What if any advantage does GeForce offer the Game-Labs stable of products? If nothing, then what am I missing here, and why is it used? In my industry, finance we introduced FIX protocol controls that became industry wide standard allowing Client, broker, Bank and exchange clear through put with electronic traffic. This looks similar in concept? Further products like UA:AoS, DREAD and This Land would they have any benefit at all? Thanks for reading Norfolk
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Tutorial Exams: How to Pass - (new damage model)
Norfolk nChance replied to Anolytic's topic in Guides - development forum
Starting to slowly wonder back to the game. Thought @Anolytic guides were truly excellent. Please add them to STEAM or a link at least. Just Finished the FINAL EXAM, which did take a few attempts and wasn’t pretty. @admin My overall view of the tutorials and exams and final was very good. A suggestion to help the Newbie after the sailing tutorial is extend the BATTLE Instance once completed when offered. Lock the wind and allow him to practice turning and moving etc. on his own till the timer runs down or he escapes. The FINAL exam is not for the Newbie obviously. Make sure this is stated multiple times and to re-take the tutorials, exams to practice. Use both servers as well. Don’t let him wallow because he can’t complete the final after a few weeks game time. The length of the final exam is fine. It teaches patience and tactics, but how did that guy do it in 8minutes is beyond me. It does not need shortening. I tried all sorts of methods offered here and on YouTube. My 2cents worth of advice would be, whatever strategy you want to use have it thought out first before you start. When it starts to go South don’t fcuk around, Surrender and start over. Don’t waste your time dragging it out. For me, I rage boarded the first ship pushing it into irons. It took a few attempts to have the ships side on. Then destroy the side wall change to grape and kill the crew. Use ATTACK and change to DECK Guns in the last seconds. If You can get the target STERN facing, which is brilliant. Grapping kills 25+ crew each turn... Make sure you start CREW refresh [5] then [3] when your crew hits 200. Once complete move away and repair. Then turn into the second ship and do the same. De-masting works like @Liq video as well. Norfolk -
Tidy Up this FORUM Version v0.2.7 rev 29653 BB1.1 v.1.6.38 [front plate entry screen ex-STEAM] @sterner Tidy Up this forum please. Had a small break coming back I was confused where to post and it’s starting to drift. I’m not sure now where to post actual feedback. With the Pre-order release do you want to lock “Testing grounds” now in favour of “Early access discussions” …? Discord Server. Do you want this to be the main feedback place and NOT GL Forum? Please give us CLEAR and DIRECT orders or protocols to follow. Choice is a two-edged sword, but I do see the need to test it over STEAM. Love the work so far, will post a feedback update in a couple of hours… Norfolk nChance [ELITE]
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Both @Angus MacDuff and @Macjimm make valid points that an ARENA style game version is not for them. For me, WoWs couldn’t hold me long enough either, but I did learn it was as much about the publisher’s continual drive at the client that makes ARENA games work as well as the combat model and great graphics... This is way too far ahead for NA-OW however... A BASIC Duel-Room DLC as I mentioned above. Say USD2.00 for six months access. Would you give this DLC ago for the price? The Stage steps are to allow the Dev’s to toy and play with this new style ARENA mechanic. It needs a low repeater income stream while in NA-OW. This once grounded in would allow for Competition roll-outs... But not at the start, just the basic room functions. The Cost is needed at first to allow HR allocation to the project. Even a small sum allows for forward planning. The Dev’s or @admin need to learn how to entice the community into the DLC. With the repeater cost, they need to keep pushing new content into the DLC or players will drift away and not renew the fee even though its small. This via marketing weekly, monthly and TEAM events with rewards to match like ‘The Book of Five Rings...’ or scenarios to complete via Co-Op teams at different PC Rank levels. You get the picture? This is a new style of gaming to what GL have done before. The staff have experience of this, so I know they know what’s needed. I would buy the DLC at first and see... I want @admin to allocate more resources and build more content within NA-OW. The DLC Duel-Room is a good way to help develop or try an extended area of the NA-Franchise. The stage method mentioned allows for limited up front investment. If the idea proves popular, then measured allocation is an easy step up without risking the company balance sheet. If unpopular easy to drop without the large initial cost. Would also like to see what plans GL have for the second half of 2019 for NA-OW... Norfolk
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Bigger variety of ammo
Norfolk nChance replied to tomsk's topic in Current Feature Improvement Suggestions
@Snoopy https://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail 1860 HMS Warrior fitted with molten shells https://en.wikipedia.org/wiki/List_of_cannon_projectiles https://books.google.com.hk/books?id=3j8FAAAAMAAJ&pg=PA1&dq=New+Principles+in+Gunnery&as_brr=1&redir_esc=y#v=onepage&q=New%20Principles%20in%20Gunnery&f=false There is an Aussie site as well but can’t remember it. The Game, adding Rockets or other minor inventions for the age won’t play well in my opinion. Balance and accuracy. Carcass shot would be like Grape, spider like chain and so on… One thing that I think would benefit the Game is a BRONZE cannon mechanic. This with all the additional build costs to balance it out… Norfolk -
@Puchu Realistic STAGES for NA-L, Lobby, Contests or Duel Rooms… Stage1: Launch NA-OW and bed it in To achieve any form of ARENA gameplay it must be based around NA-OW and its model updates. Stage2: BASIC Duel-Room DLC Like the original Duel-Room trials. PvP/PvE and allow drop in Battle Instances from all even same Nation/Clan contests. Sling shot bug disabled. This packaged is offered as an extra DLC cost on top of the BASE NA-OW game with limited time. Outsiders cannot access it. Would you as an existing owner PURCHASE this DLC…? Stage3: Contests Added to DLC Function Optional Contests can be entered via this DLC download. Winners will receive hard to get skill books, cash and BLING. Weekly and Monthly contests covering different scenarios. To add to this will be TEAM events. Members can be of different Nations or clans…Also an OUT-OF-GAME kill board tied to the Duel-Room. Idea: Limited Time DLC Duel Rooms Function. The cost of the DLC needs to be cheap, but it expires every quarter or half year. WHY…? The Contests offer BLING, rare bling. The Dev’s can monitor realistically how they can market this product to the FIX sales group who have bought the main game already… Stage4: Test Launch Naval-Action Legends With this knowledge the Dev’s have learned and bedded in its time to test an independent game. This game still tied to the NA-OW models… And so on…That’s a lot of steps... For @admin to be remotely interested in it, It needs to pay for itself. Norfolk
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Group kill "Mission Impossible"???
Norfolk nChance replied to Koltes's topic in Current Feature Improvement Suggestions
I agree with @koltes and in fact most if not all the ideas posted here. We’ve all commented many times regards nurturing the Newbie and turning him into that Junkie. Instead of clubbed to death early on. The Ranking system needs a complete overall. Rank specific missions with hard AIs aimed at that RANK Level… It needs to be progressive with rewards and tasks with the next higher rank…It’s just a crew hurdle at the moment only NAV. All players should start on PvE. At Rank4 the game opens PvP access. This allows for Co-Op play missions and getting a feel for the overall game. We are probably one of the few MMOs that actually allow a First time Game launcher to drop into a PvP instance! Here’s the issue, whether you agree with parts of my suggestions or not they should have happened a year ago. I doubt Game-Labs Dev’s can now code even three levels of AI aggression levels. Lack of out of game content I agree with @Tom Farseer. Again, suggested over a year ago. Now we/Newbie relies on Yet Another Map and @Wraith new Wiki. This should all be Publisher owned and controlled, not Player driven (with all due respect to Wraith & Felix). It seems a lot of extra work still needs doing here. Norfolk -
@History Your comparisons are correct they are very different games, and yet my point is to look at something that has proved successful in a comparable way to the reader. The WoWs combat model is far weaker with a lower learning curve and yet it as a grind ladder that works. The game works... My point is why does it work, and can GL learn from that. Its actually not completely about the game itself is my point. The success of ARENA style games works best with that out of game infrastructure. If that infrastructure is nonexistent then player retention rates become hard to maintain even with a brilliant combat model and beautiful graphics. “Players look for games that have a setting that is interesting to them...” you say and I totally agree. And yet we as a community do disagree with each other an awful lot. For @admin to drop a duel function into the basic NA-OW universe should be straight forward. Even putting some lipstick on the pig, he could sell it as an additional DLC. Its less hassle all round... A proper arena game for NA I can see, so can you, it is there and workable. The problem is in my opinion it needs that external drive to actual make it work. This is the ONE feature that GL have never done before in a game. I doubt @admin has the resources to allocate to this one feature present in many other successful arena games... I hope to be proved wrong Norfolk
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@jodgi I believe in the ARENA concept as much as anybody, but Game-Labs can’t build an ARENA model universe. WoWs does it best, and @admin knows from his days at [W.n] how it all works. It can only work in the long term by external client contact continually. This is the key to WoT or WoWs or other ARENA successful games. With respect to @admin he knows this and cannot provide the HR input on a continual basis that’s needed for it to make money. Using an internal NA-OW DLC mechanic is a nice test. Its flawed though, and you all know why. Its not about the wonderful combat mechanic or beautiful graphics. The success of the game style involves external game management. Something Game-Labs as yet to prove it can do... Norfolk
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@Puchu Love the idea and have stated this a few times, even in the NA-Legends forum section. There are unfortunately some issues in developing a realistic NA arena game. https://forum.game-labs.net/topic/30070-idea-na-legends-post-na-ow-launch/?tab=comments#comment-654204 Your comments all look basically agreeable, but how does the game NA-L pay for itself as a business? I think it should be offered FREE to play the base game. I doubt as a MONTHLY sub like EvE Online would sit well with players? Do you agree...? Arena Uses NA-OW as entry... This is probably hard to sell. I’ve already bought the game NA-OW and then offered a DLC ARENA version. Its actually the best way I can see it ever happening, but its marketing is arse about tit. Offering a FREE trial to Non-NA-OW users complicates things as they’ll still need to BUY OW before accessing ARENA...? Mechanics I think it needs to be a separate Game but tied to the NA-Franchise. Ships and Combat Models need to be the same as PvP/PvE and updated on the same server cycles. NA-2 again depending on direction maintenance management needs to be streamlined. All different models will drown the platforms. Copy WoWs, but don’t... Look in the link above how they do it. They have a much weaker combat model. An easier learning curve and yet a grind path that actually works. In an ARENA game your Player Character needs even more attention on its historical profile compared to OW. This keeps retention interest high. At the moment this does not exist in any Game-Labs Games. The downside or major complaint of WoWs from players is Localization. NA-OW I can fight @rediii in Europe or @Sir Texas Sir in the US and I based in Hong Kong. WoWs I cannot cross servers, I need to restart with a separate PC on each server. In NA-OW, the problem with this is PING rates. EU the best then US then ASIA, to lower these rates additional servers would be needed in the US and ASEAN locals. This cost would be needed in the long term otherwise them Korean Boys will just laugh at it... Does @admin need the Hassel...? He’s stated the player drop off in NA-L testing proved there was no interest in this style of play. With respect to the BOSS, that’s unfair. I explain why in my post. However, it’s a good excuse with UA-Age of Sail, UA-Dreadnaught and This Land is my land all in development stages. To make NA-L work it needs to copy the basic WoWs model of Out of Game content that drives the in-game action. NA-L would need a dedicated client driven team that pushes content and DLC to pay for it. This on a continual basis... No Game-Labs Game as ever produced an out of Game client driven mechanic as yet. Its not their skill set. This is why I believe a NA-L style game will fail if ever launched. GL needs to learn a new way of client interfacing... @admin doesn’t need that hassle. To Close I think an internal DLC feature is at best what you could expect. For an ARENA style business to survive and thrive it needs more than a NA-OW client base, a brilliant combat model, and stunning graphics... I hope am proved wrong, Norfolk nChance [ELITE]
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Yet another map: Naval Action map
Norfolk nChance replied to Felix Victor's topic in Maps - Development forum
@Wraith Rude question, are you and @Felix Victor playing together? His map must carry a link to your wiki revival page. Before in years gone by I built excel ships similar to NA-Craft giving a close cost of build. Could this type of thing be built into your products? Norfolk- 1,326 replies
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Yet another map: Naval Action map
Norfolk nChance replied to Felix Victor's topic in Maps - Development forum
You made it onto the GL website front page, well done fella http://www.navalaction.com/ N.- 1,326 replies
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Does PING effect Exam performance...?
Norfolk nChance replied to Norfolk nChance's question in Feature proposals and Gameplay Help Q&A
@Tom Farseer My point was PING shouldn’t affect the exams or tutorials at all, was my thinking or question. I loved the boarding game and all the things that go with it. The boarding function is what captures PING rates better than anything else. All other features could be put to poor player performance etc. The PING impact is about 1 to 1.5seconds between 25ms and 250ms, and yet should only be half a second there and back from the server. It isn’t much as you state, but a player must understand the delay. Aussie new players will miss full broadside deliveries to start. That’s fine and would much rather have than a WoWs separate local servers. I’ll be trying the final exam etc later and see. Its not a complaint just a question. Thanks for the response fella N.